Page 86 - Star Wars Insider #194
P. 86

Descendant Of Light

        The first artist to be brought on
        board for the Artist Series was
        Kamome Shirahama, a popular
        manga artist in Japan who has also
        made a name for herself by drawing
        cover art for Marvel Comics that
        has included several issues of Star
        Wars: Doctor Aphra and issue #2
        of the Star Wars: The Last Jedi
        comic-book adaptation.
           “I met Kamome Shirahama at
        Tokyo Comic Con, and we bonded
        over our shared interest in Star
        Wars,” Miyazaki-san reveals. “I
        felt she perfectly represented the
        type of artist that I was looking
        for in this new series. Her manga,
        Atelier of Witch Hat, is a comic that
        has been translated and released
        worldwide, so she has the ability to
        create characters and designs that
        are unique to her style, yet can be
        seen as a work of art by fans.”
           The eventual outcome of this
        initial meeting was the release of the

        first two statues in the Artist Series
        line-up: Rey, Descendant of Light,
        and Kylo Ren Cloaked in Shadows.
        But what was the process that took
        place between these two points?
           “We started things off with
        a concept meeting where we
        discussed which characters the
        artist would be most interested
        in drawing, and the themes that
        the design might include. After
        that had been decided, we began
        to expand the initial concept into   02
        a full work of art,” Miyazaki-san
        explains. “That’s the part that takes
        a long time. Each character has its
                                       03
        own particular concept and theme,
        and we work with the artist and
        Lucasfilm to develop a title that

        best represents those themes.”
           Armed with a fully realized
        character drawing, the team at
        Kotobukiya communicate with

        Lucasfilm’s product development
        team to refine each concept still

        further, before a detailed sketch for
        the eventual sculpt is undertaken.
        It’s at this point that modern
        technology and Kotobukiya’s
        modelling expertise comes into play.
           “It can take some time turning a
        2D piece of art into a 3D version,”
        says Miyazaki-san. “We mainly




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