Page 52 - ghosts-of-saltmarsh
P. 52

It has been arranged (though this does not appear on   If  the characters approach silently from the port side.
             the parchment) for the first signal to be repeated every   without using light sources. they will be totally unob-
              10 minutes for an hour. If  the ship gets no response, it   served-the smugglers on deck are watching the coast
             is assumed that there is some delay and the Sea Ghost   from the starboard side and do not see or hear intruders
             sails away, returning the next night.             who don't give themselves away. Thus, whether the
               The smugglers will drop anchor if  the characters send   alarm is raised or not depends on a number of factors:
             any kind of  return signal to the ship  not necessarily the   from which clirection the boat approaches the ship,
             correct one. The crew of  the Sea Ghost is accustomed   whether the watchers on the ship are alerted to possible
              to seeing an improper signal from time to time, because   danger (a previous incorrect response to the signal), and
              the gang on the shore often operates the lantern clum-  whether the characters have taken all precautions to
             sily.just in case something has gone awry. however. the   conceal their approach.
             ship's crew will be on alert when the characters make   Between the extremes outlined above (automatic de-
              their approach.                                  tection of  a direct approach or no detection of  a silent
                                                               and dark approach from the seaward side). you must
              BOARDING THE SEA GHOST                           judge the circumstances. decide on the probability of
                                                               detection, and determine the outcome.
              How long it takes the characters to reach the ship de-
              pends on what arrangements they have made before-  CROW'S  NEST
              hand. If, for example, it is arranged that the guard mem-  This area is not shown on the map but is- predictably-
              bers, once they have seen the ship, row ashore and pick   atop the mast. 40 feet above the main deck. Access to
              the characters up (say in the cave below the haunted   it is provided by a rope ladder whose lower end drops
              house), that takes 15 or 20 minutes. The characters then   near the hatch on the main deck. The crow's nest is an
              board the fishing boat, which is rowed out toward the   open, wooden platform. 10 feet square with 3-foot-high
              ship. The  journey to the ship takes 30 minutes (20 min-  wooden walls. Opening a 2-foot-square hatch in the Aoor
              utes with more than two rowing), but if the boat is to ap-  lets out the rope ladder that descends to the main deck.
              proach the Sea Ghost from the seaward side. another 5   A single crew member (bandit) occupies this area
              minutes should be added. The ship is lying broadside to   when the party approaches the ship. The crew member
              the coastline, the starboard side facing landward. If the   looks toward the house and awaits a signal. There is no
              characters approach it from this side, they are automat-  chance that he detects the characters' approach to the
              ically seen when within 20 feet, even if  they approach   ship or their boarding of  the ship if  the others on board
              silently and without light.                       below fail to do so- his  gaze is fixed at a higher level.


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