Page 75 - Dungeon Master's Guide
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:. C ONSIDER THE IDEAL CLIMAX                    EVENT-BASED ADVENTURES
         -:-::e climactic ending of an adventure fulfills the promise
                                                          In an event-based adventure, the focus is on what the
         :all that came before. Although the climax must hinge
                                                          characters and villains do and what happens as a
         :;:: rhe successes and failures of the characters up to
                                                          result. The question of where those things happen is of
         ·.::a  moment, the Adventure Climax table can provide   secondary importance.
         ~::ggestions to help you shape the end of your adventure.
                                                            Building an event-based adventure is more work than
                                                          building a location-based one, but the process can be
          DVENTURE  CLIMAX
                                                          simplified by following a number of straightforward
           dl2   Climax                                   steps. Several steps include tables from which you
                The a"dventurers confront the main villain  and a   can choose adventure elements or roll randomly for
                group of minions in  a bloody battle to the finish.   inspiration. As with location-based adventures, you don't
            2   The adventurers chase the villain while dodging   necessarily have to follow these steps in order.
                obstacles designed to thwart them, leading to a final
                                                          1.  START  WITH A VILLAIN
                confrontation in  or outside the villain's refuge.
                                                          Putting care into creating your villain will pay off later,
            3   The actions of the adventurers or the villain  result
                                                          since the villain plays such a pivotal role in advancing
                in  a cataclysmic event that the adventurers must   the story. Use the Adventure Villains table in the
                escape.                                   previous section to get started, and use the information
            4   The adventurers race to the site where the villain  is   in chapter 4 to help flesh out the villain.
                bringing a master plan to its conclusion, arriving   For example, your villain might be an undead creature
                just as that plan is  about to be completed.   seeking to avenge a past imprisonment or injury. An
            5   The villain  and two or three lieutenants perform   interesting aspect of an undead villain is that this past
                separate rites in  a large room. The adventurers   injury might have occurred centuries ago, inspiring
                                                           revenge against the descendants of those that harmed
                must disrupt all  the rites at the same time.
                                                          it. Imagine a vampire imprisoned by the members of a
            6   An  ally  betrays the adventurers as they're about to
                                                           religious order of knights, and who now seeks revenge
                achieve their goal.  (Use this climax carefully, and
                                                          against the current members of that order.
                don't overuse it.)
            7   A portal opens to another plane of existence.   2. DET ERMINE T HE VILLAIN'S ACTIONS
                Creatures on the other side spill out, forcing the   Once you have a villain, it's time to determine what
                adventurers to close the portal and deal with the   steps the villain takes to achieve its goals. Create a
                villain  at the same time.                 timeline showing what the villain does and when,
            8   Traps, hazards, or animated objects turn against   assuming no interference from the adventurers.
                the adventurers while the main villain  attacks.   Building on the previous example, you might decide
                                                           that your vampire villain murders several knights. By
            9   The dungeon begins to collapse while the
                                                           slipping past locked doors in gaseous form, the vampire
                adventurers face the main villain, who attempts to
                                                           is able to make the deaths appear natural at first, but
                escape in  the chaos.
                                                           it soon becomes clear that a depraved killer is behind
           10   A threat more powerful than the adventurers
                                                           the murders.
                appears, destroys the main villain,  and then turns   If you need additional inspiration, consider a few
                its  attention on the characters.          different options for how the villain's actions unfold over
           11   The adventurers must choose whether to pursue   the course of the adventure.
                the fleeing main villain or save an  N PC they care
                about or a group of innocents.             EVENT-BASED  VILLAIN  ACTIONS
           12   The adventurers must discover the main villain's   d6   Type of Actions   d6   Type of Actions
                secret weakness before they can  hope to defeat that   Big event     4    One and done
                villain.                                      2   Crime spree        5    Serial crimes
                                                              3   Growing            6    Step by step
         6. PLAN  E NC OUNTERS                                    corruption
         .:..fter you've created the location and the overall story of
         the adventure, it's time to plan out the encounters that
                                                            Big Event. The villain's plans come to fruition during
         make up that adventure. In a location-based adventure,
                                                           a festival, an astrological event, a holy (or unholy) rite, a
         most encounters are keyed to specific locations on
                                                           royal wedding, the birth of a child, or some similar fixed
         a map. For each room or wilderness area on the
                                                           time. The villain's activities up to that point are geared
         adventure map, your key describes what's in that area:   toward preparation for this event.
         its physical features, as well as any encounter that plays   Crime Spree. The villain commits acts that become
         out there. The adventure key turns a simple sketch   bolder and more heinous over time. A killer might start
         of numbered areas on graph paper into encounters   out by targeting the destitute in the city slums before
         designed to entertain and intrigue your players.   moving up to a massacre in the marketplace, increasing
          See "Creating Encounters" later in this chapter for
                                                           the horror and the body count each time.
         guidance on crafting individual encounters.

                                                                           CHAPTER  3  I CREATTNG ADVENTURES
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