Page 230 - Waterdeep - Dungeon of the Mad Mage_Neat
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ALTER DEEP                                      gruff proprietor, Durnan, though it can inhabit other fake
                Unconscious creatures in psipods experience the equiva·   N  PCs as well. The ulitharid has focused most of  its atten·
                lent of  a shared dream as they appear with all their carried   tion on the Yawning Portal because that location sits atop
                possessions in Waterdeep-or rather, an alternate version   the entrance to Undermountain and is a hotbed of  human·
                ofWaterdeep created by Extremiton.              oid interaction.
                 Through extensive telepathic contact with Waterdavians,   Damage, Death, and Healing. Creatures can be hurt,
                the ulitharid has created a realistic simulation ofWaterdeep   healed, and killed in the simulation just as they can be
                that is constantly being refined for greater authenticity.   in the real world, and a character reduced to 0 hit points
                Within "Alterdeep," the ulitharid takes on various personas   makes death saving throws as normal.
                and quietly  observes how creatures that are projected into   Any creature that joins the simulation by entering a psi·
                the setting by the psipods interact with each other and the   pod and dies in the simulation also dies for real from the
                fake creatures and objects around them.         shock, as though it had taken enough psychic damage to
                 Alterdeep looks, sounds, smells, and feels like Water-  instantly kill it. Creatures immune to psychic damage can't
                deep. Prolonged exposure to this alternate world, however,   be killed by this kind of  system shock and stabilize auto·
                increases the possibility of  detecting a flaw that betrays its   matically inside the simulation.
                true nature. Although Extremiton has created an impressive   Leaving Alterdeep. If characters in the simulation try to
                facsimile, characters who are drawn into the environment   escape Alterdeep's city limits, Extremiton creates situations
                notice slight discrepancies in the way familiar NPCs act, or   to dissuade them: bad weather, a city-wide lockdown, a
                pick up on minor details that the ulitharid has gotten wrong   festival-whatever it takes. The ulitharid hasn't researched
                or can't reasonably duplicate: slight changes in decor,   areas outlying the city. Consequently, nothing but thick fog
                books that are blank between the covers, foul-tasting elven   lies beyond the city gates. The same is true for Alterdeep's
                wine, dwarves unable to speak Dwarvish, and so on.   version ofUndermountain; characters who descend the
                 As soon as a character encounters such a discrepancy,   well in the Yawning Portal taproom find themselves en·
                the ulitharid also becomes aware of  it, since their minds are   shrouded in fog with nowhere to go but back up.  Extremi-
                linked. When confronted with an error, Extremiton either   ton, in the guise of Durnan, discourages exploration of  Un·
                takes steps to correct it or tries to draw attention away from   dermountain by claiming that the Mad Mage has magically
                it.  For example, it doesn't know Dwarvish well enough to   sealed it off.
                                                                  Characters who are brought into the simulation can es·
                cause the residents of  Alterdeep to speak it fluently, so it
                might subtly remove all known  Dwarvish-speaking charac-  cape only if Extremiton allows it or if their psi  pods are shut
                ters from the simulation until its familiarity with that lan-  down. The ulitharid might remove one or more characters
                guage improves significantly.                   from the simulation if it finds them too disruptive,  in which
                                                                case they're taken out of their psi pods and confined to area
                  The Yawning Portal. The most accurate and fleshed-out
                location in Alterdeep is the Yawning Portal. Extremiton is   10 until they can be fed to the neothelid in area 8. The char-
                particularly fascinated with the establishment, its owner,   acters can also try to form an alliance with the ulitharid. Ex·
                and its clientele. Most newcomers to the simulation   tremiton might release them if. in exchange, they promise
                awaken here, and E xtremiton tries to create enough situa·   to destroy the githyanki that are threatening the mind flayer
                tions of  interest in the tavern to keep its captive audience   colony. You can roleplay these interactions or have the
                engaged. Extremiton appears in the Yawning Portal as its   characters make ability checks to convince Extremiton to let
                                                                them back into the real world.

             Large object with AC 15, 50 hit points, and immunity to   15.  P SIPOD NEXUS II
             poison and psychic damage. A creature inside a psipod
             has total cover against attacks originating from outside   This room is identical to area 14, with these alterations:
             the capsule.                                       •  The room contains twenty empty psipods in various
                                                                 stages of  completion. (Half of the psipods are fully as-
             UNCONSCIOUS HUMANOIDS                                sembled and functional.)
             Eight of  the humanoids in the psipods are commoners   •  Three mind flayers are busily assembling one of the
             of mixed race, alignment, and ethnicity. Their names   unfinished psipods.
             are Daundarak Steelfist (LG male shield dwarf),Jarana
             Hammerstone (LG female shield dwarf), Falain Tlan-  16.  O LD DWARVEN HALLS
             drue (CG female moon elf), Merrily Shadowstep (NG   The doors in this area are made of  stone and sealed
             female lightfoot halfting),Jagtar Uythrapp (LG male Mu-  with Qualith door locks (see "Qualith Door Locks," page
             lan human), Lament (N male tie.fling), Stormal Voss (LE   222). Unless they are held open, the doors automati-
             male Illuskan human), and Lander Hellwind (CG male   cally close and lock. Rooms here are 20 feet high with
             Illuskan human). All were abducted from Waterdeep.   10-foot-high corridors connecting them.
             Apply racial traits to them as warranted, and remember
             that dwarves, elves, and tieflings have darkvision.   16A.  NORTH GUARD POST
               The ninth humanoid is Selphorn Amcathra (NE male
             Tethyrian human noble). A resident of the town of  Am-  Scaladar. Two modified scaladar guard the hall. They
             phail, he was abducted after attending the funeral of  a   are described in more detail below.
             cousin in Waterdeep. Selphorn promises a reward of   Furnishings. Water seeps into the hall through cracks
             500 gp for his safe return to the City of  Splendors and   in the arched, 20-foot-high ceiling, spilling onto a
             makes good on his promise, but he puts his self-interest   40-foot-long stone table surrounded by stone chairs as
             above all other concerns. Characters from Waterdeep   big as thrones.
             would know that House Amcathra is one of the city's   Dishware. Shallow niches in the walls hold stone
             wealthiest noble families.                           dishes and tankards. Some of the dishware contains


                                                                                              LF.VF.L 17 I SEADEEPS
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