Page 4 - Xanathar's Guide To Everything
P. 4
CONTENTS
Introduction 4 This Is Your Life 61 Awarding Magic Items ............................ 135
Using This Book 4 Origins 61 Sidebar: Behind the Design: Magic
The Core Rules 5 Personal Decisions 64 Item Distribution .............................. 135
Ch. 1: Character Options ........................... 7 Life Events 69 Common Magic Items......................... 136
Sidebar: Are Magic Items
Barbarian 8 Supplemental Tables............................. 72 Necessary in a Campaign?............. 136
73
Primal Paths 9 Racial Feats Sidebar: Creating Additional
Path of the Ancestral Guardian ............9 Ch. 2: Dungeon Master's Tools............. 77 Common Items 140
Path ofthe Storm Herald ..................... 10 Simultaneous Effects 77 Magic Item Tables 140
Path of the Zealot 11 Falling 77 Sidebar: Recharging without
Bard l2 Rate of Falling 77 a Dawn 144
Bard Colleges 14 Flying Creatures and Falling .............. 77
College of Glamour 14 Sleep 77 Ch. 3: Spells 147
College of Swords 15 Waking Someone 77 Spell Lists 147
College of Whispers ....................... 16 Sleeping in Armor ................................. 77 Spell Descriptions 150
Cleric 17 Going without a Long Rest.................. 78 App. A: Shared Campaigns............ 172
Divine Domains 18 Adamantine Weapons ............................... 78
Sidebar: Serving a Pantheon; Tying Knots 78 App. B: Character Names ............... 175
175
Philosophy, or Force................... 18 Tool Proficiencies 78 Nonhuman Names
Forge Domain 18 Tools and Skills Together .................... 78 Dragonborn 175
Grave Domain 19 Tool Descriptions 78 Dwarf 176
Druid 21 Spellcasting 85 Elf 176
178
Druid Circles 22 Perceiving a Caster at Work................ 85 Gnome 179
Halfling
Circle of Dreams 22 Identifying a Spell 85 179
Circle of the Shepherd ................... 23 Invalid Spell Targets ............................. 85 Half-Ore
Learning Beast Shapes ................. 24 Areas of Effect on a Grid ...................... 86 Tiefling
Fighter 27 Encounter Building ..... 88 Human Names
Martial Archetypes 28 Quick Matchups 91 Arabic
Arcane Archer 28 Random Encounters: A World of Celtic
Cavalier 30 Possibilities Chinese
Egyptian
Samurai 31 Arctic Encounters English
Monk 32 Coastal Encounters ............................... 93
Monastic Traditions ....................... 33 Desert Encounters French
Way of the Drunken Master ......... 33 Forest Encounters 97 German
Way of the Kensei 34 Grassland Encounters ........................ 100 Greek
Way of the Sun Soul ....................... 35 Hill Encounters 101 Indian
Paladin 36 Mountain Encounters .................... 104 japanese
Sacred Oaths 37 Swamp Encounters ........................ 105 Mesoamerican
Oath of Conquest 37 Underdark Encounters .................. 106 Niger—Congo
Oath of Redemption ....................... 38 Underwater Encounters ................. 109 Norse
Ranger 4O Urban Encounters 110 Polynesian
Ranger Archetypes 41 Traps Revisited 113 Roman
Gloom Stalker 4]. Simple Traps 113 Slavic
Horizon Walker 42 Sidebar: Making Traps Spanish
Monster Slayer 43 Meaningful 114
Rogue 44 Designing Simple Traps ................ 115
Roguish Archetypes ....................... 45 Complex Traps 118
Inquisitive 45 Designing Complex Traps ............. 121
Mastermind 46 Sidebar: Complex Traps and
Scout 47 Legendary Monsters................... 123
Swashbuckler 47 Downtime Revisited 123
Sorcerer 48 Rivals 123
Sorcerous Origins 50 Downtime Activities ....................... 125
Divine Soul 50 Buying a Magic Item................... 126
Shadow Magic 50 Carousing 127
Storm Sorcery 51 Crafting an Item 128
Warlock 53 Crime 130
Otherworldly Patrons .................... 54 Gambling 130
The Celestial 54 Pit Fighting 131
The Hexblade 55 Relaxation 131
Eldritch Invocations ....................... 56 Religious Service ......................... 131
Wizard 58 Research 132
Arcane Tradition 59 Scribing a Spell Scroll............... 133
1War Magic 59 Selling a Magic Item................... 133
Training 134
Work 134

