Page 88 - Hunter the Vigil - Mortal Remains
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STORy HOOKS


            frightening powers, but also terrifying implications. A slasher  a plan of attack. When they’re ready to take down the spirit—
            or bloodsucker with powers may be dangerous, and something  that’s when the ghostwalkers show up. After all that trouble,
            to hunt, but a ghostwalker can add a disturbing layer to that  will the hunters step aside and allow the haunted to intervene?
            concept. It’s one thing to fight a foe with a grudge; it’s another  Or will they partner up and learn an invaluable lesson in the
            to face a grudge from beyond the grave. However lifelike they  process?
            may seem, ghostwalkers are people who have crossed over and   Tier  Two: In a tier-two plot, the hunters might  be
            never truly  escaped  the grave. Death  surrounds them at all  drawn to a location or series of coordinates based on rumors
            times, and the voices of the dead echo in their ears.   circulated  by their  compact.  They will  likely be armed and
               Even then, those who hunt the living still hunt. Not for  prepared to take on a deadly ghost. Scholarly types will have
            food or a primal urge, but for a purpose. Like their cousins,  done their homework, to find out more about the house and
            they have a Vigil. Perhaps they believe their Vigil is righteous,  its previous occupants, too. By the time the ghostwalkers show
            perhaps they are avenging their own murder. But maybe, like  up, however, the hunters will believe they have the situation
            ghosts, they are no longer capable of rational thought. How a  well in hand. When the Fog Men reveal more intel about the
            cell deals with otherworldly vengeance is a question that will  ghosts, information they’ll be shocked to learn, will the hunters
            vary from hunter to hunter, cell to cell, and is another theme to  step aside? What happens when the ghost wastes no time and
            introduce when dealing with ghostwalkers.          attacks?
               Regardless of whether  they are allies or enemies,   Tier Three: A conspiracy-level story of this type will plant
            ghostwalkers can make  for  an  interesting twist in a  Hunter  the seeds for a larger-scale mystery. In a tier-three game, not one
            game. Perhaps they are doing essentially the same thing as the  house is haunted, but several — and the ghosts are all connected
            PC’s cell. Maybe they really are a force for good and balance,  to each other somehow. A terrifying cult, a coven of would-be
            or strive to deliver righteous vengeance from beyond the grave.  witches, or a rogue ghostwalker may be drawing the hunters
            They could be an instrument of revenge, people who’ve lost  deeper and deeper into a trap. After the hunters cleanse one
            sight of what righteousness is a long time ago. However they  home, what happens when the ghostwalkers show up late? Will
            are used,  ghostwalkers represent  an  element  that could  add  the cell hear them out, or will they attack, thinking the Fog
            incredible stories to a  Hunter chronicle. The  question isn’t  Men — who are following them from haunted house to spooky
            how they can be used, then, but what story best fits the group.  mansion — are causing the hauntings?

               The three story hooks that follow are examples of different   The Flim-Flam Man
            ways you can use this unique type of supernatural being in a   Summary:  An old  house  just down the street  fell into
            chronicle.
                                                               disrepair  a long time  ago, and  is  rumored  to be haunted.
             No Place for Amateurs                             While stories had been circulating for decades, no one believed
                                                               the house was actually haunted, until the new owner moved
               Summary: The cell is investigating a local house haunted  in. Unlike other ghosts, this spirit is obvious and loud. This
            by  a  dangerous,  hostile  ghost.  During  their  investigation,  ghost waves at cars passing by, makes the walls bleed almost on
            the hunters encounter a second group who has also taken  demand, and speaks through televisions in macabre rhymes.
            an interest in the house and its ghostly occupant. This new  It almost seems too much to be true, and it is; the house isn’t
            gang is eclectic, secretive, and insists that the PCs leave the  haunted by any spirit, but an enterprising ghostwalker.
            area, for their own  safety.  They’re ghostwalkers,  after all,   Setup: The “ghost” responsible for a haunted is actually
            and they know exactly how the hunters are going to mess  a rogue ghostwalker. This Fog Man is generating all the effects
            everything up.                                     of the house’s haunting with his power, drawing ectoplasmic
               Setup: The hunters are well-intentioned, of course, but the  energy from rich and storied history of the home. What’s more
            ghostwalkers weren’t lying. In their minds, the cell doesn’t have  is that the ghostwalker stands to gain something else, too: a fat
            the power or experience to appropriately deal with ghosts. The  paycheck from a mysterious benefactor. Does the cell turn a
            haunted will patronize them, and tell them they’re better off  blind eye to the charlatan? Try to expose her as a “fake” ghost?
            protecting people from other monsters that go bump in the  What happens if the ghostwalker draws other spirits and Fog
            night. But, as the conversation continues, the hunters being  Men to the area in order to prove the house is haunted? How
            to understand that the ghostwalkers clearly aren’t human, and  does  the cell deal  with  a clever-but-seemingly-harmless con
            don’t answer to any human rules. Do the hunters let them work  artist?
            on their own? Keep an eye on the ghostwalkers? Or, does the   Tier  One: Tier-one  hunters may investigate a haunted
            cell try to find some way to deal with them?       house and decide that the ghostwalker is a human who’s faking
               Tier  One: A haunted  house is perfect way for tier-one  her abilities. In this scenario, the con artist is just a con artist
            hunters to get their feet wet. After all, how much damage can  — until the hunters are drawn back into the story by a friend,
            one ghost do? However, hunting ghosts will prove to be a lot  ally, or witness. The hard part won’t be confronting the ghost-
            easier than actually removing them. Not everything the cell sees  walker, but trying to deal with her appropriately. The horror
            on television is to be believed. And they may have to frequent a  here is when the cell decides to take her out. When they do,
            particular location multiple times before they have formulated  what happens after she rises back from the dead and kills one



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