Page 361 - Hunter - The Vigil
P. 361

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        A APPENDIX TWO: PHILADELPHIA,
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                               M M O N S T E R  H U N T I N G  I N  T H E   C I T      R O T H E R L Y  L O V E
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                               M MONSTER HUNTING IN THE CITY OF BROTHERLY LOVE
                                 O
                   RICHIE HOMACKE
                HOG ISLANDERS CELL
                Profession:
                Profession: Laborer
                Mental Attributes:
                Mental Attributes: Intelligence 2, Wits 3, Resolve 3
                Physical Attributes:
                Physical Attributes: Strength 3, Dexterity 2, Stamina 4
                Social Attributes:
                Social Attributes: Presence 2, Manipulation 2, Composure 4
                Mental Skills:
                Mental Skills: Crafts (Jury Rig) 3, Investigation 2
                Physical Skills:
                Physical Skills: Brawl (Straight Punch) 4, Drive 1, Firearms 2, Larceny (Plain
                View) 3, Stealth (Unassuming) 3, Weaponry 1
                Social Skills:
                Social Skills: Intimidation 3, Persuasion 1, Streetwise 1, Subterfuge 2
                Merits: Iron Stamina 2, , Safehouse (Cache 1, Secrecy 1, Size 2, Traps 1), Strong
                Merits:
                Back 1, Torture Suite 1
                Willpower: 7
                Willpower:
                Morality:
                Morality: 6
                Virtue:
                Virtue: Fortitude
                Vice:
                Vice: Wrath
                Initiative: 6
                Initiative:
                Defense: 2
                Defense:
                Speed: 10
                Speed:
                Health: 9
                Health:
            Oscar is not a vampire, nor is he one of their ghoul thralls.  isn’t just a haunting ground for ghosts; it’s a place where

            But he uses blood, human blood and vampire blood, to keep  they’re imprisoned and kept from attending to the unfinished
            himself alive. To enchant the bone-and-cloth mummer’s  business that keeps them in the living world. Ghosts from
            costume he created for himself. And to help him wreak havoc  different periods in history, from all over the city, have found

            on vampires, their human pawns and any hunter who lets an  themselves trapped within Fort Mifflin’s walls. What force
            undead bloodsucker slip through his fi ngers.      or entity imposes this internment on them is unknown. But
                                                              sometimes the confinement drives them to madness, fury or

                             Location: Fort Miffl in           desperate cries for help.

               Fort Mifflin began as a British fortification; it was used by   System: As a former battlefield, Fort Mifflin allows ghosts



            the Americans to defend Philadelphia during the Revolution,  to manifest with a successful Power + Finesse roll, with a + 3
            and fell back into British hands during the city’s occupation.  bonus (and the standard penalty of -1 for each mortal witness
            Later, the fort was used to hold Confederate prisoners  besides the first). The unique nature of the place prevents

            during the Civil War. It remained in use by the OS Army  ghosts from attempting to manifest more than once per day.

            until 1952. Today Fort Mifflin contains 14 restored historic  Furthermore, a ghost can only attempt to communicate
            buildings, including some underground chambers just recently  by either visible or audible means, never both at the same
            discovered. The site is often called one of the most haunted  time; a ghost cannot use the ghost speech Numen while
            places in America; tales of creepy sensations, odd noises  visibly manifested, for example. No Fort Mifflin ghost can

            and frightening supernatural encounters have been told by  leave the grounds under its own power, so they cannot visit
            visitors for decades. Public tours recount stories of the restless  their anchors to regain Essence. They do gain Essence when
            dead reputed to haunt the grounds, including the Faceless  mortals remember them, attend to their graves, recognize their
            Man, the Blacksmith and the Screaming Woman. What not  manifestations. (This means that the fort’s older ghosts, less

            even the supernaturally aware realize yet is that Fort Mifflin  likely to experience such occasions, are stingy about spending
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