Page 111 - Mordenkainen's Tome of Foes Deluxe
P. 111
HIDDEN BUT HOMEY
Deep gnomes protect their enclaves with labyrinthine
tunnels, traps, and armed guards, all designed to make
the entrance to a settlement uninviting. But inside its
borders, a deep gnome settlement is a warren shaped
and decorated by the svirfneblin to make the place wel-
coming and comfortable.
Although they are skilled stonemasons, svirfneblin ap-
Each deity in the gnome pantheon is an expert in
preciate the beauty of natural stone and prefer either to
multiple fields of activity who is capable of incredible •
carve to accentuate its features or to leave it unchanged.
feats. Yet these heroes also display shortcomings, such
Their architecture is marked by smooth, curving shapes
as hesitance or selfishness. Only the chief gnome deity,
rather than straight lines and hard edges.
Gari Glittergold, can convince the others to set aside
Svirfneblin are intensely community-minded and have
personal concerns to embark on a grand excursion or to
little concern about privacy among themselves. Thus,
work together toward a common goal. And according to
they don't close off living spaces with doors or window
the gnomes, it is proven that their gods can accomplish
coverings. Most of their homes are sparsely furnished
the impossible when they band together.
dwellings of one or two rooms. Bed spaces, often carved
Perhaps because of each community's particular out-
into the cavern walls, are strung with hammocks for
look or because the gods frequently use illusory guises,
each inhabitant, but often are otherwise empty except
several diverse ideas exist about the membership of the
for stone coffers holding a few personal effects.
pantheon. In some communities, the gods are thought
to be all male or all female; in some they are animals, or
GNOME GODS
constructs made by Gari Glittergold. Some gnomes say
WHO FORGED THE CHAINS THAT BIND TIAMAT IN Gari has five allies, while others tally eleven.
A consensus of sorts emerges from the totality of
Avernus? Why do the modrons go on the Great March?
these beliefs. Most gnomes believe that Gari Glittergold
Who is the Lady of Pain, real()!? I can't tellyou. but the an-
and his seven able assistants dwell on, in, or under
swers lie in the Colden Hills. And if Carl and his gang don't seven summits known as the Golden Hills. This is the
know, it can't be known. place from where new gnomish souls are sent out to
experience the wider world, and to which they return to
- Griballix, gnome of Sigil
join the hallowed community of those who have come
before them. Urdlen is the only gnome deity that doesn't
It shouldn't be surprising that gnomes, inveterate inven-
dwell there, having been exiled by Gari for its refusal to
tors that they are, have· an incredible number of legends
cooperate with the rest of the group.
they tell about their deities. Every warren has its unique
The Gnome Deities table lists the members of the
repertoire of tales-some of them no doubt grounded
gnome pantheon. For each god, the table notes align-
in fact, while others could be the products of imagina-
ment, province (the god's main areas of interest and
tion. The distinction isn't important to the folk who take
responsibility), suggested domains for clerics who serve
inspiration and pride from the stories of their gods, be-
the god, and a common symbol of the god. Several of the
cause each legend is true in its own way.
gods in the table are described below.
GN OME D EIT I ES
Deity Alignment Province Suggested Domains Common Symbol
Baervan Wildwanderer NG Woodlands Nature Face of a raccoon
Baravar Cloakshadow NG Illusion, deception Arcana,'~* Trickery Dagger against a hooded cloak
Bleredd N Labor, craft Forge,* Light Iron mule
Callarduran Smoothhands N Mining, stone carving Knowledge, Nature Golden signet ring with six-
pointed star
Flandal Steelskin NG Metalwork Forge,* Knowledge Flaming hammer
Gaerdal lronhand LG Protection War Iron band
Gari Glittergold LG Primary god of gnomes Trickery Gold nugget
Gelf Darkhearth CN Frustration, destruction War Broken anvil
Nebelun CG Invention, luck Forge,* Knowledge, Trickery Bellows and lizard tail
Rill Cleverthrush LN Law, thought Knowledge Interlocking gears
Segojan Earthcaller NG Earth, the dead Grave,* Light Glowing gemstone
Sheyanna Flaxenstrand CG love, beauty, passion Light Two silver goblets
Urdlen CE Greed, murder Death, War White-clawed mole emerging
from ground
*Appears in Xanathar's Guide to Everything
**Appears in Sword Coast Adventurer's Guide
CHAPTER 5 I HALFLINGS AND GNO~ES
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