Page 298 - Hunter - The Vigil
P. 298
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THE RESURRECTION MAN (SLASHER)|THE ENEMY WITHIN|TURF WARS
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THE RESURRECTION
MAN
Profession: None
Profession:
Mental Attributes: Intelligence 2, Wits 5, Resolve 4
Mental Attributes:
Physical Attributes: Strength 6, Dexterity 2, Stamina 3
Physical Attributes:
Social Attributes:
Social Attributes: Presence 3, Manipulation 1, Composure 3
Mental Skills:
Mental Skills: Crafts (Weapons) 2, Investigation 2, Medicine (Anatomy) 3, Occult
(Afterlife) 3
Physical Skills: Athletics 3, Brawl 2, Firearms 2, Stealth 5, Survival (Urban)
Physical Skills:
4, Weaponry (Improvised) 5
Social Skills: Animal Ken 1, Intimidation 4, Streetwise 1
Social Skills:
Merits: Ambidextrous, Fighting Style: Two Weapons 3, Iron Stamina 3, Natural
Merits:
Immunity, Weaponry Dodge
Willpower: 7
Willpower:
Morality: 1
Morality:
Virtue: Justice
Virtue:
Vice:
Vice: Wrath
Initiative: 5
Initiative:
Defense: 2 (in all forms)
Defense:
Speed:
Speed: 13
Health: 8
Health:
Special
Special
Irony’s Curse: Alex cannot lose his last point of Health to damage unless the
Irony’s Curse:
person dealing that damage was a member of the gang who killed him. Whatever the
cause of damage — be it fl amethrower, chainsaw or explosion — Alex does not lose
that last point of damage if someone else causes it. This restriction is not in
place if all his original killers are dead.
Resurrection Man: Alex isn’t fully human any longer. In addition to possessing
Resurrection Man:
superhuman strength, he does not bleed when he suffers aggravated damage, and
does not need to sleep.
Eternal Slaughter:
Eternal Slaughter: However he dies, Alex’s body does not remain. When someone
hurts a child in the neighborhood of one of his killers, Alex will return. He
does not return to haunt the same person twice — he must visit another of his
killers fi rst — and he must spend six months dead before returning to terrorize
the land of the living once more. When he comes back, his traits return to those
above. The only way to keep him dead is for all of his killers to die while he is
slumbering between killings, or to kill him once all of his killers are dead.
Weapons/Attacks:
Weapons/Attacks:
Type Damage Dice Pool
Machete
Machete
Machete 3 (L) 14
1414
3 3
(L)
(L)
original attackers to deliver the final blow — something Alex the object of another hunter’s Vigil. Whether through con-
makes sure they know. flicting interests, overlapping territories, misperceptions or
other extenuating circumstances, hunters can often be one
The Enemy another’s worst enemies.
Turf Wars
Within Hunter cells often have a particular focus. Some may
A hunter may believe that his greatest foe is the monster specialize in protecting a specific location, whether this is an
within his crosshairs, but he may discover that he is, himself, assignment from their organization, an especially supernatu-
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