Page 77 - Volo's Guide to Monsters
P. 77

tendencies.
                                                          thralls is roughly equal.
                                                                                                            available to the illithids, they have some preferences and
                                                          Their brains all have a similar taste, and their utility as
                                                                                                            maintain the colony. Among the variety of humanoids
                                                          and other similar humanoids as largely interchangeable.
                                                                                                            direct oversight and lack the ability to use tools to help
                                                          cussed above, they tend to see ores, bugbears, humans,
                                                                                                            proper anatomy. Animals, in contrast, require a lot of
                                                          fall into their grasp. Aside from the exceptions dis-
                                                          and mind flayers sometimes work with whatever victims
                                                                                                            since they have a good balance of physical attributes and
                                                         Almost any humanoid creature can end up as a thrall,
                                                                                                          Mind flayers vastly prefer to use humanoids as thralls,
                                                          firm control.
                                                                                                            restored to normal when the final round of spells is cast.
                                                                                                            it once per day for three consecutive days. The victim is
                                                          rarely transformed into thralls or otherwise kept under
                                                          humanoid thralls to control. Small humanoids are only
                                                                                                            have regeneration, heal, and greater restoration cast on
                                                          palate. They are also relatively easy for larger, stronger
                                                                                                            combination of spells and ministration. The thrall must
                                                                                                          A thrall can be restored to its former self through a
                                                          flayer incursion make their brains tasty to the illithid
                                                                                                            would never suspect its true nature.
                                                          groups, and their fear and despair in the face of a mind
                                                                                                            flayer. This sort of thrall makes a perfect spy, since most
                                                          good food source because they tend to gather in large
                                                          anything except food. Small humanoids do make a
                                                                                                            communicate with its new masters as if it were a mind
                                                                                                            as well as telepathic power that allows the victim to
                                                          lins, kobolds, gnomes, and other small humanoids for
                                                          Only the most desperate colonies bother using gob-
                                                                                                            ing it with a fanatical loyalty to the colony's elder brain
                                                          HUMANOIDS
                                                                                                            know how to leave a victim's persona intact while infus-
                                                                                                            psionic powers into their thralls. Also, some colonies
                                                          them under control.
                                                                                                            psionic abilities during the process or how to implant
                                                          food, rather than relying on the quaggoth thonot to keep
                                                                                                            Some colonies have learned how to salvage a victim's
                                                          motivate most colonies to convert them into thralls or
                                                                                                            of proficiencies, a new alignment, and a new personality.
                                                          ifications. The quaggoths' chaotic tendencies eventually
                                                                                                          To complete the process, the thrall receives a new set
                                                          ing them ideal shock troops without any additional mod-
                                                                                                            over, its Intelligence score increases by ld6.
                                                          colony. Quaggoths are naturally strong and quick, mak-
                                                                                                            ture's Intelligence is halved; when the second stage is
                                                          thonot (a psionic shaman) into pledging allegiance to a
                                                                                                            Intelligence. After the first stage of the process, the crea-
                                                          cellent thralls.'When possible, they manipulate a tribe's
                                                                                                            granted by race), and all of its ability scores except for
                                                          rarely manifested, talent for psionics makes them ex-
                                                                                                            Hit Dice, hit points, racial traits (but not proficiencies
                                                          Mind flayers find that the quaggoths' innate, though
                                                                                                            everything about the victim. The creature retains its
                                                          QUAGGOTHS
                                                                                                          The process that creates a thrall changes almost
                                                                                                            perform its intended function.
                                                          penned up or docile.
                                                                                                            and the victim gains the skills and talents it needs to
                                                          ter capturing them, rather than attempting to keep them
                                                                                                            illithids rebuild the victim's memories and personality,
                                                          psionic alteration. Thus, they tend to eat kuo-toa soon af-
                                                                                                            This step takes 24 hours. Over the next 48 hours, the
                                                          great treat, but they prefer to eat them raw, unsullied by
                                                                                                            former personality and leaving it a partially empty shell.
                                                          ficult to control. Mind flayers consider kuo-toa brains a
                                                                                                            washes through its synapses like acid, clearing away its
                                                          for good thralls because their insanity makes them dif-
                                                                                                            ity, the mind flayer bombards the victim with energy that
                                                          drove the kuo-toa mad. Nowadays, kuo-toa don't make
                                                                                                            means. Using a low-power version of its Mind Blast abil-
                                                          peated exposure to the mind flayers' psionic intrusions
                                                                                                          A thrall-to-be is first rendered docile through psionic
                                                          they proved quite easy to control. In time, though, re-
                                                                                                            power to the effort while otherwise remaining inactive.
                                                          Illithids once used kuo-toa as slaves extensively, since
                                                                                                            involved in the process is required to donate its psionic
                                                          Kuo-TOA
                                                                                                            flayer to perform the process, any illithid not directly
                                                                                                            ing it no small matter. Although it takes only one mind
                                                          gives their brains an exotic flavor that mind flayers love.
                                                                                                            requires the entire colony's energy and attention, mak-
                                                          to pillage and slay. Also, the grimlocks' inability to see
                                                                                                          The process of transforming a creature into a thrall
                                                          they are provided with food, shelter, and the opportunity
                                                                                                            and attempt to turn the remaining followers into thralls.
                                                          lack the initiative and the cunning to rebel as long as
                                                                                                            tion sufficiently, the illithids might move in en masse
                                                          subservience to the illithids. Strong but dimwitted, they
                                                          because their culture still centers on worship of and
                                                                             -ELMINSTER
                                                          servants. Grimlocks are easily cowed by mind flayers,
                                                                                         -:-:-----~-------
                                                          sightless humanoids are among the illithids' preferred
                                                                             l<"'IOW  THIS,
                                                                                                ITE.  R,  ASI(  ME  NOT  HO. Y.l 1
                                                          rupted by mind flayers in ancient times, and today these
                                                                                                                MEMORIES  AT  EVERV  8
                                                                                      A"'IE  WITH A  FLOOD OF'
                                                                                             E
                                                                                                  IVE  HUMA"'IS  INS
                                                          The first grimlocks were descended from humans cor-
                                                                                                                P01so111ous,  ANO  DR
                                                                                       .
                                                                                     LITHIO  BRAINS  ARE
                                                                                                 OL  OF  FOOLS  IL
                                                          GRIMLOCKS
                                                                                                                VOLO,  VE  ARE  THE  F'O
                                                          them and have been enemies of the illithids ever since.
                                                          threw off the long-ago attempt by the mind flayers to rule
                                                                                                      ••~
                                                                                   -Volo
                                                          dimwitted and easily controlled. The clever duergar
                                                                                                      .lli,1  .;;.el''a brain t•stea hk.e.
                                                                                                      1  9
                                                          illithids that any creatures that serve them must be kept
                                                                                                     ,.. Jer what a min.~
                                                          a delicacy. Duergar serve as a constant reminder to the
                                                          dwarves revolted against them, but consider their brains
                                                          Mind flayers have hated duergar ever since the gray
                                                          DUERGAR
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