Page 175 - Xanathar's Guide To Everything
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acter begins with a modest lifestyle, which improves as MAGIC ITEMS BY TIER
the character attains higher levels. Magic Item Table Available at Tiers Point Cost
These benefits are summarized on the Individual A 1—4 4
Treasure table. Ways for characters to spend their
treasure are covered in the “Buying and Selling" sec- B 1—4 4
tion below. C 1—4 4
D 2—4 3
INDIVIDUAL TREASURE E 3—4 3
Level Gained Lifestyle Reward F 1~4 8
2—4 Modest 75 gp G 2—4 10
5-10 Comfortable 150 gp H 3-—4 10
11—16 Wealthy 550 gp l 3—4 12
17—20 Aristocratic 5,500 gp
SPENDING TREASURE POINTS
Players must spend treasure points at the end of a play
MAGIC ITEMS session, immediately after determining whether their
Characters earn treasure points from adventures, then characters have gained a level. The order of these steps
redeem those points in exchange for magic items. The is important, since a character might enter a new tier
list of available magic items is agreed to and compiled because of the level gain.
by the DMs running the campaign. Players are entitled to choose any approved item from
one of the magic item tables available in the current tier.
GAINING TREASURE POINTS Treasure points can be spread across multiple items.
Each character earns treasure points based on an ad- Many items cost more treasure points than a charac-
venture’s tier and its intended playing time: ter can earn in a 2— or 4—hour adventure. To buy such an
- 1 treasure point is awarded for every 2 hours played in item, a character can make a deposit, spending treasure
a tier 1 or tier 2 adventure. points on the item until it’s paid off, at which time the
- 1 treasure point is awarded for every 1 hour played in character gains the item.
a tier 3 or tier 4 adventure. BUYING AND SELLING
As with the variant rules for gaining levels, this award is
based on the adventures projected playing time, rather Characters Can use their monetary treasure to purchase
than the actual time a group spent at the table. anything from the equipment lists in chapter 5 of the
If a character completes an adventure of a tier higher Player’s Handbook. In addition. the Adventurers League
than that character’s tier, the character receives 1 addi- allows characters to purchase potions and speli scroiis,
tional treasure point for that adventure. as detailed below. A spefl scroll can be purchased
only by a character who is capable of casting the spell
CREATING AN ITEM LIST in question.
The DMs of the shared campaign should work together
to compile a list of magic items that players can pur- POTIONS FOR SALE
chase. The magic item tables in chapter 2 of this book Potion of Cost Potion of Cost
and in chapter 7 of the Dungeon Master’s Guide are the Healing 50 gp Water breathing 100 gp
obvious starting point. Choosing which items to allow Climbing 75 gp Superior herding 500 gp
or ban is a matter of personal preference, just as it is for Animalfriendship 100 gp Supreme heaiing 5,000 gp
the BM in a standard campaign. Involving all the DMs
helps to ensure that the list meets everyone’s expecta- Greater healing 100 gp invisibility 5,000 gp
tions. When in doubt, disallow an item; it’s easier to add
it to the available items at a later time than it would be to SPELL SCROLLS FOR SALE
remove it from the game once it has been handed out. Spell Level Cost Spell Level Cost
Naturally, the list of available items is longer for ad— Cantrip 25 gp 3rd 300 gp
ventures in the higher tiers, and the point cost of those 1st 75 gp 4th 500 gp
"ii-”sis:— Tier table provides the details.
. higher—tier items likewise increases. The Magic Items by 2nd 150 gp 5th 1,000 gp
,-:-.':|:".-": --.-l_ I--'--;-.'-.\.'g-§;ll. I. a‘— filing-i v -_I~l-Iy‘|-.' _ h . can be spent on items from tables A, B. C. and F. Any SELLING ITEMS
For instance, treasure points from a tier 1 adventure
In a shared campaign, characters are not entitled to sell
item on the first three tables costs 4 points, and an item
from table F costs 8 points. items they find on adventures or equipment they pur-
chase with their personal funds. Weapons, armor, and
.
other gear used by enemies are considered too damaged
to have any monetary value.