Page 121 - Wayfinders Guide to Eberron
P. 121
DOCENT • Spells. The LWKMV\ knows one of the
following spells and can cast it at will,
?WVLZW][ Q\MU ZIZM ZMY]QZM[ I\\]VMUMV\ Ja I _IZNWZOML
requiring no components (roll a d6): (1–2)
A LWKMV\ is a small metal sphere, about 2 inches LM\MK\ M^QT IVL OWWL or (3–6) LM\MK\ UIOQK. The
across, studded with dragonshards. To attune to LWKMV\ decides when to cast the spell.
a LWKMV\, you must embed the item somewhere on
Personality. A LWKMV\ is designed to advise
your body, such as your chest or your eye socket.
and assist the warforged it’s attached to. One
Sentience. A LWKMV\ is a sentient item of any
of the simple functions of a LWKMV\ is to serve as a
alignment with an Intelligence of 16, a Wisdom
translator. The LWKMV\’s properties are under its
of 14, and a Charisma of 14. It perceives the
control, and if you have a bad relationship with
world through your senses. It communicates
your LWKMV\, it might refuse to assist you.
telepathically with you and can speak, read, and
understand any language it knows (see “Random
Properties” below).
Life Support. Whenever you end your turn
with 0 hit points, the LWKMV\ can make a Wisdom
(Medicine) check with a +6 bonus. If this check
succeeds, the LWKMV\ stabilizes you.
Random Properties. A LWKMV\ has the
following properties:
• Languages. The LWKMV\ knows Common,
Giant, and 1d4 additional languages chosen
by the DM. If a LWKMV\ knows fewer than six
languages, it can learn a new language after
it hears or reads the language through your
senses.
• Skills. The LWKMV\ has a +7 bonus to one of
the following skills (roll a d4): (1) Arcana, (2)
History, (3) Investigation, or (4) Nature.
CHAPTER 5 | MAGIC ITEMS 121

