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HARDWARE



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               ARTIFICIAL                                                                                                                                Photo by Goog e

               VICTORIES                                            Photo by James the Photographer

               When robots win         Photo by Carafe at English Wikipedia













                 THE TURK                      DEEP BLUE
               1 Constructed in 1770 by    2 IBM’s supercomputer
               Wolfgang von Kempelen, this  won its first game against a
               automaton appeared to beat  world chess champion, Garry
               humans at chess. In reality,a  Kasparov, in 1996 in game
               small chess master was      one of six. Kasparov would go
               hidden inside.              on to win the match 4-2.






                                                                                                                                       ABOVE: Inside one of
                                                                                                                                       Google’s data centres
                                       Photo by Daniel Panev
                                                                                                                                       in Douglas County,
                                                                                                                                       Georgia, USA.
                                                                                                                                       LEFT: In this
                  P OCK E T FRIT Z             JUDGMENT DAY                                                                            StarCraft II match,
               3 In August 2009, this      4 Originally on 29 August                                                                   AlphaStar is playing,
               chess program won the Copa   1997, the scouring of humans                                                               and beating,
               Mercosur tournament with    by a self-aware AI keeps                                                                    Grzegorz ‘MaNa’
               nine wins and one draw. It   changing as Terminator films                                                               Komincz, the
               was running on an HTC Touch   try new wibbly-wobbly                                                                     Electronic Sports
               HD smartphone.              timey-wimey tricks.                                                                         World Cup 2012
                                                                                                                                       champion.



             These chips are so powerful that for the first time we’ve had to  AlphaStar began its training by watching anonymised
             introduce liquid cooling in our data centres.”               human games released by Blizzard. It began to imitatethe
                                                                          strategies, and was soon able to defeat the game’sbuilt-in AI
             PLAYING THE FIELD                                            at Elite level around 95 per cent of the time. Of the game’s
             According to a paper published in the journal Nature by the   three races, initially Protoss was preferred, although
             DeepMind team, StarCraft “has emerged as an important        eventually AlphaStar would take on the world with Zergand
             challenge for artificial intelligence research” thanks to its   Terrans too. Different instances of the AI then beganto play
             “enduring status among the most difficult professional       games against one another, with branches of successful
             esports and its relevance to the real world in terms of its raw   instances being taken and reintroduced to the leagueas new
             complexity and multi-agent challenges”. Unlike chess, the    players. It only took 44 days of this to train AlphaStar,
             sheer number of ‘pieces’ that are in play in StarCraft poses   although DeepMind has estimated that this exposedeach AI
             immense challenges to an AI.                                 agent to up to 200 years of realtime StarCraft II  play.
                The game offers 10^26                                                                     Before the onlinematches,
             possible legal moves at every                                                             the AI was tested against
             time-step – the moments                                                                   Dario ‘TLO’ Wünsch,a pro
             when you stop to think what           THE GAME OFFERS 10^26                               StarCraft II  player from
             to do next – and that, to use a     POSSIBLE LEGAL MOVES AT                               Germany who playsProtoss
             technical term, is a lot.                                                                 at Grandmaster level.
             Nonetheless, the AI was                     EVERY TIME-STEP                               AlphaStar beat him5-0. “I
             limited to making its moves at                                                            was surprised by howstrong
             human speed, forcing it to                                                                the agent was,” he saidon
             triumph through developing winning strategies rather than    DeepMind’s blog. “AlphaStar takes well-known strategiesand
             blasting its human opponents with a series of superhumanly   turns them on their head. The agent demonstratedstrategies
             fast manoeuvres.                                             I hadn’t thought of before, which means there maystill be new
                Indeed, the DeepMind team had to repeatedly change the    ways of playing the game that we haven’t fully exploredyet.”
             usernames that their AIs were hiding behind, because other      DeepMind hopes its intelligent systems “will oneday help
             players noticed that the three (one for each StarCraft II  race)   us unlock novel solutions to some of the world’s most
             agents had played the same number of matches, and were       important and fundamental scientific problems”, buttaking
             carrying out actions with a speed and precision beyond that of on the world at StarCraft is a serious business in itself,with
             mere synapse-based neural pathways. This led to further      the prize pool at the 2019 WCS Global Finals taggedat
             restrictions being placed on the AI and a rotation of        $500,000. As we went to press, it had not yet emergedwhat
             usernames to keep opponents in the dark over who they were   the DeepMind AI intended to spend its prize moneyon.
             really playing against.                                      Ian Evenden



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