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E ARLY AC CES S PRE VIE W
GTFO
NEED TO KNOW
EXPECT TO PAY DEVELOPER PUBLISHER LINK
£30 10 Chambers Collective In-house gtfothegame.com
Creep up behind enemies and you can
GTFO take them out with a charged melee
attack – hugely preferably to dumping a
torrent of bullets into them and alerting
every other monster in the area.
You have weapons to help you survive,
but each player can also choose a specific
tool, allowing for some helpful
Four-player co-op in a world coordination. The scanner, for example,
that hates you will show you where enemies are lurking
– combine that with a mobile gun turret
and pack full of landmines, and you can
set traps to clear our the largest
y teammates and I are dropped into concentrations of beasties.
complete darkness at the beginning of Between fights, you also have to deal
M another mission. We’re apprehensive as with light puzzles, and they too require
we turn our flashlights on – past teamwork. One person might need to find
experiences have taught me that bright lights can and read out a code for another player to
disturb the fleshy, distorted creatures that roam type it into a terminal, for example. They’re
these industrial wastes. not challenging, but the (relatively) safe
chambers they take place in let you catch
The four of us have been forced down your breath after an intense encounter
here by the mysterious Warden to find the and concentrate on something other than
main reactor and switch it back online. survival for a few minutes.
Our plan is to first access a terminal
through which we can locate our objective, SHADOW PLAY
and then make our way there, sneaking It’s welcome pacing, because fights in
through the enclosed metallic maze. It GTFO can get stressful fast – especially if
seems straightforward enough, but your best-laid plans don’t work out.
developer 10 Chambers Collective is PL AYED Where coordination fails, panic
adept at throwing out curveballs that IT reigns, and it can be tough to claw
put your teamwork to the test. your way back.
“There are a lot of games that do A lack of checkpoints makes
cooperation, but there’s not much of an these moments especially tense – if the
emphasis on playing together,” the whole team dies, you simply have to
studio’s co-founder Svante Vinternatt tells restart. While that could be frustrating,
me. “In other co-op games, you can do during my run through each failure just
your own thing and it doesn’t really matter leaves me keen to jump straight back in.
if you communicate what you do and The tactical challenge of beating the
where you are. Those games are still fun, mission is one reason to keep playing, but
but we wanted to push that up a level and really what keeps drawing me back is the
really demand that you communicate game’s carefully-crafted atmosphere.
between teammates in GTFO.” Particles float through the thick air,
This is not a game where you can go in making you feel like you’re in the belly of a
all guns blazing. Sneaking, being cautious metallic beast. A bridge you have to cross
and keeping your team informed about will simply end in complete darkness – or,
your surroundings is the best way to worse, a bank of fog in which a shadowy,
survive. The mutant ghouls waiting for you half-seen shape moves.
in the gloom will attack at the first sign of GTFO is out now on Steam Early
life, so being stealthy is a vital technique. Access, and 10 Chambers Collective plans
to release the final build after a year. But
the devs have been working on it since
“WE REALLY DEMAND THAT 2015, and it shows in an already
YOU COMMUNICATE BETWEEN remarkably complete experience,
You can all draw on the map TEAMMATES IN GTFO” balancing stealth, action, and horror for an
to plan out your next move. agreeably frantic co-op experience.
Rachel Watts
FEBRUARY 2020 27

