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CONTENTS
PREFACE 4 PART2 171
CHAPTER 7: USING ABILITY SCORES 173
INTRODUCTION 5
Ability Scores and Modifiers 173
Worlds of Adventure 5 Advantage and Oisadvantage 173
Using This Book 6 Proficiency Bonus 173
How to Play 6 Ability Checks 174
Adventures 7 Using Each Ability 175
PART 1 9 Saving Throws 179
CHAPTER 8: ADVENTURING 181
CHAPTER 1: STEP-By-STEP CHARACTERS ll Time 181
Beyond 1st Level 15 Movement 181
The Environment 183
CHAPTER 2: RACES 17
Choosing a Race 17 Social Interaction 185
Owarf 18 Resting 186
Elf 21 Between Adventures 186
Hal fiing 26 CHAPTER 9: COMBAT 189
Human 29 The Order of Combat 189
Oragonborn 32 Movement and Position 190
Gnome 35 Actions in Combat 192
Half.Elf 38 Making an Attack 193
Half-Orc 40 Cover 196
Tiefling .42 Oamage and Healing 196
Mounted Combat... 198
CHAPTER 3: CLASSES 45
Barbaria n 46 Underwater Combat 198
Bard 51 PART3 199
Cleric 56
Oruid 64 CHAPTER 10: SPELLCASTING 201
Fighter 70 What Is a Spell? 201
Monk 76 Casting a Spell 202
Paladin 82
Ranger 89 CHAPTER 11: SPELLS : 207
Rogue 94 Spe11Lists 207
Sorcerer 99 Spel1 Oescriptions 211
Warlock 105 ApPENDIX A: CONDITIONS
Wizard 112 290
CHAPTER 4: PERSONALITY AND ApPENDIX B:
BACKG ROUN D 121
Character Oetails 121 GODS OF THE MULTIVERSE 293
Inspiration 125
Backgrounds 125 ApPENDIX C:
CHAPTER 5: EQUIPMENT 143 THE PLANES OF EXISTENCE 300
Starting Equipment... 143 The Material Planc 300
Wealth 143 Beyond the Material 301
Armor and Shields 144
Weapons 146 ApPENDIX D:
Adventuring Gear 148 CREATURE STATISTICS 304
Tools 154
Mounts and Vehicles 155 ApPENDIX E:
Trade Goods 157
Expenses 157 INSPIRATIONAL READING 312
Trinkets 159
INDEX 313
CHAPTER 6: CUSTOMIZATION OPTIONS 163
MuIticlassi ng 163
Feats 165 CHARACTER SHEET 317

