Page 64 - Hunter the Vigil - Mortal Remains
P. 64

InSPIRATIOnS And SOuRCES


            Guillermo Del Toro blends reality and fairy tales in a story  tions and sewers.  The book  serves as great inspiration for a
            about a small girl who’s living in fascist Spain. The fae world  hunter-Lost encounter, especially if the Lost drags her friend
            she creates in her mind blends a quest Ofelia uses to cope  into the Hedge. Summer Knight, one of the Dresden Files books
            with the horrors of her day-to-day life, and culminates when  written by Jim Butcher, drags private detective and wizard-for-
            she reaches a “demesne” in the film’s heartbreaking finale.  hire Harry Dresden into the world of the fae. Not only is Dres-
            City of Lost Children is another good example of a traditionally-  den  suckered  into tangling in the faerie’s affairs, the plot is
            inspired changeling story. Jean-Pierre Jeunet tells the sinister  dragged into will decide the fate of the entire world and wheth-
            story of Krank, a cruel inventor who’s incapable of dreaming.  er or not he gets to keep his soul. This story, in particular, is a
            Tired of missing out, Krank decides to start kidnapping chil-  great one to read for a Hunter game, for it shows how danger-
            dren in an attempt to steal their dreams for himself. For at-  ous the fae can be.
            mosphere, Tim Burton’s Edward Scissorhands is about a gentle,   Last but not least, two roleplaying games in particular can
            humanoid creature with scissors for hands, who was created  be referred for ideas. The first is Little Fears Nightmare Edition,
            by a kindly inventor before he dropped dead. All alone in the  a game about real monsters who hunt the PCs — all children
            world, he forges a bond with a human girl, a bond that most  — from the shadows. This RPG is perfect for any game that
            Lost would covet dearly.                           involves privateers and fetches. The second is Fae Noir, a post-
               For books, Neil Gaiman’s Neverwhere is an example of a hu-  WWI game that’s set during the jazz age, the roaring 20s. As
            man, the kind-hearted Richard Mayhew, whose life is changed  the world struggles to rebuild, the fae who have spilled over
            after an encounter with the Lost. From the moment he decides  into the modern world strive to find their place. Though it is
            to help Door, Mayhew is propelled into London Below, a world  a period game, the RPG is a great source for any hunters who
            that exists beneath the iconic city in long-abandoned tube sta-  wish to understand the Lost and their state-of-mind.


























































                                                                                                               63
   59   60   61   62   63   64   65   66   67   68   69