Page 68 - Forbes - Asia (September 2018)
P. 68

FORBES ASIA
           ROBLOX




                                hen Alex  Binello        ing to comScore, 6- to 12-year-olds spend      can Idol for up-and-coming game devel-
                                was 13, he start-        more time on Roblox than any other             opers,” Baszucki says.
                                ed playing games on      site on the internet. Among teenagers, it         Roblox has its origin in a  company
                                a  website called Ro-    ranks second, just behind Google’s sites,      Baszucki founded in 1989, an education
          Wblox. He loved spend-                         including YouTube. hat translates into         tech startup called Knowledge Revolu-
           ing time with titles like Work at a Pizza     some pretty impressive numbers: Ro-            tion. hat company built a program that
           Place and Down Hill Smash! so much that       blox is cash- ow-positive on an estimat-       served as a 2-D lab where students and
           he was inspired to build his own. Now, 11     ed $100 million in revenue last year (this     teachers could model physics problems
           years later, he is the creator of  MeepCity,   year that igure should be north of $200       with virtual levers, ramps, pulleys and
           a sprawling role-playing game that got        million) and has raised some $185 million      projectiles.
           15 million visitors in July on the  Roblox    in venture funding, valuing the compa-            What Baszucki discovered as his sot-
           platform. Forbes estimates the cartoon-       ny at around $2.5 billion. Baszucki’s stake    ware made it out into the student com-
           ish game has earned Binello millions          is worth an estimated $300 million. (Ro-       munity was that kids were using the pro-
           since its inception in 2016. he                                                                      gram to do things far beyond
           23-year-old, who has never                                                                           textbook physics problems. In-
           taken a single computer pro-                                                                         stead, students were modeling
           gramming class, now employs                                                                          cars crashing, buildings falling
           a salaried creative director and                                                                     over and other fun stuf that the
           uses six other freelance work-                                                                       program’s physics tools enabled
           ers to keep his game updated.                                                                        them to build.
           “Roblox has just been part of                                                                           “Creativity by the players
           my life,” he says. “I feel raised                                                                    themselves was so much more en-
           by it a little bit.”                                                                                 gaging than the content from the
              Roblox, based in San Mateo,                                                                       physics books,” he says.
           California, is a combination                                                                            In 1998, Knowledge Revolu-
           gaming and social media plat-                                                                        tion was acquired for $20 mil-
           form. here are millions of                                                                           lion by an engineering sotware
           games that players—most-                 IN 2017 UP-AND-COMING                                       company called MSC Sotware,
           ly young people—can explore          GAME DEVELOPERS EARNED                                          so Baszucki decided to take some
           with their friends, chatting                                                                         time of and igure out what he
           and interacting all the way.                NEARLY $40 MILLION                                       wanted to do next. Inspired by
           But what’s unique about Rob-                                                                         the worlds kids had built in his
           lox is that the gaming compa-       ON ROBLOX. THIS YEAR THAT                                        interactive physics program, he
           ny isn’t in the business of mak-           NUMBER SHOULD TOP                                         and Erik Cassel, who had been
           ing games—it just provides the                                                                       vice president of engineering at
           tools and the platform for kids                      $70 MILLION.                                    Knowledge Revolution, “went
           to make their own unique cre-                                                                        into a room for over a year and a
           ations. Most impressively, Ro-                                                                       half” to build the irst version of
           blox has turned its tween audience into an    blox’s other founder, Erik Cassel, died of     Roblox.
           army of fresh-faced entrepreneurs. Devel-     cancer in February 2013.)                         “Right when we started, we imagined
           opers can charge Robux, a virtual curren-        Part of the reason for this growth is       a new category of people doing things to-
           cy, for various items and game experienc-     the sheer number of games being pro-           gether,” Baszucki says. “A category that in-
           es, and they can exchange the Robux they      duced. Nearly one million games are cre-       volved friends, like social networking; a
           earn for real money: 100 Robux can be         ated every month by more than 4 mil-           category that involved immersive 3-D,
           cashed out for 35 cents. (Players can buy     lion developers on the platform. hese          like gaming; a category that involved cool
           100 Robux for $1.)                            games cover a wide variety of genres,          content, like a media company; and inal-
              “A lot of the developers on  Roblox grew   from traditional racing and role-play-         ly a category that had unlimited creation,
           up on the platform,” says Dave Baszucki,      ing games to the popular “cops and rob-        like a building toy.”
           Roblox’s 55-year-old cofounder and CEO.       bers” game Jailbreak to more mundane              For the irst few months ater Roblox’s
           “And many of them are now starting to         simulations like Snow Shoveling Simulator      2005 beta deployment, the user commu-
           earn their living on the platform.”           and Work at a Pizza Place. he platform         nity was tiny—during peak periods about
              Kids, as it turns out, are pretty good     has even spawned its own genres, such as       50 people were playing at the same time
           at making games that attract other kids.      “obbys,” complex, hard-to-navigate obsta-      (today that number averages over a mil-
           Globally, Roblox sees more than 70 mil-       cle  courses.                                  lion), but the small size of the community
           lion unique visitors a month. Accord-            “It’s almost as if we’re running Ameri-     enabled Baszucki and Cassel to hang out




           66     |     FORBES ASIA     SEPTEMBER 2018
   63   64   65   66   67   68   69   70   71   72   73