Page 101 - R2017 Final_BE Biomedical Curriculum and Syllabus - REC
P. 101
Department of BME, REC
immersive, immersive-VR devices- Stereo headphones, HMDs, controllers, haptic gears, ETDs,
high-performance computer hardware, content creation & VR engines(Maya, Unreal, 3DS Max,
Cinema4D, Blender, Softimage, Unity, String Ray, Critech, AR Toolkit)
UNIT II VR ON THE WEB & VR ON THE MOBILE 10
JS-pros and cons-building blocks (WebVR, WebGL, Three.js, device orientation events)-
frameworks (A-frame, React VR)-Google VR for Android-Scripts, mobile device configuration,
building to android-cameras and interaction-teleporting-spatial audio-Assessing human
parameters-device development and drivers - Design Haptics
UNIT III FUTURE OF VR 9
Realization -adoption -virtual retina displays-Medical Applications with VR-Multi-sensory -
geoscience VR- VR as a design tool-standards- Case studies-Medical App development
TOTAL: 30 PERIODS
OUTCOMES:
On completion of the course students will be able to
• Distinguish between VR with other similar technologies
• Identify the various technologies used in VR
• Apply VR techniques for various real time applications
TEXT BOOKS:
1. Jason Jerald, “The VR Book — Human Centered Design for Virtual Reality”, Association for
Computing Machinery and Morgan & Claypool New York, NY, USA © 2016
2. Dieter Schmalstieg & Tobias Hollerer, “Augmented Reality: Principles and Practice”,
Addison-Wesley Educational Publishers Inc, New Jersey, United States, 2016.
REFERENCES:
1. Steve Aukstakalnis, “Practical Augmented Reality: A Guide to the Technologies,
st
Applications, and Human Factors for AR and VR”, , Addison-Wesley Professional; 1
edition 2016
2. Robert Scoble & Shel Israel, “The Fourth Transformation: How Augmented Reality &
st
Artificial Intelligence Will Change Everything”, Patrick Brewster Press; 1 edition, 2016.
3. Tony Parisi, “Learning Virtual Reality: Developing Immersive Experiences and Applications
st
for Desktop, Web, and Mobile”, O'Reilly Media; 1 edition, 2015.
BM17E27 WEARABLE SYSTEMS L T P C
2 0 0 2
OBJECTIVES:
• Study about sensors and its application in wearable systems
• Learn about applications of wearable systems
UNIT I SENSORS AND SIGNAL PROCESSING 10
Need for wearable systems, Sensors for wearable systems-Inertia movement sensors, Respiration
activity sensor, Inductive plethysmography, Impedance plethysmography, pneumography,
Wearable ground reaction force sensor, GSR, Radiant thermal sensor, Wearable motion sensors,
CMOS –Based Biosensors, Wearability issues -physical shape and placement of sensor, Technical
challenges - sensor design, signal acquisition, light weight signal processing.
Curriculum and Syllabus | B.E Biomedical Engineering | R 2017 Page 101

