Page 17 - Xanathar's Guide To Everything
P. 17

If the target succeeds on its saving throw, the target
                                                                  has no hint that you tried to frighten it.
                                                                    Once you use this feature, you can't use it again until
                                                                  you finish a short or long rest.

                                                                  MANTLE or WHISPERS
                                                                  At 6th level, you gain the ability to adopt a humanoid’s
                                                                  persona. When a humanoid dies within 30 feet of you,
                                                                  you can magically capture its shadow using your reac—
                                                                  tion. You retain this shadow until you use it or you finish
                MASTER’S FLOURISH                                 a long rest.
                                                                    You can use the shadow as an action. When you do so,
                Starting at 14th level, whenever you use a Blade Flour-  it vanishes, magically transforming into a disguise that
                ish option, you can roll a d6 and use it instead of expend—  appears on you. You now look like the dead person, but
                ing a Bardic Inspiration die.                     healthy and alive. This disguise lasts for 1 hour or until

                 COLLEGE or WHISPERS                              you end it as a bonus action.
                                                                    While you’re in the disguise, you gain access to all
                 Most folk are happy to welcome a bard into their midst.  information that the humanoid would freely share with
                 Bards of the College of Whispers use this to their ad-  a casual acquaintance. Such information includes gen-
                vantage. They appear to be like other bards, sharing  eral details on its background and personal life, but
                 news, singing songs, and telling tales to the audiences  doesn’t include secrets. The information is enough that
                 they gather. In truth, the College of Whispers teaches its  you can pass yourself off as the person by drawing on
                 students that they are wolves among sheep. These bards  its memories.
                 use their knowledge and magic to uncover secrets and  Another creature can see through this disguise by
                 turn them against others through extortion and threats.  succeeding on a Wisdom (Insight) check contested by
                  Many other bards hate the College of Whispers,  your Charisma (Deception) check. You gain a +5 bonus
                 viewing it as a parasite that uses a bard’s reputation to  to your check.
                 acquire wealth and power. For this reason, members  Once you capture a shadow with this feature, you
                 of this college rarely reveal their true nature. They typ-  can’t capture another one with it until you finish a short
                 ically claim to follow some other college, or they keep  or long rest.
                 their actual calling secret in order to infiltrate and ex-
                 ploit royal courts and other settings of power.   SHADOW LORE
                                                                   At 14th level, you gain the ability to weave dark magic
                 COLLEGE OF WHISPERS FEATURES                      into your words and tap into a creature’s deepest fears.
                   Bard Level  Feature                              As an action, you magically whisper a phrase that
                     3rd    Psychic Blades, Words ofTerror         only one creature of your choice within 30 feet of you
                                                                   can hear. The target must make a Wisdom saving throw
                     6th    Mantle ofWhispers                      against your spell save DC. It automatically succeeds
                     14th   Shadow Lore                            if it doesn’t share a language with you or if it can’t hear
                                                                   you. On a successful saving throw, your whisper sounds
                 PSYCHIC BLADES                                    like unintelligible mumbling and has no effect.
                 When you join the College of Whispers at 3rd level, you  On a failed saving throw, the target is charmed by you
                 gain the ability to make your weapon attacks magically  for the next 8 hours or until you or your allies attack it,
                 toxic to a creature’s mind.                       damage it, or force it to make a saving throw. It inter-
                  When you hit a creature with a weapon attack, you  prets the whispers as a description of its most mortify—
                 can expend one use of your Bardic Inspiration to deal an  ing secret. You gain no knowledge of this secret, but the
                 extra 2d6 psychic damage to that target. You can do so  target is convinced you know it.
                 only once per round on your turn.                  The charmed creature obeys your commands for fear
                   The psychic damage increases when you reach cer-  that you will reveal its secret. It won’t risk its life for
                 tain levels in this class, increasing to 3d6 at 5th level,  you or fight for you, unless it was already inclined to
                 5d6 at 10th level, and 8d6 at 15th level.         do so. It grants you favors and gifts it would offer to a
                                                                   close friend.
                 WORDS OF TERROR                                    When the effect ends, the creature has no understand-
                 At 3rd level, you learn to infuse innocent-seeming words  ing of why it held you in such fear.
                 with an insidious magic that can inspire terror.    Once you use this feature, you can’t use it again until
                   If you speak to a humanoid alone for at least 1 minute,  you finish a long rest.          /
                 you can attempt to seed paranoia in its mind. At the
                 end of the conversation, the target must succeed on a                    ,mM
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                 Wisdom saving throw against your spell save DC or be                                      a“S
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                 frightened of you or another creature of your choice. The              In i to in. at
                 target is frightened in this way for 1 hour, until it is at—  l “(:5 Hells  c‘lf
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