Page 95 - Hunter - The Vigil
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C CHAPTER TWO: CHARACTER CREATION
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be just as much about the character’s own internal desires or the
expression of his Vigil as about doing work for pay. However the
Profession shift happens, she’s going to have to adapt.
Changing Professions takes a couple of weeks to burn bridges,
sever ties and begin working up a new direction for oneself (which
may involve making Professional connections or purchasing ap-
propriate equipment). It doesn’t cost anything. Once the change is
made, the character changes his Asset Skills to those of his new Pro-
fession. The only exception to this is a Skill gained with the second
dot of Professional Training: the character can either drop that Skill
as an Asset Skill when changing Professions or keep it so — but if
the player chooses to keep it, he gains no benefit when purchasing
the second dot of Professional Training again for his new Profession.
A character with a new Profession must start buying Profes-
sional Training from the one-dot level. If she had the Merit relat-
ing to her old Profession, the only bonus she retains is the fi rst-dot
Networking facet, and she loses one dot of Contacts for every point
of Professional Training in her new Profession.
Example: Jane’s playing an undercover Cop who leaves the
force after witnessing a cult’s summoning ritual. She sets up shop
as an occult investigator (Occultist). She’d previously bought three
dots of Professional Training, picking Subterfuge as her third Asset
Skill. Once her character takes on her new Profession, she can’t
use the Breadth of Knowledge or On the Job Training facets of the
Merit. She chooses to keep Subterfuge as an Asset Skill, however.
When she buys her first dot of Professional Training (Occultist),
her character can continue to use Networking based on her old net-
work of Cop friends and contacts. The second dot in Professional
Training (Occultist) gives her no benefit (she’s already got three As-
set Skills), and reduces her old network from Professional Training
(Cop) by a second dot. Once she reaches four dots in the Merit for
her new Profession, she’s drifted far enough away from her old col-
leagues that she loses her old Network entirely — but she’s built up
plenty of contacts in her new Profession.
Multiple Professions
Nobody can have more than one Profession. A Hacker who dons
a tie and juggles spreadsheets for a bank is still a Hacker in his heart.
His Profession may just be what he is, but only one thing defi nes what
he does at a time. When a character can have more than one Profes-
sion, pick whichever matters most to him. This can change over the
course of a chronicle (as mentioned above), but a character can only
ever have the benefi ts of one Profession at a time.
Other Lines
of Employment
The Professions detailed in the preceding pages aren’t intended
to be exhaustive. While they’re broad, some players or Storytellers
may find them too broad (or not broad enough), and want to make
their own. Whether a player wants to tailor the Criminal to better
fit her idea of a forger or a fence, or a Storyteller wants to offer some
more options to his players when they come to create characters,
this section presents some tips on doing just that.
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