Page 175 - Xanathar's Guide To Everything
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acter begins with a modest lifestyle, which improves as  MAGIC ITEMS BY TIER
                  the character attains higher levels.               Magic Item Table  Available at Tiers  Point Cost
                   These benefits are summarized on the Individual          A             1—4             4
                  Treasure table. Ways for characters to spend their
                  treasure are covered in the “Buying and Selling" sec-    B             1—4             4
                  tion below.                                              C             1—4             4
                                                                           D             2—4             3
                  INDIVIDUAL TREASURE                                      E             3—4             3
                     Level Gained  Lifestyle      Reward                   F             1~4             8
                        2—4        Modest          75 gp                   G             2—4             10
                        5-10      Comfortable     150 gp                   H             3-—4            10
                        11—16     Wealthy         550 gp                   l             3—4             12
                        17—20     Aristocratic   5,500 gp
                                                                    SPENDING TREASURE POINTS
                                                                    Players must spend treasure points at the end of a play
                  MAGIC ITEMS                                       session, immediately after determining whether their
                  Characters earn treasure points from adventures, then  characters have gained a level. The order of these steps
                  redeem those points in exchange for magic items. The  is important, since a character might enter a new tier
                  list of available magic items is agreed to and compiled  because of the level gain.
                  by the DMs running the campaign.                   Players are entitled to choose any approved item from
                                                                    one of the magic item tables available in the current tier.
                  GAINING TREASURE POINTS                           Treasure points can be spread across multiple items.
                  Each character earns treasure points based on an ad-  Many items cost more treasure points than a charac-
                  venture’s tier and its intended playing time:     ter can earn in a 2— or 4—hour adventure. To buy such an
                  - 1 treasure point is awarded for every 2 hours played in  item, a character can make a deposit, spending treasure
                   a tier 1 or tier 2 adventure.                    points on the item until it’s paid off, at which time the
                  - 1 treasure point is awarded for every 1 hour played in  character gains the item.
                   a tier 3 or tier 4 adventure.                    BUYING AND SELLING
                  As with the variant rules for gaining levels, this award is
                  based on the adventures projected playing time, rather  Characters Can use their monetary treasure to purchase
                  than the actual time a group spent at the table.  anything from the equipment lists in chapter 5 of the
                   If a character completes an adventure of a tier higher  Player’s Handbook. In addition. the Adventurers League
                  than that character’s tier, the character receives 1 addi-  allows characters to purchase potions and speli scroiis,
                  tional treasure point for that adventure.         as detailed below. A spefl scroll can be purchased
                                                                    only by a character who is capable of casting the spell
                  CREATING AN ITEM LIST                             in question.
                  The DMs of the shared campaign should work together
                  to compile a list of magic items that players can pur-  POTIONS FOR SALE
                  chase. The magic item tables in chapter 2 of this book  Potion of  Cost   Potion of        Cost
                  and in chapter 7 of the Dungeon Master’s Guide are the  Healing   50 gp  Water breathing  100 gp
                  obvious starting point. Choosing which items to allow  Climbing   75 gp  Superior herding  500 gp
                  or ban is a matter of personal preference, just as it is for  Animalfriendship  100 gp  Supreme heaiing  5,000 gp
                  the BM in a standard campaign. Involving all the DMs
                  helps to ensure that the list meets everyone’s expecta-  Greater healing  100 gp  invisibility  5,000 gp
                  tions. When in doubt, disallow an item; it’s easier to add
                  it to the available items at a later time than it would be to  SPELL SCROLLS FOR SALE
                  remove it from the game once it has been handed out.  Spell Level  Cost   Spell Level      Cost
                   Naturally, the list of available items is longer for ad—  Cantrip  25 gp    3rd         300 gp
                  ventures in the higher tiers, and the point cost of those  1st    75 gp      4th         500 gp
     "ii-”sis:—   Tier table provides the details.
    .             higher—tier items likewise increases. The Magic Items by  2nd    150 gp      5th        1,000 gp
     ,-:-.':|:".-": --.-l_ I--'--;-.'-.\.'g-§;ll.  I.  a‘— filing-i v -_I~l-Iy‘|-.' _ h .  can be spent on items from tables A, B. C. and F. Any  SELLING ITEMS
                   For instance, treasure points from a tier 1 adventure
                                                                    In a shared campaign, characters are not entitled to sell
                  item on the first three tables costs 4 points, and an item
                  from table F costs 8 points.                      items they find on adventures or equipment they pur-
                                                                    chase with their personal funds. Weapons, armor, and
     .
                                                                    other gear used by enemies are considered too damaged
                                                                    to have any monetary value.
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