Page 58 - Hunter the Vigil - Mortal Remains
P. 58

WAndERIng mOnSTERS
                   TENSARE CUSTOS
                  THE KILLING FROST


              Virtue: Just
              Vice: Inhuman
              Seeming: Elemental
              Mental Attributes: Intelligence 2, Wits 4, Resolve 5
              Physical Attributes: Strength 4, Dexterity 4, Stam-
              ina 4
              Social Attributes: Presence 3, Manipulation 2, Com-
              posure 4
              Mental Skills: Investigation 5, Medicine 2, Occult 3
              Physical Skills: Athletics 5, Brawl (Pain) 5,
              Stealth 5, Survival (Tracking) 4, Weaponry 3
              Social Skills: Empathy 3, Intimidation (Terrify) 5,
              Subterfuge 3
              Merits: Choke Hold, Fast Reflexes 3, Hardy 3, Iron
              Stamina 3, Mind of a Madman, Tolerance for Biology
              Health: 9
              Dread Powers: Blackout 3, Drain 4 (manifests as
              it sucks the heat (and health) out of its victims
              through a touch attack while grappling), Eye for
              Desire 4, Judgment of Guilt 5, Terrify 2
              Potency: 5
              Aspirations: Avenge abuse, Find a new target, Find
              a safe place to rest
              Willpower: 9
              Size: 5
              Speed: 13
              Defense: 4
              Initiative: 11
              Armor: 0



               Compound  Rounds  save  lives  by  incorporating trace  a variety of opportunities for interaction, and while the Lost
            amounts of the elements most commonly dangerous to super-  can be used as one-shot random encounters, they also offer the
            natural creatures into a single bullet. This ammunition saves  potential to reappear in a long-term chronicle.
            hunters precious time, and gives them the confidence they are
            neutralizing their target — regardless of its specific nature — in   Tensare Custos –
            the most efficient manner possible.                              The Killing Frost
               Function: Compound Rounds contain small amounts of
            just about any substance rumored to affect supernatural crea-  The deed is done. The price must be paid. Tensare Custos has arrived.
            tures: cold iron, gold, silver, salt, a variety of wood silvers, holy   The name Tensare Custos is one that’s whispered, rather
            water (in break-on-impact globules), communion wafer crumbs,   than spoken, among those who know enough to do so. The
            mustard seed,  and a smattering of various  dried plants like   being associated with the name is a boogeyman for wife-beaters,
            wolfsbane, rose petals, clover, and St. John’s Wort. This combi-  a cautionary tale to anyone who would prey upon women, a
            nation grants 9-Agains on attacks with these bullets, and always   force of supernatural reckoning for abusers. No one, including
            inflicts  lethal damage,  even  on  creatures who normally only   Tensare Custos itself, remembers where it originated from, or
            take bashing damage from bullets.                  how it came to be. But, those who have encountered it, either
               Special: The Compound Rounds Merit is Renewable, using   by rescue or by retribution, never forget what it has become.
            the same Special rules as for Etheric Rounds (Hunter: the Vigil,   Tensare Custos is  an old Changeling, likely one  of the
            p. 151). Like Etheric Rounds, Compound Rounds can be used by   oldest and most powerful still alive today. Unfortunately, that
            those who do not possess a Task Force: VALKYRIE RFID chip.
                                                               power and longevity come at a price. As an Elemental, Tensare
            Wandering Monsters                                 Custos lost most of its humanity during its Durance, and now
                                                               thinks of itself as a force of nature, like gravity. If you throw
                                                               an object into the air, gravity will bring it down. If you abuse
               The three Changelings described may end up being allies,  women, Tensare Custos will bring you down.
            antagonists, or both for a hunter cell, depending on how that   Tensare is supernaturally aware of, and attracted to, areas where
            cell’s motivations mesh or conflict with the fae’s. Each presents  women are being abused. It appears only long enough to ensure that


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