Page 361 - Hunter - The Vigil
P. 361
A
A
A
D
D
D
I
D
A
A
L
E
L
L
L
D
D
D
E
E
I
P
I
P
L
P
H
I
H
I
H
T
O
L
X
X
:
:
L
:
H
N
N
,
,
I
E
I
A
A
H
I
H
H
P
P
P
A APPENDIX TWO: PHILADELPHIA,
A
P
A
A
,
H
P
P
P
S
N
G
S
I
I
I
U
R
U
U
H
H
R
U
N
N
T
N
E
E
T
E
N
V
M M O N S T E R H U N T I N G I N T H E C I T R O T H E R L Y L O V E
E
N
T
N
I
O
M MONSTER HUNTING IN THE CITY OF BROTHERLY LOVE
O
RICHIE HOMACKE
HOG ISLANDERS CELL
Profession:
Profession: Laborer
Mental Attributes:
Mental Attributes: Intelligence 2, Wits 3, Resolve 3
Physical Attributes:
Physical Attributes: Strength 3, Dexterity 2, Stamina 4
Social Attributes:
Social Attributes: Presence 2, Manipulation 2, Composure 4
Mental Skills:
Mental Skills: Crafts (Jury Rig) 3, Investigation 2
Physical Skills:
Physical Skills: Brawl (Straight Punch) 4, Drive 1, Firearms 2, Larceny (Plain
View) 3, Stealth (Unassuming) 3, Weaponry 1
Social Skills:
Social Skills: Intimidation 3, Persuasion 1, Streetwise 1, Subterfuge 2
Merits: Iron Stamina 2, , Safehouse (Cache 1, Secrecy 1, Size 2, Traps 1), Strong
Merits:
Back 1, Torture Suite 1
Willpower: 7
Willpower:
Morality:
Morality: 6
Virtue:
Virtue: Fortitude
Vice:
Vice: Wrath
Initiative: 6
Initiative:
Defense: 2
Defense:
Speed: 10
Speed:
Health: 9
Health:
Oscar is not a vampire, nor is he one of their ghoul thralls. isn’t just a haunting ground for ghosts; it’s a place where
But he uses blood, human blood and vampire blood, to keep they’re imprisoned and kept from attending to the unfinished
himself alive. To enchant the bone-and-cloth mummer’s business that keeps them in the living world. Ghosts from
costume he created for himself. And to help him wreak havoc different periods in history, from all over the city, have found
on vampires, their human pawns and any hunter who lets an themselves trapped within Fort Mifflin’s walls. What force
undead bloodsucker slip through his fi ngers. or entity imposes this internment on them is unknown. But
sometimes the confinement drives them to madness, fury or
Location: Fort Miffl in desperate cries for help.
Fort Mifflin began as a British fortification; it was used by System: As a former battlefield, Fort Mifflin allows ghosts
the Americans to defend Philadelphia during the Revolution, to manifest with a successful Power + Finesse roll, with a + 3
and fell back into British hands during the city’s occupation. bonus (and the standard penalty of -1 for each mortal witness
Later, the fort was used to hold Confederate prisoners besides the first). The unique nature of the place prevents
during the Civil War. It remained in use by the OS Army ghosts from attempting to manifest more than once per day.
until 1952. Today Fort Mifflin contains 14 restored historic Furthermore, a ghost can only attempt to communicate
buildings, including some underground chambers just recently by either visible or audible means, never both at the same
discovered. The site is often called one of the most haunted time; a ghost cannot use the ghost speech Numen while
places in America; tales of creepy sensations, odd noises visibly manifested, for example. No Fort Mifflin ghost can
and frightening supernatural encounters have been told by leave the grounds under its own power, so they cannot visit
visitors for decades. Public tours recount stories of the restless their anchors to regain Essence. They do gain Essence when
dead reputed to haunt the grounds, including the Faceless mortals remember them, attend to their graves, recognize their
Man, the Blacksmith and the Screaming Woman. What not manifestations. (This means that the fort’s older ghosts, less
even the supernaturally aware realize yet is that Fort Mifflin likely to experience such occasions, are stingy about spending
360
360

