Page 121 - Wayfinders Guide to Eberron
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DOCENT                                                 •  Spells. The LWKMV\ knows one of the
                                                                      following spells and can cast it at will,
            ?WVLZW][ Q\MU  ZIZM  ZMY]QZM[ I\\]VMUMV\ Ja I _IZNWZOML
                                                                      requiring no components (roll a d6): (1–2)
            A LWKMV\ is a small metal sphere, about 2 inches          LM\MK\ M^QT IVL OWWL or (3–6) LM\MK\ UIOQK. The
            across, studded with dragonshards. To attune to           LWKMV\ decides when to cast the spell.
            a LWKMV\, you must embed the item somewhere on
                                                                   Personality. A LWKMV\ is designed to advise
            your body, such as your chest or your eye socket.
                                                                 and assist the warforged it’s attached to. One
              Sentience. A LWKMV\ is a sentient item of any
                                                                 of the simple functions of a LWKMV\ is to serve as a
            alignment with an Intelligence of 16, a Wisdom
                                                                 translator. The LWKMV\’s properties are under its
            of 14, and a Charisma of 14. It perceives the
                                                                 control, and if you have a bad relationship with
            world through your senses. It communicates
                                                                 your LWKMV\, it might refuse to assist you.
            telepathically with you and can speak, read, and
            understand any language it knows (see “Random
            Properties” below).
              Life Support. Whenever you end your turn
            with 0 hit points, the LWKMV\ can make a Wisdom
            (Medicine) check with a +6 bonus. If this check
            succeeds, the LWKMV\ stabilizes you.
              Random Properties. A LWKMV\ has the
            following properties:
              •  Languages. The LWKMV\ knows Common,
                 Giant, and 1d4 additional languages chosen
                 by the DM. If a LWKMV\ knows fewer than six
                 languages, it can learn a new language after
                 it hears or reads the language through your
                 senses.

              •  Skills. The LWKMV\ has a +7 bonus to one of
                 the following skills (roll a d4): (1) Arcana, (2)
                 History, (3) Investigation, or (4) Nature.



































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