Page 221 - Volo's Guide to Monsters
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range 20/60 ft., one target. Hit: 4 (ld4 + 2}  piercing damage.
                                                             be frightened until the end of warlord's next turn.
                                                                                                                Dagger.  Melee or Ranged Weapon Attack: +S to hit,  reach S ft. or
                                                             the target must succeed on a DC 16 Wisdom saving throw or
                                                             it can see within 30 feet of it.  If the target can see and hear it,
                                                                                                                ACTION$
                                                              Frighten Foe (Costs 2 Actions). The warlord targets one enemy
                                                             tage on the attack roll.
                                                                                                                provided that the warlock isn't incapacitated.
                                                             can make one weapon attack as a reaction and gains advan-
                                                                                                                DC 15 Wisdom saving throw or take 10 (3d6)  psychic damage,
                                                             feet of it. If the target can see and hear the warlord, the target
                                                                                                                each creature of its choice within S feet ofit must succeed on a
                                                               Command Ally. The warlord targets one ally it can see within 30
                                                                                                                Whispering Aura. At the start of  each of the w~rlock's turns,
                                                               Weapon Attack. The warlord makes a weapon attack.
                                                                                                               beast, telekinesis, vampiric touch
                                                               warlord regains spent legendary actions at the start of its turn.
                                                                                                               detect thoughts, dimension door, dissonant whispers, dominate
                                                               at a time and only at the end of another creature's turn. The
                                                                                                               Hadar, crown of  madness, clairvoyance, contact other plane,
                                                                                                                l st-5th level  (3  5th-level slots}: armor of  Agathys, arms of
                                                               options below. Only one legendary action option can be used
                                                               The warlord can take 3 legendary actions, choosing from the
                                                                                                               hand, minor illusion, prestidigitation, shocking grasp
                                                                                                                Cantrips (at will): chill touch, eldritch blast, guidance, mage
                                                              LEGENDARY ACTIONS
                                                                                                                short or long rest. It knows the following warlock spells:
                                                               one target. Hit: 6 (ld6 + 3)  piercing damage.
                                                                                                                attacks}.  It regains its expended spell slots when it finishes a
                                                               Shortbow. Ranged Weapon Attack: +7 to hit, range 80/320 ft.,
                                                                                                                casting ability is Charisma (spell save DC 15, +7 to hit with spell
                                                                                                                Spellcasting. The warlock is a 14th-level spellcaster. Its spell-
                                                               target. Hit: 12 (2d6 + S}  slashing damage.
                                                               Creatsword. Melee Weapon Attack: +9 to hit, reach S ft., one
                                                                                                                1  /day each: arcane gate, true seeing
                                                                                                               speak with dead
                                                              Multiattack. The warlord makes two weapon attacks.
                                                                                                                At will: detect magic,jump, levitate, mage armor (self only),
                                                               ACTIONS
                                                                                                                DC 15), requiring no material components:
                                                                                                                Charisma. It can innately cast the following spells (spell save
                                                               hit point maximum.
                                                                                                                Innate Spellcasting. The warlock's innate spellcasting ability is
                                                               turn if it has at least 1 hit point but fewer hit points than half its
                                                               Sur11ivor. The warlord regains 10 hit points at the start of its
                                                                                                                Challenge 6 (2,300 XP)
                                                               fails.  It must use the new roll.
                                                                                                                Languages any two languages, telepathy 30 ft.
                                                               Indomitable (3/Day). The warlord can reroll a saving throw it
                                                                                                                Senses darkvision 60 ft.,  passive Perception 11
                                                                                                                Damage Resistances psychic
                                                                                                                Skills Arcana +4, History +4
                                                               Challenge 12 (8,400 XP}
                                                               Languages any two languages
                                                                                                                Saving Throws Wis +-4,  Cha +7
                                                               Senses passive Perception 15
                                                             Persuasion +8
                                                                                                        14 (+2)
                                                                                                15  (+2)
                                                                                  12 (+l)
                                                                          18 (+4)
                                                                                                               9{-1)
                                                                                         12 (+l)
                                                               Skills Athletics +9,  Intimidation +8, Perception +5,
                                                                                                CON
                                                                          CHA
                                                                                        INT
                                                                                 WIS
                                                                                                              STR
                                                                                                       DEX
                                                               Saving Throws Str +9,  Dex +7, Con +8
                                                                                                                Speed 30ft.
                                               18 (+4)
                                       12 (+l)
                         18 (+4)
                                                              20  (+5)
                                12 (+1)
                                                      16 (+3)
                                                                                                                Hit Points 91  (14d8 + 28)
                        CHA
                               WIS
                                      INT
                                                     DEX
                                              CON
                                                             STR
                                                                                                                Armor Class 12-{15 with mage armory
                                                               Speed 30 ft.
                                                                                                                Medium humci,roid {any race), any alignment
                                                               Hit Points 229 (27d8 + 108)
                                                                                                                 WARLOCK OF THE GREAT OLD ONE
                                                               Armor Class 18 (plate)
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                                                               Medium humanoid (any race), any alignment
                                                                                                                his or her banner.
                                                                                                                arch or general and attract followers willing to die for
                                                               WARLORD
                                                                                                                victories, a warlord could easily take on the role of mon-
                                                                                                                names are spoken with awt. After a string of decisive
                                                                                                                 Warlords are legendary battlefield commanders whose
                                                                                                                 WARLORD
                                                                                                                beings from beyond the stars.
                                                                                                                ing out the insanity and wickedness inspired by bizarre
                                                                                                                other warlocks of the Great Old One are experts at root-
                                                                                                                ties, as well as aberrations that share their goals, yet
                                                                                                                warlocks associate with cultists devoted to these enti-
                                                                                                                strange and distant realms of existence. Some of these
                                                                                                                through magical pacts forged with eldritch entities from
                                                                                                                 Warlocks of the Great Old One gain their powers
                                                                                                                 WARLOCK OF THE GREAT OLD ONE
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