Page 25 - Xanathar's Guide To Everything
P. 25
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Unicorn Spirit. The unicorn spirit lends its protection
to those nearby. You and your allies gain advantage on rlsz is ihlzrior lo: we.
all ability checks made to detect creatures in the spirit’s
aura. In addition. if you cast a spell using a spell slot
that restores hit points to any creature inside or outside The tables include all the individual beasts that are
the aura, each creature of your choice in the aura also eligible for Wild Shape (up to a challenge rating of 1) or
regains hit points equal to your druid level. the Circle Forms feature of the Circle of the Moon (up to
a challenge rating of 6).
MIGHTY SUMMONER
Starting at 6th level, beasts and fey that you conjure are ARCTIC
more resilient than normal. Any beast or fey summoned CR Beast Fly/Swim
or created by a spell that you cast gains the. follow— O Owl Fly
ing benefits: 1/8 Blood hawk Fly
- The creature appears with more hit points than nor— 1/4 Giant owl ' Fly
mal: 2 extra hit points per Hit Die it has. 1 Brown bear —
- The damage from its natural weapons is considered 2 Polar bear Swim
magical for the purpose of overcoming immunity and —
resistance to nonmagical attacks and damage. 2 Saber-toothed tiger
6 Mammoth ——
GUARDIAN SPIRIT
Beginning at 10th level, your Spirit Totem safeguards COAST
the beasts and fey that you call forth with your magic. CR Beast Fly/Swim
When a beast or fey that you summoned or created with Crab Swim
a spell ends its turn in your Spirit Totem aura, that crea— 0 Fly
ture regains a number of hit points equal to halfyour 0 Eagle Fly
druid level. l/S Blood hawk
1/8 Giant crab Swim
FAITHFUL SUMMONS l/8 Poisonous snake Swim
Starting at 14th level, the nature spirits you commune l/8 Stirge Fly
with protect you when you are the most defenseless. 1/4 Giant lizard ~—
If you are reduced to 0 hit points or are incapacitated 1/4 Giant wolfspider —
against your will, you can immediately gain the benefits 1/4 Pteranodon Fly
of conjure animals as if it were cast using a 9th-level Fly
spell slot. It summons four beasts of your choice that are 1 Giant eagle Swim
challenge rating 2 or lower. The conjured beasts appear 1 Giant toad Swim
within 20 feet of you. If they receive no commands from 2 Plesiosaurus
you, they protect you from harm and attack your foes.
The spell lasts for 1 hour, requiring no concentration, or DESERT
until you dismiss it (no action required). CR Beast Fly/Swim
Once you use this feature, you can’t use it again until 0 Cat -—
you finish a long rest. O Hyena —
LEARNING BEAST SHAPES 0 O Jackal ——
——
Scorpion
The Wild Shape feature in the Player’s Handbook lets 0 Vulture Fly
you transform into a beast that you’ve seen. That rule l/S Camel —-
gives you a tremendous amount of flexibility, making it 1/8 Flying snake Fly
easy to amass an array of beast form options for your- l/8 Mule —
self, but you must abide by the limitations in the Beast Poisonous snake Swim
Shapes table in that book. 1/8 Fly
When you gain Wild Shape as a 2nd—level druid, you 1/8 Stirge
might wonder which beasts you've already seen. The 1/4 Constrictor snake Swim
following tables organize beasts from the Monster Man— 1/4 Giant lizard ——
ual according to the beasts’ most likely environments. l/4 Giant poisonous snake Swim
Consider the environment your druid grew up in, then 1/4 Giant wolf spider ——
consult the appropriate table for a list of animals that 1 Giant hyena —
your druid has probably seen by 2nd level. 1 Giant spider ——
These tables can also help you and your DM deter- 1 Giant toad Swim
mine which animals you might see on your travels. 1 Giant vulture Fly
In addition, the tables include each beast’s challenge Lion —
rating and note whether a beast has a flying or swims 1 2 Giant constrictor snake Swim
ming speed. This information will help you determine —
whether you qualify to assume that beast’s form. 3 Giant scorpion
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