Page 67 - PC Gamer - UK (February 2020)
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RE VIE W



                                                                                                                                     Phoenix Point












                But the tactical battles only lag                                                                 post-apocalyptic raiders. They also
             through pure repetition, not out of a     STAY CLASSY                                                get upgrades as their faction
             lack of interesting toys to play with.                                                               researches new stuff.
             There are six classes, each with          The core and specialist classes that can be
             unique abilities and equipment. Each                                                                 SIRENS’ CALL
             soldier also has three stats: Strength    recruited to the project                                   A real highlight are the minibosses,
             for HP and inventory, Speed for                                                                      Sirens, who are both heavily
             movement, and Willpower for                                                                          armoured and can mind-control. I
             morale. Stats and powers are simple,                                                                 loved every time one appeared,
             but spending points to advance is rife                                                               throwing the tactical situation into
             with hard decisions. Conversely, new                                                                 chaos as I both managed existing
             weapons and equipment are often                                                                      enemies and mitigated the new
             measured tradeoffs rather than                                                                       threat. The boss fights against the
             obvious upgrades.                                                                                    huge Scylla fall flat though. They
                These tradeoffs play into the                                                                     should be tactically interesting, as
             strategy you develop around your          AS SAULT           MARKSMAN            HE AV Y             they boast all kinds of powers, but are
                                                                          Effective at range,
                                                       The workhorse
                                                                                              The name
             forces. Phoenix Point’s tactical combat   kill-scoring soldier.   deadly to weak   describes both    actually just about pouring every
             is about simulated bullets, hundreds      Every team needs   targets, and great   their armour and   bullet you have into one large thing.
             of hit points, hit locations,             at least two. Later,   at neutralising   weapons. Very        Undercutting all the cool design is
             overlapping fields of fire, and careful   they can swap      enemies by          slow, but can       the combat AI. It’s competent at best,
             movement. A solid strategy going into     inventory items at   tactically removing   reposition with a   but at least once a fight downright
                                                       no action cost.
                                                                          their limbs.
                                                                                              sweet jetpack.
             the fight will always prove better                                                                   broken. It fails at simple, vital tasks
             than tactics turn-by-turn… mostly.                                                                   like setting up effective overwatch
             The balance isn’t entirely there.                                                                    fire – sometimes directly away from
             Willpower is spent to use abilities, a                                                               you or into a wall. I once saw a
             frustrating impetus to not use your                                                                  fishman spend its whole turn running
             cool tricks lest your team collapse                                                                  full tilt to the top of a three-story
             into a spiral of panicking soldiers.                                                                 building. The fishman then
             Unless, of course, you can find a way                                                                immediately used its precious Will
             to spend all your willpower that                                                                     points to activate the dash ability,
             leaves your enemies dead. Focus-fire                                                                 leaping off the side of the building
             strategies based around doing             BERSERK ER         INFILTR ATOR        TECHNICIAN          and landing two spaces from where it
             massive damage quickly can                Disciples of Anu   Synedrion           New Jericho’s       started… now out of cover. Phoenix
                                                                          specialists can
                                                       field the only melee
                                                                                              specialist is a
             dominate, as can abusing action-free      specialist. Unlike   stealth around.   support character   Point also hangs during enemy turns,
             movement to zoom around.                  that other game,   Disruptive flankers   limited only by the   sometimes for as much as a minute,
                Those few abuses aside, your           they’re on your    with poison and     action economy.     before deciding what to do next.
             soldiers’ precious action points are a    side. Hits like a   stun powers, but   Can deploy very     Twice during my play it hung and
             resource spent in miserly increments.     freight train.     very fragile.       deadly turrets.     then never resumed.
             The semi-realistic ballistic physics                                                                    Those two moments aside,
             model each shot rather than binary                                                                   Phoenix Point isn’t broken, just buggy.
             hit or miss attack rolls. You can       soldiers on auto-aim shooting into                           I never encountered anything
             automate shooting or take direct        adjacent stair rails, and crabmen                            game-ruining, or that wasn’t fixed
             control and aim it yourself. It seems   huddling behind trash cans.                                  with a reloaded save. It never
             like a gimmick, but in play it really      Speaking of aquatic horrors,                              outright crashed on me, nor did it
             won me over. There’s no feeling quite  Phoenix Point’s population of beasties                        have visual glitches. It loaded quickly
             like shooting off an enemy’s arm so     is quite good – though limited. In lieu                      enough from an SSD, but slowly from
             they drop their shotgun.                of varied enemies, the Pandoravirus                          an HDD. I did have problems with
                Physics extends to the world too.    instead cooks up a wide panoply of                           soldier abilities working only
             It’s all modelled with                                new weapons. As the                            sometimes, with a character refusing
             various kinds of                                      campaign continues                             to do anything for a turn.
             hardness. A wall of            Thesemi-               enemies get tougher                               Despite shortcomings, Phoenix
             corrugated metal won’t          realistic             and gain new abilities.                        Point won me over. It’s a bit of a
             protect you for long,     ballistic physics           Arthron crabmen start                          mess, but it’s a mess filled with clever
             but a concrete                                        nearly unarmored but                           ideas and idiosyncratic gameplay you
             blockhouse is a fortress.     model each              gain thick shells,                             won’t find anywhere else. Put XCOM:
             Cover is destructible,             shot               grenade launchers, and                         Apocalypse and XCOM: Enemy
             and since you can                                     poison spit. Triton                            Unknown into a blender and you get
             free-aim your soldiers’                               fishmen are four-                              Phoenix Point. But someone’s put a
             weapons I found heavy cannons and       armed: two for carrying human                                cup of roaches in there too.
             machine guns very useful at times.      weapons, two for jellyfish tentacles or
             That said, there’s no elaborate         bloodsucking maws. Supposedly                                                          VE R D I C T
             environmental destruction going on.     these upgrades and evolutions are                            Although it is
             Terrain pieces break apart, PhysX       procedural, based on how you fight                           strategically delicious,
             about for a moment, then vanish. You  the enemy, but if so it wasn’t obvious.                        Phoenix Point’s biggest     77
             will see object hitboxes that don’t     There are also human opponents                               problem is the lackluster
             quite line up with the models,          from the three factions and some                             technical execution.



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