Page 298 - Hunter - The Vigil
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                 THE RESURRECTION MAN (SLASHER)|THE ENEMY WITHIN|TURF WARS
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                                                                            THE RESURRECTION
                                                                                       MAN
               Profession: None
               Profession:
               Mental Attributes: Intelligence 2, Wits 5, Resolve 4
               Mental Attributes:
               Physical Attributes: Strength 6, Dexterity 2, Stamina 3
               Physical Attributes:
               Social Attributes:
               Social Attributes: Presence 3, Manipulation 1, Composure 3
               Mental Skills:
               Mental Skills: Crafts (Weapons) 2, Investigation 2, Medicine (Anatomy) 3, Occult
               (Afterlife) 3
               Physical Skills: Athletics 3, Brawl 2, Firearms 2, Stealth 5, Survival (Urban)
               Physical Skills:
               4, Weaponry (Improvised) 5
               Social Skills: Animal Ken 1, Intimidation 4, Streetwise 1
               Social Skills:
               Merits: Ambidextrous, Fighting Style: Two Weapons 3, Iron Stamina 3, Natural
               Merits:
               Immunity, Weaponry Dodge
               Willpower: 7
               Willpower:
               Morality: 1
               Morality:
               Virtue: Justice
               Virtue:
               Vice:
               Vice: Wrath
               Initiative: 5
               Initiative:
               Defense: 2 (in all forms)
               Defense:
               Speed:
               Speed: 13
               Health: 8
               Health:
               Special
               Special
               Irony’s Curse: Alex cannot lose his last point of Health to damage unless the
               Irony’s Curse:
               person dealing that damage was a member of the gang who killed him. Whatever the
               cause of damage — be it fl amethrower, chainsaw or explosion — Alex does not lose
               that last point of damage if someone else causes it. This restriction is not in
               place if all his original killers are dead.
               Resurrection Man: Alex isn’t fully human any longer. In addition to possessing
               Resurrection Man:
               superhuman strength, he does not bleed when he suffers aggravated damage, and
               does not need to sleep.
               Eternal Slaughter:
               Eternal Slaughter: However he dies, Alex’s body does not remain. When someone
               hurts a child in the neighborhood of one of his killers, Alex will return. He
               does not return to haunt the same person twice — he must visit another of his
               killers fi rst — and he must spend six months dead before returning to terrorize
               the land of the living once more. When he comes back, his traits return to those
               above. The only way to keep him dead is for all of his killers to die while he is
               slumbering between killings, or to kill him once all of his killers are dead.
               Weapons/Attacks:
               Weapons/Attacks:
               Type          Damage         Dice Pool
               Machete
               Machete
               Machete       3 (L)          14
                                            1414
                             3 3


                                (L)
                                (L)
            original attackers to deliver the final blow — something Alex  the object of another hunter’s Vigil. Whether through con-

            makes sure they know.                             flicting interests, overlapping territories, misperceptions or

                                                              other extenuating circumstances, hunters can often be one
                            The Enemy                         another’s worst enemies.
                                                                                          Turf Wars
                                          Within                  Hunter cells often have a particular focus. Some may

               A hunter may believe that his greatest foe is the monster   specialize in protecting a specific location, whether this is an
            within his crosshairs, but he may discover that he is, himself,   assignment from their organization, an especially supernatu-
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