Page 7 - Waterdeep - Dungeon of the Mad Mage_Neat
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DUNGEON HISTORY                                     A KNOT IN THE W EAVE
                                                                Where Waterdeep stands today, there once stood Aelin-
            More than one thousand years ago, the wizard Halaster
                                                                thaldaar, the capital city of  the ancient elven kingdom of
            Blackcloak (see appendix A) journeyed from a distant
                                                                lllefarn. When the elves left, they used a powerful spell
            land to the base of Mount Waterdeep, perhaps acceding   to erase all traces of  their capital. This spell had the un-
            to the whispered summons of  providence. Some believe   intended side effect of  creating a permanent knot in the
            he hailed from the nearly forgotten empire known as   Weave, the fabric through which all magic is channeled.
            the Cradlelands. In ages past, humanity spread from   This knot lies deep underground and isn't something that
           the Cradlelands across FaerOn, originating from what   can be seen, felt, or undone, but it can cause madness
           is now the Plains of Purple Dust, a wasteland birthed   to bloom in the minds of  mortal beings who dwell near
                                                                it for too long. The knot permeates Undermountain, and
           out of  a conflict with the gods. Others give Halaster less
                                                                the madness it causes typically manifests as an obsession
           ancient origins, placing him among the early wizards
                                                                with the dungeon itself. Those affected by the knot in the
           of Netheril, or  asserting that he came from a southern
                                                                Weave exhibit a subconscious desire to remain in or near
           nation long since buried by sand and time. Whatever
                                                                the dungeon. Halaster and several of his apprentices fell
           his origin, scholars have recorded that Halaster brought   prey to this obsession, as did many Melairkyn dwarves
           with him seven apprentices to Mount Waterdeep.       and Durnan, the proprietor of  the Yawning Portal. Not all
             With the Seven guarding his back, Halaster tapped   creatures that dwell in  Undermountain succumb to its
           into his immense power to summon beings from other   madness, and those who do aren't even aware that the
           planes of  existence to help him build a wizard's tower to   dungeon has them in  its clutches.
           dwarf  all other wizard's towers. But as the seasons wore
           on, the Seven saw less and less of their enigmatic mas-  came to surround the ruins of Halaster's home. Under-
           ter. Halaster continued to use fell creatures from distant   mountain was known to those early settlers, and they
           planes for tunneling and other construction beneath his   often sent criminals into its endless depths as punish-
           tower, and the wizard kept the nature of most of his un-  ment. So it was for many years, until an intrepid adven-
           derground dealings a secret from the Seven. Eventually,   turer named Durnan delved into the labyrinth beneath
           Halaster's exploration broke into the Underhalls, a com-  the tower and returned alive, laden with riches and
           plex of tunnels and rooms built by the dwarves around a   countless harrowing tales. Durnan used his new fortune
           mithral mine beneath Mount Waterdeep. The architects   to demolish the remnants of Halaster's tower and built
           of the Underhalls, the Melairkyn clan, had long ago been   an inn over the well he had used to descend into Under-
           killed or dispersed, and warring duergar and drow had   mountain, and call it the Yawning Portal. Durnan owns
           settled in the ruins. Halaster began a crusade against   and operates the inn and tavern to this day, serving pa-
           both the drow and the duergar, participating in wild   trons and inviting the brave and foolish alike to test their
           hunts with extraplanar allies through the tunnels. The   mettle in the Dungeon of the Mad Mage.
           stubborn duergar dug in until the mithral was largely
           mined out; then they abandoned the Underhalls, leav-  THE YAWNING PORTAL
           ing the drow to fight Halaster and his minions alone.
                                                              The Yawning Portal, a famous inn and tavern located
           The Mad Mage rounded up the remaining dark elves,
                                                              near the eastern slope of  Mount Waterdeep, derives its
           trapping some of their souls for use in his dark magic,
                                                              name from a 40-foot-diameter well that descends into
           while twisting the bodies and enslaving the minds of
                                                              the first level ofUndermountain. Located in the center
           others. Once he had wrung the drow of their usefulness,
                                                              of the taproom, the well was once the outer shell of
           Halaster Blackcloak tunneled on, ever downward, in-
                                                              Halaster's mighty tower, which was demolished long
           dulging his inexplicable compulsion for delving deeper
                                                              ago. Its sheer walls are made of  old mortared stones.
           and deeper into the mountain.
                                                              Next to this gaping orifice hangs a winch with a simple
             Using his underground complex as a base of oper-
                                                              rope-and-pulley mechanism that Durnan, the proprietor,
           ations, Halaster traveled to other planes and distant
                                                              uses to lower adventurers down the shaft and (some-
           lands, collecting strange and dangerous creatures to
                                                              times) pull them up again. Durnan controls the winch
           live as prisoners, servants, or guardians in Undermoun-
                                                              himself  and will transport only one adventurer at a time.
           tain. Populating and defending the dungeon became an
                                                              The trip takes 10 rounds, down and up. The rope is
           obsession. Over time, the mage's preoccupation with
                                                             stained with old blood and long enough to reach all the
           Undermountain electrified his eccentricities and infused
                                                              way to the floor of the dark room at the bottom of the
           him with an air of  unconcealable madness.
                                                              140-foot shaft (level l, area 1).
            Halaster's apprentices came and went. Some left only
                                                               Durnan charges adventurers 1 gp each to descend
           to return- inexplicably drawn down into Undermoun-
                                                             into the well, whether they opt to use the rope or not.
           tain's depths. Others remained by his side. As they
                                                             The return trip also costs a piece of gold, sent up in a
           began dedicating more attention to their private obses-
                                                             bucket in advance. He also readily accepts coin from pa-
           sions, madness settled into their souls as well.
                                                             trons who want to place grisly bets on adventurers who
            During the years Halaster quested on other planes
                                                             dare explore Undermountain, and their odds of return-
           and sequestered himself in his tunnels, his magnificent
                                                             ing alive. "Five gold dragons says they're back before
           tower and its surrounding walls fell into ruin. In time,
                                                             a tenday, minus the fighter, the wizard, and the cleric!"
           the city now known as Waterdeep developed in the
                                                             is the flavor of  commentary often heard amid gales of
           shadow of Mount Waterdeep and spread down to the
                                                             drunken laughter.
           harbor. As the city sprawled outward over the years, it
           UNDERM OUNTAIN O VERVIEW
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