Page 132 - Wayfinders Guide to Eberron
P. 132

Watch pays little attention to the lower          ^»ù‘ʃ‘«›Ý
                 districts, making them a haven for criminals
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                 and gangs.                                        FRPH LQ D ZLGH UDQJH RI VKDSHV DQG VL]HV
            This is a broad stereotype that doesn’t apply to       $ W\SLFDO DLU WD[L PLJKW UHVHPEOH D URZERDW
            ITT _IZL[  ,]ZI Q[ I XIZ\QK]TIZTa XWWZ Y]IZ\MZ         ZKLOH D WRXULQJ YHVVHO FRXOG EH WKH VL]H RI
            IVL =XXMZ ,]ZI Q[ MٺMK\Q^MTa I UQLLTM _IZL#            D ORQJVKLS DQG KDYH DQ HQFORVHG FDELQ IRU
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            meanwhile, Central is a center of wealth and
            XW_MZ  IVL 4W_MZ +MV\ZIT Q[ IT[W MٺMK\Q^MTa I           8QOLNH DLUVKLSV  VN\FRDFKHV GRQ·W PDNH
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            middle ward.
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              Each ward is further subdivided into districts,      WR ÁLJKW DQG OHYLWDWLRQ  DQG WKLV LV ZKDW PDNHV
            VMQOPJWZPWWL[ LMÅVML Ja IV MKWVWUQK ZWTM  I            ERWK VN\FRDFKHV DQG WKH WRZHUV WKHPVHOYHV
            [XMKQÅK KWUU]VQ\a  WZ JW\P  4W_MZ 6WZ\PMLOM            SRVVLEOH  ,I D VN\FRDFK LV WDNHQ PRUH WKDQ D
            includes the districts of Stonegard, Longstairs,       PLOH DZD\ IURP 6KDUQ  LWV HQFKDQWPHQWV ZLOO
            and North Market. Lower Dura includes seven            IDLO DQG LW ZLOO FUDVK
            distinct districts. This book doesn’t delve deeply      +RXVH /\UDQGDU PDLQWDLQV DQG OLFHQVHV
            QV\W ]VQY]M NMI\]ZM[ WN MIKP LQ[\ZQK\# \PM JZWIL       PRVW RI WKH VN\FRDFKHV LQ 6KDUQ  EXW \RX
            ÆI^WZ WN I _IZL Q[ MVW]OP \W LZQ^M IV IL^MV\]ZM        GRQ·W KDYH WR KDYH WKH 0DUN RI 6WRUPV
                                                                   WR SLORW DQ VN\FRDFK  ,W GRHV UHTXLUH
            If you’d like to know more about the districts of
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            Sharn—along with more information about its
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            many factions, plots, and locations—refer to the
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            sources presented in the Appendix.                     VRPHRQH ZKR FDQ SLORW LW


            GETTING AROUND                                         Traveling from district to district involves


            Sharn is an enormous city and traveling from         lots of bridges and ramps, along with magic
            WVM [QLM \W \PM W\PMZ KIV JM Y]Q\M IV WZLMIT  )[ I   TQN\[¸^I[\ ÆWI\QVO LQ[S[ \PI\ [TW_Ta I[KMVL IVL
            rough guideline…                                     descend along threads of mystical energy. Lifts
              •  It takes up to 30 minutes to move around        are designed to move cargo and can be up to 30
                                                                 feet in diameter. Most lifts have rails but aren’t
                 within a particular ward.
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              •  If you’re traveling between wards, add 30
                                                                 [WUMWVM Wٺ \PM MLOM Q[ IT_Ia[ I XW[[QJQTQ\a
                 minutes for each ward you pass through.
                                                                 Should this happen to you, the section on falling
              •  Dura and Tavick’s Landing are especially        later in this chapter may prove useful!
                 large; double the time to move through one        There are many ways to speed up travel
                 WN \PM[M Y]IZ\MZ[                               in Sharn. House Orien manages a system of
            So traveling from Lower Menthis to Upper             coaches; taking an Orien coach cuts travel
            Central involves passing through three wards         time in half and costs 2 CP per ward travelled.
            (Lower Menthis to Lower Central, then                Flight is the prefered way to get through Sharn,
            ascending two levels) and can take up to 90          cutting travel down to a sixth of the usual time
            minutes. If you want to add a little color to your   (5 minutes per ward). It’s also more expensive:
            travels, you can roll on the Street Encounters       2 SP per ward involved. The most common
            tables when you pass through a district. The         NWZU WN ÆQOP\ Q[ \PM [SaKWIKP  J]\ UIVa ÆaQVO
            +MV\ZIT Y]IZ\MZ Q[ WVTa KWVVMK\ML \W 6WZ\PMLOM       mounts can also be encountered in Sharn:
            and Menthis, and there’s no bridges between          PQXXWOZQٺ[  OZQٺWV[  OTQLM_QVO[  I [UITT <ITMV\IV
            Dura and Northedge.                                  pteranodon), and giant owls can all be found
                                                                 around the city.




      132     CHAPTER 6 | THE SHAPE OF SHARN
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