Page 40 - Star Wars Insider #195
P. 40
DESTROY THE DEATH STAR
FLIGHT 03 Atari’s
Star Wars
arcade
SIMULATIONS machine
pitched
gamers into
a 3D attack
on the Death
Star.
“Switching to 04 M.N.M.
targeting computer.” Software’s
Attack on the
Death Star
Attempts to recreate the visceral thrills (1991) was
only released
of the Star Wars movies and that fateful in Japan.
encounter with the Death Star really
05 Arcade1Up
came into their own with the advent of
recently
video games—originally the province of recreated
exotic cabinets in shopping mall arcades. Atari’s
Star Wars
One of the greats of this golden era,
arcade game
was Atari’s offi cial Star Wars arcade game, cabinet.
which arrived in 1983 as Return of the 03
Jedi made its box offi ce debut. Players
lined up to pilot Luke Skywalker’s X-wing player to fire their weapons at will while
in a solo mission against the Death Star. all enemy fighters and guns remained
The groundbreaking game featured frozen. Later, director Steven Spielberg
colored vector graphics, (an avid gamer, himself)
The Star Wars
displaying wireframe TIE spent his breaks during
fighters and trench walls post-production on Indiana
with a convincing 3D effect arcade game Jones and the Temple of
while John Williams’ iconic turned up Doom (1984) playing the
soundtrack and digitized game on Langston’s modifi ed
dialogue filled the air with on screen in cabinet and loved it so
audio straight from the fi lm. Joe Dante’s much that he ordered one
Designer Mike Hally created for himself. However, when
a three-act structure that was Gremlins his Star Wars arcade cabinet
later duplicated by many (1984). arrived at his office, he was
of the trench-run games disappointed to discover the
that followed: dogfi ghting Force button didn’t come
TIE fighters in orbit, blasting turbolaser fitted as standard. The Star Wars arcade
towers while skimming the surface of game turned up on screen in Joe Dante’s
the Death Star, and Gremlins (1984), executive-
finally dodging catwalks produced by Spielberg, in 04
and laser blasts during which one of the naughty
a final run along the critters is seen playing the by raster graphics and an isometric
claustrophobic confi nes game’s trench run. viewpoint on the action.
of the trench. Atari’s follow-up, Parker Brothers, who had already
Atari sent a copy 1984’s Return of the Jedi scored a hit with their console version
of the game to the arcade game, featured of the original arcade game, released
Lucasfi lm offi ces where numerous levels in which Return of the Jedi: Death Star Battle
Peter Langston, head of the Millennium Falcon was for Atari’s home consoles and the ZX
the Lucasfi lm Games piloted towards the core Spectrum computer in 1983. In this
division, devoured the of the second Death Star, game, the Millennium Falcon battled
arcade cabinet’s technical intercut with speeder bike TIE interceptors and Imperial shuttles
manual. He discovered chases and a stolen AT-ST on defending the second Death Star, aiming
that he could make some the forest moon of Endor. to penetrate its outer shield and destroy
special modifi cations This sequel retained the same the energy core. In a twist on the events
to the controls, adding flight control mechanism of the movie, if you took too long in
a button he labeled as from Atari’s original Star escaping from the core, the Death Star
“The Force” that would Wars game, but the fi rst- could rebuild itself and activate its
activate the game’s debug person perspective and “death ray,” at which point it was
mode, enabling the 05 vector graphics were replaced game over for the rebels.
40 / STAR WARS INSIDER

