Page 174 - Mordenkainen's Tome of Foes Deluxe
P. 174

Regional Effects. The region containing Geryon's lair
              is warped by his magic, creating one or more of the fol-
              lowing effects:
              •  Intelligent creatures within 1 mile of the lair fre-
               quently see shimmering portals leading to places they
               consider safe. Passing through a portal always depos-
               its a traveler somewhere in Stygia.
              •  Freezing strong winds howl around the area within 1   VARIANT: SOUND THE H ORN
               mile of the lair.                                    Geryon can have an action that allows him to summon
              •  Howls and screams fill the air within 1 mile of the lair.   enslaved minotaurs.
               Any creature that finishes a short or long rest in this   Sound the Horn  (1 /Day). Geryon blows his horn, which
               area must succeed on a DC 21 Wisdom saving throw     causes 5d4 minotaurs to appear in  unoccupied spaces
               or derive no benefit from the rest.                  of his choice within 600 feet of him. The minotaurs roll
                                                                    initiative when they appear. They remain until they die or
              If Geryon dies, these effects fade over the course of   Geryon uses an action to dismiss any or all of them.
              ldlO days.                                                                              t  1-.:,

              GERYON                                              the start of his next turn. Geryon dies only if he starts his turn
                                                                  with 0 hit points and doesn't regenerate.
              Huge fiend (devil), lawful evil
                                                                  ACTIONS
              Armor Class 19 (natural armor)
              Hit Points 300 (24d12 + 144)                        Multiattack. Geryon makes two attacks: one with his claws and
              Speed 30 ft., fly  50 ft.                           one with his stinger.

                STR     DEX    CON      INT    WIS    CHA         Claws.  Melee Weapon Attack: +16 to hit, reach 15 ft., one tar-
               29 (+9)   17 (+3)   22 (+6)   19  (+4)   16 (+3)   23 (+6)   get. Hit: 23  (4d6 + 9) slashing damage. If the target is Large or
                                                                  smaller, it is grappled (DC 24)  and restrained until the grapple
              Saving Throws Dex +10, Con +13, Wis +10, Cha +13    ends. Geryon can grapple one creature at a time. If the target is
              Skills Deception +13, Intimidation +13,  Perception +10   already grappled by Geryon, the target takes an extra 27 (6d8)
              Damage Resistances bludgeoning, piercing, and slashing from   slashing damage.
               nonmagical attacks that aren't silvered
              Damage Immunities cold, fire, poison                Stinger. Melee Weapon Attack: +16 to hit, reach 20 ft., one crea-
              Condition Immunities charmed, exhaustion, frightened,   ture. Hit: 14 (2d4 + 9)  piercing damage, and the target must
               poisoned                                           succeed on a DC 21  Constitution saving throw or take 13 (2dl 2)
              Senses truesight 120 ft .. passive Perception 20    poison damage and become poisoned until it finishes a short
              Languages all, telepathy 120 ft.                    or long rest. The target's  hit point maximum is  reduced by an
              Challenge 22 (41 ,000 XP)                           amount equal to half the poison damage it takes. If its hit point
                                                                  maximum drops to 0, it dies. This reduction lasts until the poi-
              Innate Spellcasting. Geryon's innate spellcasting ability is   soned condition is removed.
              Charisma (spell save DC 21). He can innately cast the following
                                                                  Teleport. Geryon magically teleports, along with any equipment
              spells, requiring no material components:
                                                                  he is wearing and carrying, up to 120 feet to an unoccupied
              At will: alter self (can become Medium when changing his ap-  space he can see.
               pearance), detect magic, geas, ice storm, invisibility (self only},
               locate object, suggestion, wall of ice             LEGENDARY ACTIONS
              l/day each: divine word, symbol {pain only)         Geryon can take 3 legendary actions, choosing from the op-
              Legendary Resistance (3/Day).  If Geryon fails a saving throw, he   tions below. Only one legendary action option can be used at
                                                                  a time and only at the end of another creature's turn. Geryon
              can choose to succeed instead.
                                                                  regains spent legendary actions at the start of his turn.
              Magic Resistance. Geryon has advantage on saving throws
                                                                  Infernal Glare. Geryon targets one creature he can see within
              against spells and other magical effects.
                                                                    60 feet of him. If the target can see Geryon, the target must
              Magic Weapons. Geryon's weapon attacks are magical.   succeed on a DC 23 Wisdom saving throw or become fright-
                                                                   ened ofGeryon until the end of its next turn.
              Regeneration. Geryon regains 20 hit points at the start of his   Swift Sting (Costs 2 Actions). Geryon attacks with his stinger.   ~
              turn. If he takes radiant damage, this trait doesn't function at
                                                                  Teleport. Geryon uses his Teleport action.        ~


                                                                                               CHAPTER 6  I BESTIARY
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