Page 174 - Mordenkainen's Tome of Foes Deluxe
P. 174
Regional Effects. The region containing Geryon's lair
is warped by his magic, creating one or more of the fol-
lowing effects:
• Intelligent creatures within 1 mile of the lair fre-
quently see shimmering portals leading to places they
consider safe. Passing through a portal always depos-
its a traveler somewhere in Stygia.
• Freezing strong winds howl around the area within 1 VARIANT: SOUND THE H ORN
mile of the lair. Geryon can have an action that allows him to summon
• Howls and screams fill the air within 1 mile of the lair. enslaved minotaurs.
Any creature that finishes a short or long rest in this Sound the Horn (1 /Day). Geryon blows his horn, which
area must succeed on a DC 21 Wisdom saving throw causes 5d4 minotaurs to appear in unoccupied spaces
or derive no benefit from the rest. of his choice within 600 feet of him. The minotaurs roll
initiative when they appear. They remain until they die or
If Geryon dies, these effects fade over the course of Geryon uses an action to dismiss any or all of them.
ldlO days. t 1-.:,
GERYON the start of his next turn. Geryon dies only if he starts his turn
with 0 hit points and doesn't regenerate.
Huge fiend (devil), lawful evil
ACTIONS
Armor Class 19 (natural armor)
Hit Points 300 (24d12 + 144) Multiattack. Geryon makes two attacks: one with his claws and
Speed 30 ft., fly 50 ft. one with his stinger.
STR DEX CON INT WIS CHA Claws. Melee Weapon Attack: +16 to hit, reach 15 ft., one tar-
29 (+9) 17 (+3) 22 (+6) 19 (+4) 16 (+3) 23 (+6) get. Hit: 23 (4d6 + 9) slashing damage. If the target is Large or
smaller, it is grappled (DC 24) and restrained until the grapple
Saving Throws Dex +10, Con +13, Wis +10, Cha +13 ends. Geryon can grapple one creature at a time. If the target is
Skills Deception +13, Intimidation +13, Perception +10 already grappled by Geryon, the target takes an extra 27 (6d8)
Damage Resistances bludgeoning, piercing, and slashing from slashing damage.
nonmagical attacks that aren't silvered
Damage Immunities cold, fire, poison Stinger. Melee Weapon Attack: +16 to hit, reach 20 ft., one crea-
Condition Immunities charmed, exhaustion, frightened, ture. Hit: 14 (2d4 + 9) piercing damage, and the target must
poisoned succeed on a DC 21 Constitution saving throw or take 13 (2dl 2)
Senses truesight 120 ft .. passive Perception 20 poison damage and become poisoned until it finishes a short
Languages all, telepathy 120 ft. or long rest. The target's hit point maximum is reduced by an
Challenge 22 (41 ,000 XP) amount equal to half the poison damage it takes. If its hit point
maximum drops to 0, it dies. This reduction lasts until the poi-
Innate Spellcasting. Geryon's innate spellcasting ability is soned condition is removed.
Charisma (spell save DC 21). He can innately cast the following
Teleport. Geryon magically teleports, along with any equipment
spells, requiring no material components:
he is wearing and carrying, up to 120 feet to an unoccupied
At will: alter self (can become Medium when changing his ap- space he can see.
pearance), detect magic, geas, ice storm, invisibility (self only},
locate object, suggestion, wall of ice LEGENDARY ACTIONS
l/day each: divine word, symbol {pain only) Geryon can take 3 legendary actions, choosing from the op-
Legendary Resistance (3/Day). If Geryon fails a saving throw, he tions below. Only one legendary action option can be used at
a time and only at the end of another creature's turn. Geryon
can choose to succeed instead.
regains spent legendary actions at the start of his turn.
Magic Resistance. Geryon has advantage on saving throws
Infernal Glare. Geryon targets one creature he can see within
against spells and other magical effects.
60 feet of him. If the target can see Geryon, the target must
Magic Weapons. Geryon's weapon attacks are magical. succeed on a DC 23 Wisdom saving throw or become fright-
ened ofGeryon until the end of its next turn.
Regeneration. Geryon regains 20 hit points at the start of his Swift Sting (Costs 2 Actions). Geryon attacks with his stinger. ~
turn. If he takes radiant damage, this trait doesn't function at
Teleport. Geryon uses his Teleport action. ~
CHAPTER 6 I BESTIARY

