Page 235 - Hunter - The Vigil
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        C CHAPTER FOUR: SPECIAL RULES AND SYSTEMS
                                                                    ball inside — allows them to function while wet. Their
                  BEYOND THE VISIBLE                                sound is particularly loud and piercing, with a range
                                                                    of up to a mile. Anyone in range will hear the sound
            Electromagnetic         radiation        with      a    with a reflexive Wits + Composure roll; -1 penalty

          wavelength longer than the red end of the  incurred for each quarter mile from the source. Unless
          visible spectrum of light is designated  the ambient noise level is excessive, no roll is required
          as infrared. While this infrared “light”  if a character is within a half mile and deliberately
          is sometimes equated to heat, that  listening for the whistle.
          correspondence is not correct. Infrared
          radiation that’s closest to the visible                                                       Slick
          spectrum is described as near-infrared.                      Durability n/a, Size n/a (covers about 36 square
          These wavelengths are picked up by night-                 feet per dose), Structure n/a, Cost ••
          vision equipment, including night-vision                     The exact recipe for creating a bucketful of slick
          goggles and camcorders with “night-                       is a carefully guarded secret among hunter cells that
          shooting” capabilities. Such viewing  trade the substance for favors or equipment. Its makers
          systems amplify the infrared lighting  likely have multiple ways of creating the stuff, involving
          emitted in moon- and starlight, and  various oils, chemical surfactants and other fl uids.
          might be assisted by their own built-                     When spread across a hard surface, slick renders it
          in infrared light sources. Far-infrared  nearly frictionless. Anyone attempting to cross a slick-
          radiation is emitted by all objects in  covered fl oor is subject to a knockdown effect, requiring
          proportion to their temperature, and is  a successful Dexterity + Athletics roll to maintain his
          detected and recorded with thermal imaging  footing (see the World of Darkness Rulebook, p. 168).
          (thermography) equipment. When a hunter  Large areas may require multiple rolls. Objects that
          wants to follow a monster home at night,  have been coated with slick are diffi cult to grasp, with
          night-vision equipment makes it easy. When  a Wits + Dexterity roll required to keep hold of them.
          a hunter wants to know if he’s following a  Because slick dries fairly quickly, characters receive a +1
          walking corpse with no body heat, thermal-                bonus to their rolls for each 15-minute period that the
          imaging equipment makes it possible. A  substance has been exposed to air. Hunters who learn
          hunter who doesn’t do his research before  the “slick recipe” can create it from components found
          acquiring his equipment may fi nd he has  at most hardware stores. Creating a single dose (about a
          the wrong gear and now is pretty much shit  gallon) is an extended action that requires 12 successes
          out of luck.                                              with Dexterity + Crafts or Intelligence + Science; each
            For details on Night Vision and Thermal  roll represents a half hour of work. Slick must be kept in
          rifl escopes, see “The Scoop on Scopes, p.  an airtight container until used. After two weeks, any
          248. For details on night vision goggles,  unused slick breaks down and becomes ineffective.
          see World of Darkness RulebookWorld of Darkness Rulebook, p. 140.
                                                                                                 Stink Tag
                                                                       Durability n/a, Size n/a, Structure n/a, Cost •••
            an unknowing target, as they make it easy to pretend that one’s   Hunters use this substance — a sticky fluid with a

            attention is elsewhere. Instead of switching his attention back   persistent, noxious odor — to tag an enemy with a powerful,
            and forth, a character can choose to focus all her attention on the   unmistakable and extremely unpleasant scent. One batch of
            rear view, effectively allowing her to see everything happening   stink tag equals about a quart of fluid, and a lesser volume is not

            behind her but rendering her vulnerable to surprise from the   potent enough to be effective. Splashing an opponent with the
            front (with no bonus to reaction rolls). Anyone who takes a   stuff requires a successful Dexterity + Athletics roll, mitigated
            careful look at a character wearing these glasses will notice their   by the target’s Defense. Once hit, the target is marked by
            mirrored edges with a successful Perception roll, though they   the powerful odor of the stink tag, which adds a +1 bonus to
            might not realize their signifi cance.              attempts to track him for the next 12 hours, and -1 penalty to
                                                               the target’s use of any Social Skills for a number of days equal to
                                      Rescue Whistle           the successes achieved by the attacker. (The penalty is -2 if the
               Durability 1, Size 1, Structure 2, Cost •       target is interacting with a being that has enhanced olfactory
               A low-tech method of calling for help, signaling danger   abilities.) During that time, the smell is obvious to anyone who
            or otherwise sending a noisy message, whistles allow one to   comes within conversation range of the tagged victim, making
            produce a loud noise with less effort (and hoarseness) than   it easy for hunters to identify a disguised enemy later on. Only
            using the human voice. Some hunter cells use them the way   extreme measures, like a chemical bath, will eliminate the odor
            army units once used bugles, with distinct calls for everything   completely enough to mitigate its effects. The scent tag easily
            from “attack” to “regroup” to “S.O.S.” Rescue whistles have   penetrates mundane clothing, but Storytellers may rule that
            several advantages over the type used by lifeguards and soccer   head-to-toe protective gear keeps the scent from reaching the
            coaches. They float, and their “pealess” design — i.e., no little   target’s skin. The recipe for creating stink tag is known to only

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