Page 91 - Volo's Guide to Monsters
P. 91
the main living area that is lined with skulls and bones.
tallow on it, stands in a cramped chamber apart from
book.
Yurtrus, made of stone with a hand painted in ash and
* Roll on the Trinkets table in chapter 5 of the Player's Hand-
is festooned with piles of bones and skulls. An altar to
5
10
the keepers of the dead, and the entrance to their realm
Random trinket*
Cave bear paw
the deep area of the cavern system begins. They are
Skulls and bones
4
9
Dire wolf hide
Followers of Yurtrus reside on the threshold of where
3
Flayed elf skin
l d6 human heads
8
CAVES FOR FOLLOWERS OF YURTRUS
ld8 eyeballs
7
2
ld4 dwarf beards
ld20 severed fingers
ldl2 elf ears
6
covered in charcoal and a body smeared with red ochre.
Trophy
Trophy
dlO
dlO
She is represented by a crude stone statue with claws
0RC TROPHIES
a nearby cavern that holds the tribe's shrine to Luthic.
Many of Luthic's priestesses have their quarters in
Luthic's worshipers keep as pets.
that might be found in an ore's loot sack.
chamber and watched over by a group of cave bears that
The Ore Trophies table provides a selection of items
not being worked, slaves are housed in a small adjoining
use, or otherwise disposed of.
grow old enough to contribute to the tribe. When they're
case, once the bragging is over, the loot is eaten, put to
be), or something that was acquired at great risk. In any
the whelping pens where young ores are kept until they
worth or usefulness, something that's edible (or used to
Most of Luthic's faithful reside in this area, close to
dig out new living space and do other menial tasks.
A loot sack might contain something of demonstrable
brandish and boast about when they return to the den.
brought back from raids, using them as slave labor to
raid in a sack. These are the trophies of victory that ores
pervise food stores. These ores take control of prisoners
the main chamber, where they protect the young and su-
Each ore warrior carries its personal loot from the
Ores who worship Luthic are sequestered in a cavern off
transport large or especially treasured items.
what. If the tribe's war wagon is available, it is used to
CAVES FOR FOLLOWERS OF LUTHIC
tablished, there are usually no squabbles over who gets
Watches, surrounded by bloody offerings.
pecking order in the group is almost always firmly es-
to Gruumsh consisting of a crude stone effigy of He Who
claim the best loot after a successful raid, and since the
Next to the chief's enclosed sleeping area is a shrine
The strongest or most dominant ores will always
the war hearth, burns in its center.
very loose indeed.
ered to be the property of the chief. A fire, not as large as
they can carry- and an ore's definition of "value" can be
trophies of triumph are piled in this room and consid-
overwhelm, they claim as booty anything of value that
ings or punishments from Gruumsh. The best loot and
Ores are consummate raiders. When they attack and
war chief resides, holds council, and hands out bless-
TREASURE
Adjacent to the main chamber is the room where the
WAR CHIEF'S QUARTERS
for barter.
the rookery or are kept as slaves to be worked or used
gage in contests of strength.
are used as food for the brood of giant bats that roost in
fenced-off area where ores settle their differences or en-
opening out into their subterranean domain. Captives
warriors are quartered, is the fighting pit, a sunken and
damp stone and crystallized minerals before eventually
Off to one side of the chamber, away from where the
far away from their lair. A tunnel leads through layers of
guarding the stronghold's vulnerable spot.
same way they exited-through a crack in the cliff face
roughshod fortifications, protecting their elders by
Bat riders of the Red Fang return from their raids the
often live outside the entrance in crude bivouacs and
up their prey with razor sharp claws.
tribe. Even if space is available in the stronghold, they
pitched clicks and shrieks, then swoop down and snatch
to prove their strength and bravery to the elders of the
the Red Fang's bats, which locate their prey with high-
Bahgtru are mostly young, brash ore warriors, eager
cover of darkness or escape invisibly are easy marks for
represents a shrine to Bahgtru. The worshipers of
to any location. Those who think they can hide under
The area also includes a pile of broken femurs that
bats as mounts, that allow them to gain silent access
blood-covered sword mounted on the wall.
The members of the Red Fang use giant, carnivorous
along the perimeter. The focal point of the shrine is a
back prisoners.
has the war hearth at its center and a shrine to Ilneval
these secret tunnels to raid the outside world and bring
cupy the main area of the complex, a large cavern that
themselves the Red Fang of Shargaas, take advantage of
The warriors that worship Gruumsh and Ilneval oc-
The members of the tribe's Shargaas cult, which call
MAIN CHAMBER
of the lair and eventually provide egress to the surface.
ber of small passages that lead away from the depths
one well-guarded passageway.
The stronghold depicted in the map features a num-
ters, and it is accessible from the surface through only
gaas is a bloodstained rock.
vide every group of worshipers with appropriate quar-
feared by the rest of the tribe. The tribe's altar to Shar-
subterranean chambers, conveniently configured to pro-
area of the stronghold, immersed in darkness and
a tribe for several years or even decades. It has several
Followers of Shargaas dwell within the most remote
example of such a place, which could suit the needs of
CAVES FOR FOLLOWERS OF SHARGAAS
The ore stronghold m!!picted and described here is an

