Page 44 - ghosts-of-saltmarsh
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BOOMINC  WAVES                                      This area consists  of numerous  intersecting  passages.
               All good dungeons  have characteristics  that make them  unique,  The ceilings  here are only six feet high, and several  of the  I
               and Wave Echo Cave is no exception.  The rhythmic  thunder  of  passages  end in partially  excavated  rock faces.
               pounding  waves echoes  throughout  the mine, loud enough
               to make the stone  underfoot  shiver. Waves come about two
               minutes  apart, growing  louder toward the northeast.  The dead-end passages  are places where the miners gave
                Wave Echo Cave is nowhere  near the ocean,  but a water-filled  up and decided to move on to other spots. Patiently lurking
               cavern deep in the mine is connected  to an underground  hot  in one is an ochre jelly. When the party enters this section
               spring. That spring boils over continuously  to produce  a surge  of the mine, the jelly begins to stalk the group, instinctively
               that slams  into a narrow funnel,  making a sound  like breaking  waiting for an opportunity  to attack a lone target.
               surf. Describe  this sound  to players on occasion.  It will pique
               their curiosity  and lure them toward  its source,  drawing  them  3. OLD  ENTRANCE
               deeper  into the mine as a consequence.
                                                                  The tunnel that runs south was the original entrance  to
                                                                  Wave Echo Cave, but it was buried by the destruction  that
              1. CAVE ENTRANCE                                    wracked the mines centuries  ago. A pitched battle was
                                                                  fought here when the ores stormed the mines. The dead
              Whether the characters  follow Gundren's  map or receive  still lie where they fell.
              directions  to Wave Echo Cave from another source, their
              initial approach leads them to a narrow tunnel whose
              entrance  is hidden within the Sword Mountain foothills.  Many tunnels  intersect  at this natural,  thirty-foot-high  cavern.
                                                                   The walls are carved  with simple  reliefs showing  dwarf and
               The entrance  tunnel  leads into a large-cavern  supported  by a  gnome  miners  hard at work. Below them,  nearly two dozen
               natural  pillar of rock and containing  three  stalagmites.  In the  skeletons  in rusted  scraps  of armor  are scattered  across  the
               western  part of the cave, behind  the column  ofrock,  are three  cavern  floor. Some are dwarf skeletons,  while others  are orc
               bedrolls  and a heap of ordinary  supplies-sacks  of flour,  remains.  Half a dozen  large brass  lanterns  stand  in niches  or
               bags of salt, casks of salted  meat,  lanterns,  flasks of lamp oil,  on ledges  around  the cavern,  but none are lit.
               pickaxes,  shovels,  and other gear. Amid the supplies,  you see
               the body of a dwarf miner, dead for at least a week.  Clinging to the ceiling like bats are ten stirges.  The
                The northeastern  section  of the cavern  has collapsed,  monsters  find scant living prey in the mines, and they
                                                                  are ravenous. If the characters  are looking down at
               forming  a ten-foot-wide,  twenty-foot-deep  pit. A sturdy  hemp
                                                                  the skeletons on the floor, the stirges are likely get the
               rope is tied off around  a nearby  stalagmite  and dangles  down
                                                                  drop on them. Any character  who isn't watching the
               the side of the pit, at the bottom  of which is a rough-hewn  ceiling is surprised  unless his or her passive Wisdom
               tunnel  heading  northwest  and east.              (Perception)  score is higher than the stirges' Dexterity
                                                                  (Stealth) check total (roll once for all of them). Characters
                                                                  who aren't surprised  hear a flapping noise as the stirges
              This was the campsite of the Rockseekers.  The dead
              dwarf is Tharden,  Gundren's  brother, who was killed  descend to attack.
              by the Black Spider. Gundren's  other brother, Nundro,  The lanterns and the carvings of miners at work were
              was here as well and is currently the Black Spider's  meant as a welcome to newcomers.
              prisoner in area 20.                                4. OLD   GUARDROOM
               The dwarves' supplies are potentially useful, but not
              particularly  valuable.                             This guardroom  once protected the nearby entrance  to
               Open Pit. Climbing up or down the wall of the pit  the mine, but it was overrun early in the fighting when the
              without a rope requires a successful  DC 15 Strength  ores attacked.
              (Athletics) check. A character  who fails the check by 5
              or more falls and takes Id6 bludgeoning  damage per 10  Splintered  stone  benches  and heaps  of rubble  from a
              feet fallen, landing prone at the bottom. The tunnel at the  partially  collapsed  ceiling fill this room. Amid ruined  stone
              bottom of the pit leads northwest  toward area 2 and east
              toward area 3.                                       bunks  and toppled  weapon  racks are the bones  of several
                                                                   dwarves  and orcs.
              TREASURE
              Tharden wears a pair of boots of striding and springing. In  In the round after any living creature  enters this chamber,
              his haste to explore the rest of Wave Echo Cave, Nezznar  the bones begin to stir and knit together, forming nine
              overlooked them.
                                                                  skeletons.  They fight until destroyed.
              2. MINE   TUNNELS
                                                                  5. ASSAYERS'    OFFICE
              This maze of passages  is an old section of Wave Echo  The mine's assayers worked here, weighing and assessing
              Cave's original mine site.
                                                                  ore samples and paying the minors for their labor.





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                 PART 4: WAVE ECHO CAVE
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