Page 221 - Volo's Guide to Monsters
P. 221
range 20/60 ft., one target. Hit: 4 (ld4 + 2} piercing damage.
be frightened until the end of warlord's next turn.
Dagger. Melee or Ranged Weapon Attack: +S to hit, reach S ft. or
the target must succeed on a DC 16 Wisdom saving throw or
it can see within 30 feet of it. If the target can see and hear it,
ACTION$
Frighten Foe (Costs 2 Actions). The warlord targets one enemy
tage on the attack roll.
provided that the warlock isn't incapacitated.
can make one weapon attack as a reaction and gains advan-
DC 15 Wisdom saving throw or take 10 (3d6) psychic damage,
feet of it. If the target can see and hear the warlord, the target
each creature of its choice within S feet ofit must succeed on a
Command Ally. The warlord targets one ally it can see within 30
Whispering Aura. At the start of each of the w~rlock's turns,
Weapon Attack. The warlord makes a weapon attack.
beast, telekinesis, vampiric touch
warlord regains spent legendary actions at the start of its turn.
detect thoughts, dimension door, dissonant whispers, dominate
at a time and only at the end of another creature's turn. The
Hadar, crown of madness, clairvoyance, contact other plane,
l st-5th level (3 5th-level slots}: armor of Agathys, arms of
options below. Only one legendary action option can be used
The warlord can take 3 legendary actions, choosing from the
hand, minor illusion, prestidigitation, shocking grasp
Cantrips (at will): chill touch, eldritch blast, guidance, mage
LEGENDARY ACTIONS
short or long rest. It knows the following warlock spells:
one target. Hit: 6 (ld6 + 3) piercing damage.
attacks}. It regains its expended spell slots when it finishes a
Shortbow. Ranged Weapon Attack: +7 to hit, range 80/320 ft.,
casting ability is Charisma (spell save DC 15, +7 to hit with spell
Spellcasting. The warlock is a 14th-level spellcaster. Its spell-
target. Hit: 12 (2d6 + S} slashing damage.
Creatsword. Melee Weapon Attack: +9 to hit, reach S ft., one
1 /day each: arcane gate, true seeing
speak with dead
Multiattack. The warlord makes two weapon attacks.
At will: detect magic,jump, levitate, mage armor (self only),
ACTIONS
DC 15), requiring no material components:
Charisma. It can innately cast the following spells (spell save
hit point maximum.
Innate Spellcasting. The warlock's innate spellcasting ability is
turn if it has at least 1 hit point but fewer hit points than half its
Sur11ivor. The warlord regains 10 hit points at the start of its
Challenge 6 (2,300 XP)
fails. It must use the new roll.
Languages any two languages, telepathy 30 ft.
Indomitable (3/Day). The warlord can reroll a saving throw it
Senses darkvision 60 ft., passive Perception 11
Damage Resistances psychic
Skills Arcana +4, History +4
Challenge 12 (8,400 XP}
Languages any two languages
Saving Throws Wis +-4, Cha +7
Senses passive Perception 15
Persuasion +8
14 (+2)
15 (+2)
12 (+l)
18 (+4)
9{-1)
12 (+l)
Skills Athletics +9, Intimidation +8, Perception +5,
CON
CHA
INT
WIS
STR
DEX
Saving Throws Str +9, Dex +7, Con +8
Speed 30ft.
18 (+4)
12 (+l)
18 (+4)
20 (+5)
12 (+1)
16 (+3)
Hit Points 91 (14d8 + 28)
CHA
WIS
INT
DEX
CON
STR
Armor Class 12-{15 with mage armory
Speed 30 ft.
Medium humci,roid {any race), any alignment
Hit Points 229 (27d8 + 108)
WARLOCK OF THE GREAT OLD ONE
Armor Class 18 (plate)
#>
g;~ · 4s. ·i •fr .. S :
&=SYS ·
-~ £5§ -
:55 a
- - 4
Medium humanoid (any race), any alignment
his or her banner.
arch or general and attract followers willing to die for
WARLORD
victories, a warlord could easily take on the role of mon-
names are spoken with awt. After a string of decisive
Warlords are legendary battlefield commanders whose
WARLORD
beings from beyond the stars.
ing out the insanity and wickedness inspired by bizarre
other warlocks of the Great Old One are experts at root-
ties, as well as aberrations that share their goals, yet
warlocks associate with cultists devoted to these enti-
strange and distant realms of existence. Some of these
through magical pacts forged with eldritch entities from
Warlocks of the Great Old One gain their powers
WARLOCK OF THE GREAT OLD ONE

