Page 17 - Xanathar's Guide To Everything
P. 17
If the target succeeds on its saving throw, the target
has no hint that you tried to frighten it.
Once you use this feature, you can't use it again until
you finish a short or long rest.
MANTLE or WHISPERS
At 6th level, you gain the ability to adopt a humanoid’s
persona. When a humanoid dies within 30 feet of you,
you can magically capture its shadow using your reac—
tion. You retain this shadow until you use it or you finish
MASTER’S FLOURISH a long rest.
You can use the shadow as an action. When you do so,
Starting at 14th level, whenever you use a Blade Flour- it vanishes, magically transforming into a disguise that
ish option, you can roll a d6 and use it instead of expend— appears on you. You now look like the dead person, but
ing a Bardic Inspiration die. healthy and alive. This disguise lasts for 1 hour or until
COLLEGE or WHISPERS you end it as a bonus action.
While you’re in the disguise, you gain access to all
Most folk are happy to welcome a bard into their midst. information that the humanoid would freely share with
Bards of the College of Whispers use this to their ad- a casual acquaintance. Such information includes gen-
vantage. They appear to be like other bards, sharing eral details on its background and personal life, but
news, singing songs, and telling tales to the audiences doesn’t include secrets. The information is enough that
they gather. In truth, the College of Whispers teaches its you can pass yourself off as the person by drawing on
students that they are wolves among sheep. These bards its memories.
use their knowledge and magic to uncover secrets and Another creature can see through this disguise by
turn them against others through extortion and threats. succeeding on a Wisdom (Insight) check contested by
Many other bards hate the College of Whispers, your Charisma (Deception) check. You gain a +5 bonus
viewing it as a parasite that uses a bard’s reputation to to your check.
acquire wealth and power. For this reason, members Once you capture a shadow with this feature, you
of this college rarely reveal their true nature. They typ- can’t capture another one with it until you finish a short
ically claim to follow some other college, or they keep or long rest.
their actual calling secret in order to infiltrate and ex-
ploit royal courts and other settings of power. SHADOW LORE
At 14th level, you gain the ability to weave dark magic
COLLEGE OF WHISPERS FEATURES into your words and tap into a creature’s deepest fears.
Bard Level Feature As an action, you magically whisper a phrase that
3rd Psychic Blades, Words ofTerror only one creature of your choice within 30 feet of you
can hear. The target must make a Wisdom saving throw
6th Mantle ofWhispers against your spell save DC. It automatically succeeds
14th Shadow Lore if it doesn’t share a language with you or if it can’t hear
you. On a successful saving throw, your whisper sounds
PSYCHIC BLADES like unintelligible mumbling and has no effect.
When you join the College of Whispers at 3rd level, you On a failed saving throw, the target is charmed by you
gain the ability to make your weapon attacks magically for the next 8 hours or until you or your allies attack it,
toxic to a creature’s mind. damage it, or force it to make a saving throw. It inter-
When you hit a creature with a weapon attack, you prets the whispers as a description of its most mortify—
can expend one use of your Bardic Inspiration to deal an ing secret. You gain no knowledge of this secret, but the
extra 2d6 psychic damage to that target. You can do so target is convinced you know it.
only once per round on your turn. The charmed creature obeys your commands for fear
The psychic damage increases when you reach cer- that you will reveal its secret. It won’t risk its life for
tain levels in this class, increasing to 3d6 at 5th level, you or fight for you, unless it was already inclined to
5d6 at 10th level, and 8d6 at 15th level. do so. It grants you favors and gifts it would offer to a
close friend.
WORDS OF TERROR When the effect ends, the creature has no understand-
At 3rd level, you learn to infuse innocent-seeming words ing of why it held you in such fear.
with an insidious magic that can inspire terror. Once you use this feature, you can’t use it again until
If you speak to a humanoid alone for at least 1 minute, you finish a long rest. /
you can attempt to seed paranoia in its mind. At the
end of the conversation, the target must succeed on a ,mM
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