Page 53 - ghosts-of-saltmarsh
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POTION OF HEALING SPIDER STAFF
When you drink this potion, you regain 2d4 + 2 hit points. The top of this black, adamantine staff is shaped like a
spider. The staff weighs 6 pounds. You must be attuned to
POTION OF INVISIBILITY the staff to gain its benefits and cast its spells.
When you drink this potion, you-along with the clothing, The staff can be wielded as a quarterstaff. It deals
armor, weapons, and other equipment on your person- Id6 extra poison damage on a hit when used to make a
become invisible for 1 hour. The invisibility ends if you weapon attack.
attack or cast a spell. The staff has 10 charges, which are used to fuel the
spells within it. With the staff in hand, you can use your
POTION OF VITALITY
action to cast one of the following spells from the staff if
Drinking this potion removes any exhaustion you are the spell is on your class's spell list: spider climb (1 charge)
suffering, cures any disease or poison affecting you, and or web (2 charges, spell save DC 15). No components
maximizes the effect of any Hit Die you spend to regain hit are required.
points within the next 24 hours. The staff regains Id6 + 4 expended charges each day at
dusk. If you expend the staff's last charge, roll a d20. On a
RING OF PROTECTION
1, the staff crumbles to dust and is destroyed.
While you are wearing this ring and are attuned to it, you
have a +1 bonus to your Armor Class and saving throws. STAFF OF DEFENSE
This slender, hollow staff is made of glass yet is as strong
SPELL SCROLL
A spell scroll bears the words of a single spell, written in as oak. It weighs 3 pounds. You must be attuned to the
staff to gain its benefits and cast its spells.
a mystical cipher. If the spell is on your class's spell list, While holding the staff, you have a +1 bonus to
you can use an action to read the scroll and cast its spell your Armor Class.
without having to provide any of the spell's components. The staff has 10 charges, which are used to fuel the
Otherwise, the scroll is unintelligible.
If the spell is on your class's spell list but of a higher spells within it. With the staff in hand, you can use your
level than you can normally cast, you must make an ability action to cast one of the following spells from the staff if
the spell is on your class's spell list: tnege armor (1 charge)
check using your spellcasting ability to determine whether or shield (2 charges). No components are required.
you cast it successfully. The DC equals 10 + the spell's The staff regains Id6 + 4 expended charges each day at
level. On a failed check, the spell disappears from the dawn. If you expend the staff's last charge, roll a d20. On a
scroll with no other effect. 1, the staff shatters and is destroyed.
Once the spell is cast, the words on the scroll fade, and
the scroll itself crumbles to dust. WAND OF MAGIC MISSILES
This wand has 7 charges. With the wand in hand, you can
use your action to fire the magic missile spell from the
wand-no components required-and expend 1 to 3 of the
wand's charges. For each charge you expend beyond 1, the
spell's level increases by 1. You can use this wand even if
you are incapable of casting spells.
The wand regains Id6 + 1 expended charges each day at
dawn. If you expend the wand's last charge, roll a d20. On
a 1, the wand crumbles into ash and is destroyed.
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APPENDIX A: MAGIC ITEMS

