Page 26 - ghosts-of-saltmarsh
P. 26

instead assembled  a group of outlaws  • No other members  of the Lords' Alliance know of
                          and local ruffians to secure his own   Iarno's betrayal.
                          position in town.
                           larno knew of the Black Spider      DEVELOPMENTS
                          through his contacts in the Lords'   Various papers and notes are stacked neatly on the desk,
                          Alliance and brokered a meeting. The  mostly consisting  of larno's written orders to apothecaries
                          drow promised  to share the secrets  and alchemists  in nearby settlements  for more materials
                          and wealth of the Forge of Spells    for his workshop. The characters  also find a letter signed
                          with the wizard in exchange for his  with the Black Spider's symbol.
                          help and loyalty.
                           larno puts on airs of gentility and   Lord Albrek,
                          courteous  manners,  addressing  his   My spies in Neverwinter  tell me that strangers  are due to
                          ruffians as "my good gentlemen,"
                          and referring to sordid acts such      arrive in Phandalin.  They could be working for the dwarves.
                          as kidnapping  or arson as "that       Capture them if you can, kill them if you must, but don't allow
                          unpleasant  little business"  or "those  them to upset our plans. See that any dwarven
                          unfortunate  events." He refers to the  maps in their possession  are delivered to me with haste.
                          characters  as "guests" and expresses  I'm counting  on you, larno. Don't disappoint  me.
                          regret that he cannot provide suitable
                          entertainment  for their visit. Beneath
                          his genteel demeanor, however, larno
                          is just as thuggish and arrogant as any
                          Redbrand  outlaws.                   If larno is taken into custody, Sildar Hallwinter  arranges
                           If threatened,  larno uses his staff  to have the wizard incarcerated  in the townmaster's  hall
   I                      of defense to cast mage armor on     Whether larno stands trial for his crimes is beyond
                                                               until he can be safely transported
                                                                                          back to Neverwinter.
                          himself. He then casts offensive spells
                          at enemies he can see. Iarno's stat
                          block contains a list of the spells he  the scope of this adventure. The Black Spider is too
                                                                         to meddle in the wizard's fate.
                                                               preoccupied
                          has prepared.  For descriptions  of
                          those spells and their effects, see the  TREASURE
                          rule book. larno uses the shield power of  At the foot of Iarno's bed is a sturdy, unlocked wooden
                          his staff for added protection.      chest holding the best pickings of the Redbrands'  loot
                           If he is reduced to 8 or fewer hit  over the last two months. It contains  180 sp, 130 gp,
                          points and has no avenues of escape,  and a silk pouch containing  five carnelians  (10 gp each),
                          larno surrenders.  He values his life  two peridots (15 gp each), and one pearl (100 gp). It
                          more than anything, and he remains   also contains two magic items that larno brought with
                          a model prisoner in the hopes that   him from Neverwinter:  a scroll of charm person and a
                          the Black Spider will somehow learn  scroll of fireball.
                          of his predicament  and "arrange for   larno also wields a staff of defense (see appendix A).
                          his freedom."
                           If he is questioned  while in captivity,  AWARDING EXPERIENCE POINTS    if the party
                                                               Divide 200 XP equally among the characters
   \                      all of which is true:                slays larno Albrek. Double the XP award if they capture
                          larno relates the following information,
                                                               larno and deliver him to Sildar Hallwinter
                                                                                                 in Phandalin .
                          • The Black Spider is a drow (dark elf).
                           The Black Spider sent three bugbears
                           to help larno keep the population   WHAT'S NEXT?
                           of Phandalin  under control, but the  The next stage of the adventure  continues with part 3,
                           Redbrands  have managed without     "The Spider's Web," in which the characters  undertake
                           them. The bugbears  know the way to  a number of short adventures  that advance the story. At
                           Wave Echo Cave, but larno does not.  some point during part 2, the characters  are likely to
                          • The Black Spider is searching      advance to 3rd level, so make sure the players are keeping
                           Wave Echo Cave for the Forge of     track of their XP.
                           Spells. Dwarves and gnomes of the
                           Phandelver's  Pact used the magical
                           forge to fashion powerful magic items.












      26
               PART 2: PHANDALIN
   21   22   23   24   25   26   27   28   29   30   31