Page 263 - Dungeon Master's Guide
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CHAPTER 9:  DuNGEON MASTER's WoRKSHOP

               S  THE D UNGEON M ASTER, YOU AREN'T LIMITED   PROFICIENCY  DIE
               by the rules in the Player's Handbook, the
                                                             Level   Proficiency Bonus   Proficiency Die
               guidelines in this book, or the selection of
                                                            1st-4th       +2            1d4
               monsters in the Monster Manual. You can
                                                            5th-8th       +3            1d6
               let your imagination run wild. This chapter
               contains optional rules that you can use to   9th-12th     +4            1d8
       customize your campaign, as well as guidelines on   13th- 16th     +5            1d10
       creating your own material, such as monsters and    17th-20th      +6            1d12
       magic items.
         The options in this chapter relate to many different   SKILL VARIANTS
       parts of the game. Some of them are variants of
                                                         A skill dictates the circumstances under which a
       rules, and others are entirely new rules. Each option
                                                         character can add his or her proficiency bonus to an
       represents a different genre, style of play, or both.
                                                         ability check. Skills define those circumstances by
       Consider trying no more than one or two of the options
                                                         referring to different aspects of the six ability scores.
       at a time so that you can clearly assess their effects on
                                                         For example, Acrobatics and Stealth are two different
       your campaign before adding other options.
                                                         aspects of Dexterity, and a character can specialize in
         Before you add a new rule to your campaign, ask
                                                         either or both.
       yourself two questions:
                                                           You can dispense with skills and use one of the
       •  Will the rule improve the game?                following variants. Choose whichever one best suits
       •  Will my players like it?                       your campaign.
       If you're confident that the answer to both questions is
                                                         ABILITY CHECK PROFICIENCY
       yes, then you have nothing to lose by giving it a try. Urge   With this variant rule, characters don't have skill
       your players to provide feedback. If the rule or game
                                                         proficiencies. Instead, each character has proficiency
       element isn't functioning as intended or isn't adding
                                                         in two abilities: one tied to the character's class and
       much to your game, you can refine it or ditch it. No   one tied to the character's background. The Ability
       matter what a rule's source, a rule serves you, not the
                                                         Proficiencies by Class table suggests a proficiency for
       other way around.
                                                         each class, and you choose which ability is tied to a
         Beware of adding anything to your game that allows
                                                         given background. Starting at 1st level, a character adds
       a character to concentrate on more than one effect at   his or her proficiency bonus to any ability check tied to
       a time, use more than one reaction or bonus action
                                                         one or the other of these two abilities.
       per round, or attune to more than three magic items
       at a time. Rules and game elements that override the
                                                         ABILITY  CHECK  PROFICIENCIES  BY  CLASS
       rules for concentration, reactions, bonus actions, and
       magic item attunement can seriously unbalance or   Class    Ability Check
       overcomplicate your game.                          Barbarian   Strength, Dexterity, or Wisdom
                                                          Bard     Any one
       ABILITY OPTIONS                                    Cleric   Intelligence, Wisdom , or Charisma
                                                          Druid    Intelligence or Wisdom
       The optional rules in this section pertain to using
       ability scores.                                    Fighter   Strength, Dexterity, or Wisdom
                                                          Monk     Strength,  Dexterity,  or Intelligence
       PROFICIENCY DICE                                   Paladin   Strength, Wisdom, or Charisma
                      ------------------
       This optional rule replaces a character's proficiency   Ranger   Strength, Dexterity,  or Wisdom
       bonus with a proficiency die, adding more randomness   Rogue   Dexterity, Intelligence, Wisdom, or Charisma
       to the game and making proficiency a less reliable   Sorcerer   Intelligence or Charisma
       indicator of mastery. Instead of adding a proficiency   Warlock   Intelligence or Charisma
       bonus to an ability check, an attack roll, or saving throw,   Wizard   Intelligence or Wisdom
       the character's player rolls a die. The Proficiency Die
       table shows which die or dice to roll, as determined by   The Expertise feature works differently than normal
       the character's level.                            under this rule. At 1st level, instead of choosing two
         Whenever a feature, such as the rogue's Expertise,   skill  proficiencies, a character with the Expertise class
       lets a character double his or her proficiency bonus,   feature chooses one of the abilities in which he or she
       the player rolls the character's proficiency die twice   has proficiency. Selecting an ability counts as two
       instead of once.                                  of the character's Expertise choices. If the character
         This option is intended for player characters and   would gain an additional skill proficiency, that character
       non player characters who have levels, as opposed to   instead selects another ability check in which to gain
       monsters who don't.                               proficiency.





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