Page 193 - Waterdeep - Dungeon of the Mad Mage_Neat
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39c. CRYSTALIGHT BOUDOIR                          Under certain conditions, it transforms into a nalfesh-
                                                              nee (see area 40c). The pedestal also transforms if  it
            Chandeliers. Four crystal chandeliers hang from the   takes damage. With Halaster's help, Arcturia pressed
             ceiling, bathing the chamber in magical light.   the demon into service. Its primary task is to guard the
           Harpsichord. A living unseen servant (see appendix A)
             plays a harpsichord in the southeast corner. Because   lich's phylactery. While in pedestal form, the demon
             the unseen servant is invisible, the harpsichord seems   is unaffected by the weapon of mass disintegration
             to be playing by itself.                         in area 37.
                                                                Treasure. When the proper command word is spoken
            Dancers. Waltzing about the room are a resplendently   ("palimpsest"), tall stone bookshelves magically pro-
             dressed man and woman. The man wears a gold ruf·   trude from the north wall. The shelves are inaccessible
             fled shirt and blue trousers, while the woman wears a   otherwise. Packed into these shelves are dozens of  spell-
             ruffled blue ball gown and a gold tiara.
                                                              books that Arcturia has accumulated over the years.
             The living unseen servant plays the harpsichord tire-  They contain most of the wizard spells in the Player's
            lessly and fights only in self-defense.           Handbook, plus any others of your choosing.
             A detect magic spell reveals auras of transmutation   All the 8th-level and 9th-level spells that can be found
            magic around the dancers who, in truth, are a mated   are contained in Arcturia's personal spellbook, which
            pair of  young blue dragons. The dragons are Arcturia's   magically changes its appearance each dawn. When
            guests, and their names are Nystalancer and Venasorrn.   first discovered, it has black crystal covers and gold-leaf
            With the help of Arcturia's magic, they are experiencing   pages engraved with arcane runes and phrases. The
            what it's like to be human and pay no attention to new   book is titled Arcturia's Arcane Esoterica: Vol. IX, and it
            arrivals. If  the music stops or either of them is touched   contains the following spells: antimagic field, astral  pro-
            or harmed by another creature, the dragons revert to   jection, dominate monster, feeblemind, gate, incendiary
            their true forms simultaneously and attack. Their cloth-  cloud, power word kill, power word  stun, shapechange,
            ing and  jewelry merge into their new forms. Arcturia-  telepathy, true polymorph, and wish.
            doom is not their lair, and they keep no treasure here.
                                                              40C. ARCTURIA'S  PHYLACTERY
                             1
            40. ARCTURIA S  CHAMBERS                          A niche in the north wall holds a small box made of
                                                              purple crystal- Arcturia's phylactery. The phylactery
            Arcturia has cleared out an old dwarven crypt and
            turned it into her private sanctum.               does not detect as magical. If  the characters remove the
                                                              phylactery from this room, the demonic pedestal in area
            40A.  SENTINEL STATUE                             40b transforms into a nalfeshnee and attacks them.
                                                                Destroying this phylactery leaves Arcturia with no
            Statue. Standing in the middle of this 30-foot-high room   means to rejuvenate once her physical form is destroyed.
             is a life-size statue of a dwarf in plate armor, wearing   The object can be destroyed only after being digested
             a bucket helm and standing at attention atop a block of   in the stomach of a mimic for three days. A legend Jore
             stone that measures 3 feet on a side.
            Secret Door. Set into the north wall is a secret door that   spell or similar magic reveals the exact method of the
                                                              phylactery's destruction.
             swings open into area 40b.
             The dwarf  statue is inseparable from its base, and its   41. WATCHFUL PILLARS
            base is inseparable from the floor. If  anyone other than   Two stone pillars, each carved with dozens of lidless
            Arcturia opens the secret door, the statue transforms   eyes facing in all directions, flank a double door.
            into a 6-inch-thick wall of  stone that bisects the room   The doors swing inward, revealing a 10-foot-wide
            from east to west, creating separate chambers to the   landing at the top of  a staircase that descends hundreds
            north and south. The wall is permanent. Each 10-foot-
            square section of it has AC 15, 180 hit points, and immu-  of  feet to level 15, area 1.
            nity to poison and psychic damage.
                                                              AFTERMATH
            40B. ARCTURIA'S LIBRARY                           Arcturia returns to her home periodically to peruse her
            Pedestal. A 5-foot-tall stone pedestal carved in the   spellbooks, place new polymorph traps throughout the
             likeness of  a nalfeshnee demon stands near the   level, and alter the conditions that trigger existing ones,
             southern wall.                                   as needed. If  intruders have laid waste to her defenses,
            Secret Door and Trap. A secret door in the east wall   she might forge an alliance with the mind flayers on
             opens into area 40c. The 10-foot-square space in front   level 17, intending to secure an illithid security force to
             of the secret door contains a polymorph trap (see   further strengthen her hold on this level. If  the dragons
             "Polymorph Traps," page 180).                     in area 39c are still alive, Arcturia bribes them into
                                                              guarding the tunnels leading to levels 13 and 15.
             A detect magic spell reveals auras of transmutation   Defeating Emberosa and her giants stalls the prog-
            magic around the pedestal and rectangular sections   ress on Mecha-Halaster, but only until Halaster finds
            of  the north wall where hidden bookshelves magically   new metalsmiths (perhaps a band of azers) to continue
            emerge (see "Treasure" below).                    the work. The Mad Mage considers the hobgoblins
             The pedestal is a Small object with AC 15, 20 hit
            points, and immunity to poison and psychic damage.   expendable.



            LEVEL 14' I ARCTURIADOOM
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