Page 57 - Wayfinders Guide to Eberron
P. 57
faiths assert that what appears to be dissolution is Shavarath: The Battleground. This is the
the natural process of the soul moving to a higher XTIVM WN _IZ IVL Q\ Q[ OZQXXML Ja I KWVÆQK\ \PI\
XTIVM WN M`Q[\MVKM \PI\ UWZ\IT[ KIV VM^MZ \W]KP" _QTT VM^MZ MVL )ZUQM[ WN ÅMVL[ IVL KMTM[\QIT[
joining with the Sovereigns, merging with the have fought in Shavarath since the dawn of time,
Silver Flame, or simply rejoining the cycle of life I[[MZ\QVO \PI\ \PMQZ [\Z]OOTM[ IZM ZMÆMK\ML QV \PM
in a new form. Nonetheless, Dolurrh is a gloomy balance of good and evil across all reality.
XTIVM ÅTTML _Q\P \PM TQVOMZQVO \ZIKM[ WN \PM LMIL Syrania: The Azure Sky. Crystal spires
When Dolurrh is remote it is impossible to ÆWI\ QV I XMZNMK\ JT]M [Sa .IZU[ IVL KITU
resurrect the dead. When it’s coterminous ghosts communities stretch across clouds. This is
become more common. Resurrection spells are \PM XTIVM WN XMIKM IVL ITT \PQVO[ \PI\ ÆW]ZQ[P
easier to perform, but carry the risk of bringing in times of peace. This includes commerce;
back unwanted spirits. the Immeasurable Market of Syrania draws
Fernia: The Sea of Fire. This plane merchants and travelers from across reality.
MVKWUXI[[M[ JW\P \PM ZI_ MTMUMV\IT NWZKM WN ÅZM Thelanis: The Faerie Court. Similar to
and the idea WN ÅZM" ÆIUM ][ML I[ I _MIXWV I[ I the Feywild of the core cosmology, Thelanis is
force that holds darkness at bay, as a destructive the plane of stories and the home of the fey. It
power and force for change. It is home to all is one of the easiest planes to reach, and many
UIVVMZ WN ÅZM MTMUMV\IT[ IVL IT[W \W KMTM[\QIT[ tales begin with a hero unintentionally crossing
IVL ÅMVL[ \PI\ MUJWLa \PM[M QLMI[ into Thelanis.
Irian: The Eternal Dawn. A plane of light Xoriat: The Realm of Madness. Xoriat is
and hope, Irian is the source of positive energy in alien, the plane of things that are fundamentally
Eberron. unnatural. It challenges ideas of what is possible.
Kythri: The Churning Chaos. The plane Some can look upon Xoriat and see it as a place
of chaos and change, Kythri is a morphic realm of revelations; but most mortals who come to
QV KWV[\IV\ Æ]` close to Xoriat fall prey to madness. Xoriat is
Lamannia: The Twilight Forest. While the source of many aberrations, along with the
Q\ Q[ KITTML I ¹.WZM[\º 4IUIVVQI MUJWLQM[ terrifying daelkyr.
primordial nature, and contains every possible
natural environment. It is home to massive ASTRAL AND ETHEREAL
beasts, lycanthropes, elementals, and other things
\PI\ ZMÆMK\ \PM XW_MZ WN VI\]ZM The planes of Eberron are bound together in
Mabar: The Endless Night. Mabar is the their own cosmology. But the astral and ethereal
darkness that hungers to consume light and life. planes surround and enfold them, functioning
It is the source of negative energy in Eberron, M`IK\Ta I[ \PMa LW QV \PM KWZM KW[UWTWOa 1N
and largely serves the same role as the Shadowfell you wish to facilitate contact between Eberron
in the core cosmology. and other settings, passage through the Deep
Risia: The Plain of Ice. The counterpart of Ethereal is the simplest way to accomplish it. The
Fernia, Risia embodies water, winter, and all the potential impact of contact between Eberron and
ideas that can be embodied by them. other realms is discussed in chapter 1.
CHAPTER 2 | EBERRON: ABOVE AND BEYOND 57

