Page 87 - Hunter - The Vigil
P. 87

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        C CHAPTER TWO: CHARACTER CREATION
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            job in return for inside information. Some Laborers with a  Mental Attributes; they just have a different focus. Laborers who
            reputation end up working for mob bosses, who have some  lead a crew need an above-average Presence, and those in danger-
            under-the-table work for someone who isn’t afraid to break  ous jobs benefit from high Wits. Common Skills include Crafts

            heads, while others drop through the cracks. There’s always  (with a specialty of the character’s trade), Politics (Union), Ath-
            someone who needs a pair of hands willing to work for cash  letics and Streetwise. Several also have at least a dot in Skills like
            and no questions.                                 Brawl, Weaponry, Intimidation and Persuasion. Fast Refl exes, Gi-
               Most Laborers who join large hunter groups fall in  ant, Iron Stamina and Mentor are common Merits
            with the Union (the ethos is nearly identical, though here   Concepts: Builder, building superintendent, carnival
            the “power to the people” is all about defending innocents  ride mechanic, demolition man, electrician, factory worker,
            from monsters). Cheiron needs project leaders. Task Force:  joiner, old-school blacksmith, plumber, unlicensed contrac-
            VALKYRIE needs grunts. The Ascending Ones need drug  tor, wrench-swinging plumber
            mules. Laborers fi t the bill in a lot of these groups.  Asset Skills: Athletics and Crafts
               Background: Most Laborers don’t go to college. They   Professional Training:
                                                                             Junkyard dog
            take up their trade out of high school, either because they   • •  Junkyard dog
            don’t have the grades or actually want to make things. Some   ••  Laborer
                                                                             Builder
                                                                  •••
            pour themselves into a single trade; others don’t take any job   •••  Builder
            seriously and bounce from site to site until the only paying   ••••  Union rep p
            job they can get is tearing up cars in a wrecking yard. Most   •••••  Foreman
                                                                             Foreman
                                                                  •••••
            Laborers were on a sports team in high school, and some carry
            on coaching in their free time. Even those with little athletic                  Occultist
            ability develop muscle after months of heavy physical work.  Monsters think we don’t know what they’re up to. They’re
               In game terms, most Laborers have Physical Attributes as
            their primary, focusing on Strength and Stamina — though an   wrong.
                                                                  Occultists come in many varieties. Some are occult investi-
            electrician or plumber whose job requires precision will likely have   gators, private investigators with a specific interest in ghosts and

            a high Dexterity. High-school dropouts don’t necessarily have low
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