Page 31 - Critical Role: Tal’Dorei Campaign Setting
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tal’dorei campaign guide



                                                tHe trutH of Magic

              The Pansophical’s myriad rules on the use and misuse of magic are detailed at length in centuries of amendments to
              the full text of the Truth of Magic. Though the Truth’s bizarre intricacies are left up to the GM, the Truth’s preamble
              establishes three unbreakable edicts:
               “In the eternal interest of the preservation of harmony within the realm of Exandria, we, the Arcana Pansophical,
               establish the Truth of Magic, and three edicts from which none shall stray. Those arcanists found in gross violation
               of the Truth will be punished by the full extent of this order—beyond the reach of any local law.

               Though the study of Necromancy shall be restricted to none in the interest of magical understanding, the
               animation of the dead is a violation of the Truth.

               The Arcane is a tool to be wielded for the good of the people. To use its power in the pursuit of wanton
               destruction or murder is a violation of the Truth.

               Though the jurisdiction of the Pansophical supersedes the power of local laws, a mage who willfully breaks the
                laws of the land is in violation of the Truth.”



            arcaniSt allura vySoren                           lands, and the people of the world struggled to combat the
                                                              elemental monsters that poured forth from the rifts. The tide
            Guide, Human Wizard (Abjurer). Member of the Tal’Dorei
                                                              of elementals was eventually stemmed, but the world was
            Council and retired adventurer, Allura has helped main-
                                                              gripped by fear—what would happen on the next solstice?
            tain the political significance of the Arcana Pansophical
                                                                In the wake of the planar disturbance, a society of dru-
            within Emon.
                                                              idic masters called the Ashari made a covenant to divide
            elementaliSt drake thunderbrand                   and form four separate tribes to seal and watch over the
                                                              sources of these unleashed energies. The Pyrah Ashari left
            Guide, Dwarf Wizard (Evoker). Driven to bind the phys-
                                                              for Issylra, and the Vesrah Ashari relocated to an island
            ical elements of the chaotic planes to his will, Drake is a
                                                              cluster in the Ozmit Sea. The Terrah and Zephrah Ashari
            prodigy of new incantations in the field.
                                                              remained within Tal’Dorei near their respective elemen-
                                                              tal rifts. A dozen generations later, the Ashari still hold
            realmSeer eSkil ryndarien
                                                              watch over these tumultuous locations.
            Former Member, Human Archmage. A Maker for most of
            his life, he grew frustrated with the politics and limita-
                                                              goals
            tions of the order and retired to Westruun to pursue his
            own interests.                                    Each Ashari Tribe is tasked with guarding a tear in the
                                                              planes between one of the elemental planes and Exandria.
                        the ashari                            Here, they strive to understand, master, and ultimately
                                                              subdue the ever-escaping elemental forces. They attempt
                                                              to bring balance to the surrounding lands and heal the rift
            While the boundaries                              over time, though recurring cosmic events tend to reopen
            between the planes are                            these wounds.
            generally strong, there are                         The Pyrah Tribe oversees the Fire Elemental Rift in
            some places across Exan-                          the valley caldera of the Sunderpeak Mountain range in
            dria where the veil is thin                       Othanzia, on the continent of Issylra. The Vesrah Tribe
            and occasionally sundered                         watches over the Water Elemental Rift on the Islands of
            entirely. There are places in                     Anamn within the Ozmit Sea. On the southwest edge of
            the world where the elemental                     the Cliffkeep Mountains, the Terrah Tribe stands vigi-
            planes bleed into the Material                    lant over the Earth Elemental Rift, while in the windy
            Plane, scarring the land with their               Summit Peaks, the Zephrah Ashari keep the Air Ele-
            primordial power and threatening                  mental Rift, while also watching over the Frostweald.
            all surrounding life. During                        Due to the isolated nature of each tribe, they find it
            one Celestial Solstice—a time                     necessary to maintain contact and influence with each
            when the planar boundaries                        other. Each is led by a single elemental master, a title that
            grow weakest—elemental                            is passed on by blood or honor for generations. As every
            rifts of untold propor-                           new generation comes of age, the young leader-to-be must
            tions burst open across                           take up an Aramente, or “noble odyssey.” They must set out
            Exandria. Fires and                               and travel between all other Ashari tribes, meet with their
            earthquakes ravaged the                           leaders, and train until an understanding and respect is
                                                              earned from the hosting tribe.



    30      chapter 1: campaigns in tal'dorei
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