Page 21 - iPhone Life Magazine - Spring 2020
P. 21

PAY MODEL                                                resource-based homestead game Outlanders, the city infra-
                                                                                      structure builder Mini Motorways, the absurdist golf game
                                                                                      What the Golf, and the quirky, thoughtful, and surprisingly
               When I signed up for the Apple Arcade service, I assumed               expansive stealth game Sneaky Sasquatch. These are all
             I would try it out and unsubscribe after a month or two. Apple           uniquely standout experiences and any one of them would’ve
             currently offers a one-month free trial, so I didn’t feel like I had     been worth the subscription cost alone. The great thing about
             anything to lose. It’s a Netfl ix-type model: pay monthly for un-         this service is if you don’t like a game, you have countless
             limited access to a curated list of games. What I didn’t realize         more to choose from and you didn’t lose anything—just delete
             when I signed up is that Apple Arcade’s model is an elegant              the game and try another. It completely removes the risk of
             solution to the issues that have plagued mobile games for the            wasting time or money on disappointing games.
             last several years—microtransactions.



                         “THE CURATED


                         SELECTION OF



                           GAMES THAT


                 APPLE PROVIDES IS


             HIGH IN QUALITY AND


                  VARIED IN STYLE.”




               These days, mobile games are often cheap or free to play
             but contain in-app purchases that are manipulative and tend to
             create pay-to-win scenarios for people willing to shell out ex-
             tra money. Developers have shifted their focus from creating a
             worthwhile experience for players to pursuing long-term mon-
             etization strategies. When companies use these techniques, it
             tells us they no longer care about making something fun and
             unique; they care about extracting the maximum amount of
             money from their player base. Far and away the best aspect
             of Apple Arcade is that there are zero microtransactions. You
             pay for the service and get access to a growing list of com-
             plete games that aren’t trying to get more money out of you.
             It’s incredibly refreshing.


                   GAME SELECTION




               Apple Arcade also emphasizes single-player experiences.
             This fl ies in the face of current gaming trends, as single-player
             games are more labor-intensive to build and offer less poten-
             tial for microtransactions. It’s been diffi cult in recent years to
             fi nd any decent iOS games that are playable offl ine, but Apple
             Arcade is changing that. Almost every title is playable offl ine,
             and there are zero ads in any of the games. There are multi-
             player games, but the vast majority are fully realized single-
             player stories. Apple Arcade is a graceful pivot away from the             While it’s not clear how much Apple will prioritize adding
             unfortunate mobile gaming trends that pushed casual users                games moving forward, in the months since the Apple Arcade
             like me away.                                                            launch there’s been a steady trickle of quality releases, and
               The curated selection of games that Apple provides is                  dozens more unreleased titles have been announced. Inter-
             high in quality and varied in style. The curation is an essen-           estingly, there aren’t any massive AAA titles included in the
             tial part of the service, and the standards are high. There              subscription. While it’s landed a few well-known intellectual
             is a wide variety of experiences, from the stylized musical              properties (Sonic, Lego, and Frogger come to mind), Apple
             runner Sayonara Wild Hearts to the meditative abstract col-              has focused more on games you’ll actually want to play rather
             or-blending game Tint. My current favorites are the mellow               than household names.




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