Page 113 - Hunter the Vigil - Mortal Remains
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CHAPTER FOUR: THE UNDYING ONES
watch over. It is in these temples that the Faithful A hunter with this Endowment can eat a monster and ab-
of Shulpae practices its Anthropophagy. Gain sorb its Dread Powers. To use Anthropophagy, she must kill the
two dots and divide however you wish between monster and eat pounds of its flesh equal to the dots she seeks
any of the Safehouse Merits (see p. 158). to acquire. This devouring occurs in a single setting.
In the case of a monster with the Revivify Endowment,
Thanks to your visceral experience with the that creature can return to life after a number of weeks equal
supernatural, the highest and the greatest of to the hunter’s Anthropophagy dots. If the hunters do not
the Faithful of Shulpae manifests strangeness successfully kill the monster first, feasting on a pound of flesh
from beyond the normal world. Take four dots, causes the monster one lethal level of damage.
divided however you choose, among any number A group of hunters with Anthropophagy can share a single
of Supernatural Merits (see The God-Machine corpse, but only one given hunter can gain any given Dread
Chronicle, p. 172). Power; the character with the highest Anthropophagy dots gets
first pick. The monster must have enough flesh to feed the en-
Stereotypes tire group. As a rule, a monster has about three pounds of ed-
The Lucifuge: Could you imagine being the child of a god ible flesh per dot of Size. This amount may be reduced in the
procurement; every health level of lethal damage on the mon-
and regard your lineage with shame? Oh, who cares about the ster counts for one pound that’s effectively rendered inedible.
politics and ethics of the god who spawned you! What matters The human stomach is not meant to process that much
is your closeness to the divine! raw flesh. For every pound devoured in excess of a hunter’s
Malleus Maleficarum: They eat the flesh of pagan gods Stamina dots, that hunter suffers one lethal damage as a result.
and think it’s the only way to worship; they drink blood and System: Once a hunter has devoured the monster, she may
would call what we do savage. Perhaps that is because they’ve spend a point of Willpower. After doing so, the hunter gains a
never seen their god’s face, and we know our God by name, dot in any one of the monster’s Dread Powers that are greater
and intimately. than that of the hunter’s, up to the number of dots she’s earned
The Cheiron Group: Make no mistake, what they do is in Anthropophagy.
blasphemy. You could argue the similarity of their actions to The hunter can have a number of dots in the Revivify
ours, and find yourself out on the street without a temple to Dread Power equal to her Anthropophagy dots. The hunter can
call your own. If you see these butchers, kill them without mer- have a number of dots equal to her Anthropophagy in other
cy. Take any god they have captured back to safety. Dread Powers, as well. Those dots may be divided however she
chooses among any other combination of Dread powers.
The hunter may abandon any of these Dread Powers at
New any point in time, reflexively. To fuel them, she’ll use her own
Willpower. For the purposes of this Endowment, the Stamina
Endowment: loss caused by the Revivify Dread Power benefits from the Sanc-
tity of Merits rule from The God-Machine Chronicle, despite
Anthropophagy Stamina not being a Merit.
It’s worth noting that murdering and eating a person is
Anthropophagy is the Faithful of Shulpae’s secret ability
to absorb the immortality and abilities of the monsters, i.e. an Integrity breaking point. Make the breaking point roll at a
“gods,” they eat. penalty equal to the hunter’s Anthropophagy dots.
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