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tal’dorei campaign guide


              crime
                                                                                  PlainScoW
              A well-rooted faction of the Clasp has controlled and
              efficiently run their shadowy trades for decades right
                                                                  Native to Dividing Plains is the hulking plainscow, an
              under the Shields’ noses. Their network of fences runs
                                                                  exceptionally sturdy beast of burden and used by the
              from coast to coast, Stilben to Emon, and they are
                                                                  people of central Tal’Dorei for centuries. Though herds
              known to deal with humanoids, orcs, and gnolls alike if
                                                                  of wild plainscows still roam the prairies, domesticated
              it means a profit. Their hideout is secreted away behind
                                                                  plainscows are now used as mounts, pack animals, and
              the storefront of the Wayward Pony, a popular inn
                                                                  sometimes even livestock. Plainscows are unusually
              owned entirely by Clasp agents.
                                                                  empathetic for beasts, and often bond with a rider
              geography                                           for life. Plainscows stand 6 feet tall, weigh about two
                                                                  tons, and live for 70 years. They can be bought in
              Miles of farmland and fields surround Westruun’s tower-  Westruun for 200 gp and have a carrying capacity of
              ing walls—except to the west, where the city is bordered   1,500 pounds.
              by the Bramblewood and dwarfed by the mist-shrouded
              peak of Gatshadow. The city’s interior is divided into   Plainscow
              six wards.                                          Large beast, unaligned
              the Scholar ward                                    Armor Class 13 (natural armor)
                                                                  Hit Points 42 (5d10 + 15)
              The Scholar Ward is Westruun’s northwestern ward,
                                                                  Speed 40 ft.
              and is home to the Cobalt Reserve, Tal’Dorei’s largest
              library and repository of information. This vast archive      Str   dex   con   int   wiS   cha
              is defended and maintained by a live-in monastery of     18 (+4)   8 (-1)   16 (+3)   2 (-4)   10 (+0)   6 (-3)
              Knowing Mother-worshiping monks known as the
                                                                  Damage Resistances bludgeoning, piercing, and slashing
              Cobalt Soul. Across the way lies the comparably small
                                                                   from nonmagical attacks
              College of the Savvy, a school for the arts founded by
                                                                  Skills Insight +2
              the renowned bard and champion of intuition referred
                                                                  Senses passive Perception 10
              to only as the White Duke. Beyond the Reserve, the   Languages —
              Scholar Ward also holds Tal’Dorei’s newest (and     Challenge 2 (450 XP)
              the Dividing Plains’ only) general university, the
              Westhall Academy.                                   Trampling Charge. If the plainscow moves at least 20 feet
                                                                  straight toward a creature and then hits it with a hooves
              the temple ward                                     attack on the same turn, that target must succeed on a DC 14
                                                                  Strength saving throw or be knocked prone. If the target is
              The Temple Ward is a small, southern ward where all
                                                                  prone, the plainscow can make another attack with its hooves
              people are afforded free worship within various sanctu-
                                                                  as a bonus action.
              aries. Though the most important gods of the Dividing
              Plains are the Lawbearer, the Wildmother, and the   actionS
              Platinum Dragon—and they certainly have the Temple   Hooves. Melee Weapon Attack: +6 to hit, reach 5 ft., one target.
              Ward’s largest shrines—the residents of the Temple   Hit: 11 (2d6 + 4) bludgeoning damage.
              Ward welcome all faiths. Westruun’s smallest temple is
              the Ruiner’s “Empty Socket,” maintained by the handful
              of orcs in Westruun, and its largest is the Lawbearer’s
              “First Bastion,” an opulent temple supported by a steady   forum for public gatherings and bears a fountain depict-
              influx of gold from by the local government. The First   ing Palest Westruun, the founder of the city, atop an
              Bastion was a secret home for refugees during Kevdak’s   onyx horse.
              occupation, and many Westruun survivors have turned
                                                                the reSidential ward
              to the faith of the Lawbearer after being protected by
              her grace.                                        The Residential Ward fills the northeastern section of
                                                                Westruun, and is the city’s most densely-populated—
              the opal ward
                                                                some would say overpopulated—ward, housing over
              The Opal Ward is the center of the city and the heart of   two-thirds of its population. There are no major locations
              its law and governance. The ward has no residential hous-  in this ward, though countless petty criminals make their
              ing, but is home to Margrave’s Keep, the Hall of Reason,   homes here, and the Shields are stretched too thin to
              and the public square. Margrave’s Keep, a squat mansion   properly deal with them. Unlike in the Temple Ward, free
              that houses the Margrave , is buttressed against military   expression of religion is frowned upon here, even within
              barracks and housing for Margrave Zimmerset and his   the privacy of one’s own home. Though the Lawbearer,
              family. The Hall of Reason is a beautiful courthouse in   the Wildmother, and the Platinum Dragon are all benev-
              High Elven style, and bears a marble statue of Bahamut,   olent deities, many of their Westruunian followers are not
              God of Justice, before its steps. The public square is a   particularly tolerant of other faiths.


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