Page 41 - ghosts-of-saltmarsh
P. 41

HOUSE INTERIOR                                    2. LIBRARY
          The house's interior is dilapidated and damp. with
          patches of harmless mold everywhere. The woodwork
                                                             This room was once a library, with bookshelves around
          is generally rotten. cobwebs and dust are thick, and
                                                             the walls. Most of  the shelves are broken, and in many
          rubbish is scattered everywhere. Plaster fallen from
          the walls and ceiJing lies strewn across the floor, along   places they have come away from the wall. The few
          with the shattered remains of vandalized furniture.   shelves still intact are empty, but a pile of  books rests in
          Fireplaces (with chimneys too narrow to climb) show no   the southwest corner.
          signs of recent use.                             •
           All house corridors are 5 feet wide and 10 feet high;
         all ceilings are 10 feet high except for the attic level   The fourteen books in the heap untidily thrown into the
         where, because of the sloping roof. the height ranges   corner are covered with cobwebs, vermin droppings.
          from I foot at the sides to 15 feet in the center.   and harmless mold. All are partially ruined but are still
           All doors are 5 feet wide and 7 feet high, of normal   legible. Most of the books are dull (histories, collections
                                                           of romantic poems, and so forth), but three are quite
         wood construction; all are closed but unlocked (with the
                                                           noteworthy. These three books bear clear titles on
         exception of area 15) and easy to open. Most of the win-
                                                           their spines:
         dow panes are broken, and all are easy to open.
           Unless otherwise noted. illumination is bright during   The Magical Properties of  Gemstones by the arch-
         the day on the ground floor and the floor above it. In the   mage Tenser
         attic, due to various holes in the roof. the light is dim but   The Magical Properties of  Herbs and Flowers by the
         adequate, leaving plenty of dark shadows in corners.   archmage Tenser
                                                           The Metaphysics of  Mathematics by the mage Nystul
          GROUND FLOOR
                                                             Inside the third volume lies a piece of parchment torn
         The following locations are identified on map 2.1.   from a larger sheet, containing a few lines of handwrit-
                                                           ten text in the Common tongue. Dampness has spoiled it
          l. ENTRANCE HALL
                                                           so that only two words are legible: "beyond skeletons."
                                                             The books can be sold for 7 gp each. though finding
                                                           a buyer for such tomes might require the party co look
           The front door opens onto a musty, dirty entrance hall.
                                                           beyond Saltmarsh.
           To your left, a corridor leads into the west wing of  the
           house. The walls are bare and bits of smashed furniture   3. STUDY
           lie upon the floor. Ahead of  you, another corridor leads
                                                                                                        •
           toward the rear of  the house.
                                                             This room was once a writing room or study. Against the
            A staircase on the eastern wall climbs to the next story,
                                                             wall under the windows sits a large wooden writing desk,
           reaching it at a balcony that overlooks the entrance hall
                                                             partially broken and riddled with damp rot. There are
           along its north and west sides; the stairs appear safe to
                                                             three drawers in each side of  the desk and a large central
           climb, though the balcony rail is broken in several places.
                                                             drawer; the latter is closed. but the others are all open-
           Under the stairs at the north end of  the hall, a third corri·
                                                             and two of  them have been broken open forcibly.
           dor leads east.
         •                                            •
                                                           The central drawer is locked and can be opened by a
         The stairs show considerable wear and creak ominously
                                                           character who succeeds on a DC 10 Dexterity check us-
         when tread upon but remain strong enough to support
                                                           ing thieves' tools. The drawer contains nothing but old,
         anyone climbing to the second floor.              valueless documents, all written in Common  receipts
           A character who makes a successful DC 10 Intelli-
                                                           for purchases of various chemicals and laboratory
         gence (Investigation) or Wisdom (Survival) check finds
                                                           equipment. A character who makes a successful DC 14
         two sets of recently made humanoid tracks. One set of
                                                           Intelligence (Investigation) check uncovers a small se-
         tracks travels from the entryway toward area 9. The sec-
                                                           cret compartment.
         ond leads away from the foot of the stairs and along the
                                                             Treasure. Inside the secret compartment. wrapped
         western corridor toward area 4.                   in cloth. is a glass vial containing two doses of  potion
           Balcony. About 10 feet west of the top of the stairs,   of  healing.
         a section of the balcony (the shaded area on the map)
         collapses under the weight of any creature attempting   4. LIVING AREA
         to cross it. The creature that causes the floor to collapse
                                                           •
         must succeed on a DC 12 Dexterity saving throw or fall
                                                            A door in the north wall leads onto a small patio, the pav-
         10 feet to the floor below. The collapsed section of the
         balcony leaves a 7-foot-widc gap that must be crossed to   ing cracked and overrun with weeds. Other than a pile of
         reach the rest of the first floor.                 refuse in the southeast corner, the room is bare.
         (  llAf'T[ll 2   111 1  Sl" l!:iHR Sfc  IH  rot  '>Al 1\IARSB
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