Page 23 - Critical Role: Tal’Dorei Campaign Setting
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tal’dorei campaign guide


                           The Races of Tal’Dorei



            Over the past thousand years of civilization, eleven major peoples have left their mark on Tal’Dorei. Humans are the most
            populous, and their continent-spanning republic is viewed as a testament to their power and influence—though many
            nonhumans argue that their contributions should not be erased from the history of the Republic of Tal’Dorei. Dwarves,
            elves, and goliaths have lived on this continent since time immemorial, and while humans may have been the first people
            to publicly colonize and openly trade in Tal’Dorei, countless others have come before and more will follow in their foot-
            steps. Today, people come from all reaches of the world to escape hardships in their home country, whether the iron rule of
            Wildemount, the religious imposition of Issylra, or the brutal heat of Marquet.
              This section stands as a resource to help inspire you in deciding how your character’s racial background fits within the
            existing realm of Tal’Dorei. The game statistics of each race are identical to those in the PH.
            dwarves                                           to the immigrant culture of Tal’Dorei may find this outlook
                                                              distressingly xenophobic, and even cruel.
            The stout and proud dwarves of Exandria build insular
                                                              hill dwarves
            societies, and most every dwarf in Tal’Dorei hails from
            Kraghammer or is descended from those who did. The   Some dwarves felt confined within their subterranean halls,
            mountainous stronghold still stands as the central heart of   and sought to move their families into the open lands of
            dwarven society, and many of the most celebrated heroes   the Dividing Plains. These people of the foothills aban-
            (and villains) of dwarvenkind hail from these fire-warmed   doned their elders’ teachings of caution and worry, and in
            halls. Mountain and hill dwarves alike can be found in   exchange found new friends, new business opportunities,
            the many cities and locales of Tal’Dorei, but only hill   spiritual enlightenment, and even arcane knowledge within
            dwarves make a habit of staying out long, let alone making   the human-majority cities of Emon, Kymal, and Westruun.
            aboveground settlements of their own. If drawn to more   Very few ever set foot within the Verdant Expanse, how-
            dangerous pursuits, many dwarves turn to mercenary   ever, knowing the animosity that the elves of Syngorn hold
            work, wandering the southern end of the Bladeshimmer   for those born beneath the mountain. Even so, the rare
            Shoreline to scavenge lost treasures, or even beyond the   expatriate dwarf has found kinship within elven home-
            Stormcrest Mountains to mark a new life outside the poli-  steads, though they are never fully trusted by the Wardens.
            tics of the realm within the Mornset Countryside.
                                                              duergar
            mountain dwarves                                  Fires flare from the darkness and hammers ring in the
            More than any other trait, mountain dwarves are known   deep, alerting wary travelers of the underworld to the
            for their stubbornness. As the saying goes, “the dwarves are   presence of the duergar. The lightless depths
            as unmoving as the mountain they sit under.” Beyond the   beneath the Cliffkeep Mountains are the
            simple stereotypes of brusqueness, arrogance, and pighead-  tyrannical realm of the gray dwarves,
            edness, mountain dwarves are complex                     driven by a burning hatred for
            people. As the majority culture in                        their kin of the mountains.
            Kraghammer, mountain dwarves                              One question plagues the
            are shaped by a long history of
            suspicion. For centuries, new
            peoples and new ideas in Kra-
            ghammer meant danger.
            They spelled the death of
            monarchs and incursion
            by dark, subterranean
            agents. The only time
            dwarves proudly opened
            their arms to a new people,
            Warren Drassig led all
            Tal’Dorei into the
            greatest war since the
            Age of Arcanum. In
            the mind of a dwarf,
            this suspicion is
            perfectly justi-
            fied—though
            people used




    22      chapter 1: campaigns in tal'dorei
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