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8. SMITHY                                            Those who know how can draw metal from the pools
                                                                in cube form. A creature might learn the method by cast-
             Zox has convinced the creatures Jiving in this cavern   ing identify on a pool or by asking Zox. A creature must
             that he is Trobriand's apprentice and thus deserves their   place one or more of  its hands within 1 foot of  the pool's
             cooperation. The 90-foot-high, soot-stained cavern con-  surface and recite the following in Terran: agrach taar
             tains the following:                               azlach (which, loosely translated to Common, means
             Forges. Intense heat and thick smoke billow from   "shape to shapelessness"). This causes a cubic foot of
               five forges protruding from the cavern walls, their   liquid metal to rise out of the pool, harden into a solid
               fires illuminating the cave. An azer smith stands at   1-foot cube, and hang weightless in the air at the edge of
               each forge.                                      the pool, where anyone can grab it. The act of bringing
             Scrap Pile. A 20-foot-high pile of  scrap metal dominates   forth one of these cubes is magically tiring, and a crea-
               the middle of the cavern. Hiding in it are nine lava   ture that does so gains one level of exhaustion.
               children (see appendix A).                         One minute after it hardens, the cube loses its
                                                                weightlessness. A 1-foot cube of iron or steel weighs
               Runes carved on the inside walls of the forge chan-
              nel magical energy from the Elemental Plane of Fire.   500 pounds.
              Destroying a forge causes it to stop generating fire and   10. RESTING  CAVE
              heat. Each forge has AC 17, 80 hit points, and immunity
              to poison and psychic damage.                     This 30-foot-high cave has the remains of  an adven-
                                                                turing party's campfire in the middle of it and no other
             AZERS                                              features of note.
             The azers were brought here from the Elemental Plane
             of Fire by Trobriand to sculpt metal into desired shapes.   11.  HOBGOBLIN BASE CAMP
             Posing as Trobriand's apprentice, Zox orders the azers   Hobgoblins have turned this 60-foot-high cavern into a
              to craft parts for the Simulacrux (see area 2a) and his   base camp. The camp's leader, the ruthless hobgoblin
             other pet projects. The azers understand the purpose of   warlord Yargoth the Breaker, answers to a more power-
              the Simulacrux (to replicate scaladar) but are under the   ful warlord named Doomcrown (see level 14).
              false impression that Zox is building it at Trobriand's
              behest, not for his own ends. The azers are frustrated by   llA. STALACTITES AND STALAGMITES
              Zox because the gnome is scatterbrained and has them   Rock Formations. Stalactites ranging in height from  10
              working on multiple projects at once. They strongly dis-  to 20 feet cling to the cave roof, while stalagmites of
              like the hobgoblins, who rob them of metal.         similar size thrust up from the floor.
               A character can convince an azer to undertake a new   Monsters. Lurking behind the cluster of  stalagmites
              project with a successful DC 19 Charisma (Persuasion)   to the north are five domesticated death dogs, four
              check. The azer works for free and can craft a functional   hobgoblins, and the hobgoblin warlord Yargoth
              metal weapon or a metal shield in ld6 days, or  a func-  the Breaker.
              tional suit of metal armor in 3d6 days.
               The azers are nonthreatening. If  the lava children at-  When Yargoth gives the order, she and the death dogs
              tack the party, the azers don't join the fight, preferring to   spring into melee combat while the other hobgoblins
              observe from the periphery.                       take cover behind the rock formations and shoot ar-
                                                                rows. The hobgoblins in area llb  also join the battle
              LAVA CHILDREN                                     by loading, aiming, and firing the flame cannons in
              Lava children can pass through metal as though it   that location.
              doesn't exist. Those here lurk in the pile of  scrap metal,   If  the characters choose to parley with Yargoth, she
              emerging to attack any creature, other than Zox or the   suggests they combine forces and storm Zox's fortress.
              azers, that comes within 5 feet of their scrap heap.   Yargoth knows that the fortress doors are locked and
                                                                magically trapped, and that Zox is protected by a tall,
              9.  METAL POOLS                                   golem-like construct (Rex the shield guardian). Yargoth
                                                                wants Zox's scaladar control ring for her efforts; if  the
              This cave has a 30-foot-high ceiling and contains two
              10-foot-deep pools of  shiny liquid metal drawn from the   characters agree to help her, they are free to claim any-
              Elemental Plane of Earth. The western pool holds liquid   thing else they find in the fortress. Yargoth keeps her
              iron, the eastern pool liquid steel. Despite being lique-  end of the deal, provided the characters do the same.
              fied, the metal is cool to the touch. A detect magic spell   llB.  FIRE AND RUST
              reveals a strong aura of transmutation magic emanating
              from each pool. No matter how much metal is removed   Defenses. Six hobgoblins stand guard near a pair of
              from a pool, its depth never changes.               flame cannons aimed at a natural stone bridge.
               Metal removed from the pool solidifies instantly, be-  Lit Enclosure. Seven-foot-high stone walls form an
              coming as strong and immutable as wrought iron or   enclosure that abuts the west wall. Inside are trapped
              cold steel. The metal instantly hardens upon leaving the   four rust monsters. Tied to a rope and strung across
              pool and forms a hard coating around anything dipped   the top of  the enclosure like ornaments are glowing
              in it. Prying off the hardened metal coating requires a   sacs (giant fire beetle glands) that shed orange light as
              successful DC 23 Strength (Athletics) check.        brightly as torches.



                                                                                 LEVEL 13  I TROBRIAND'S GRAVEYARD
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