Page 18 - Chronicles of Darkness
P. 18

Introduction









                                               At a warehouse on 17th street, surgeries are performed in accordance with the
                                            phase of the moon. In the suburbs, a housewife dotes on a large dog with man-like
                                            hands. Roaming the backwoods, there is a man who traded his hand to a hungry
                                            devil for immortality. He spends his nights polishing his hook.
                                               These are the Chronicles of Darkness, tales of a world like ours, but just slightly
                                            wrong. A place we recognize, but where our fears take on lives of their own. The
                                            Chronicles of Darkness Rulebook is the key to exploring that world, a guide to
                                            storytelling encounters with the uncanny and a foundation for tales in which the
                                            monster becomes the hero.
                                               The Chronicles of Darkness Rulebook will help you and your friends tell tales
                                            of thrills and chills. It provides tools for investigation, violence, setting-building,
                                            and more, but layers them on top of a framework that lets you dial back the
                                            complexity and improvise at any time.


             He must have felt that         How to Use This Book
               he had lost the old
             warm world... He must             The Chronicles of Darkness Rulebook describes how to create protagonists for
              have looked up at an          your own unique horror stories, how to adjudicate the results of their actions, and
             unfamiliar sky through         how to play a storytelling game with your friends. Use this book as an introduction
             frightening leaves and         to both storytelling games and the unique setting of the Chronicles of Darkness.
              shivered as he found
             a rose is and how raw  Chapters
             what a grotesque thing
             the sunlight was upon             Chapter One: The Face in the Mirror describes how to create your protagonists.
               the scarcely created         If you’re playing one of these starring characters, this should be your first stop.
               grass. A new world,             Chapter Two: Infernal Engines explains the rules of the Chronicles of Darkness
             material without being         storytelling game, from finding clues to building bombs. Players and Storytellers
            real, where poor ghosts,        alike should be familiar with this section, since it’s where you’ll turn when the
              breathing dreams like         characters are in trouble and you don’t know what happens next.
             air, drifted fortuitously         Chapter Three: Black Threads looks at the game from the perspective of the
                      about...              Storyteller, the player who organizes the game and plants the seeds which become
               F. Scott Fitzgerald,         stories in play. It also provides a system for creating Missing Persons scenarios that
                The Great Gatsby            can bring a group of disparate characters together. Storytellers new and old should
                                            check out this chapter, as it’s packed with both basic advice and explanations of
                                            how to use the Chronicles of Darkness to their best advantage.
                                               Chapter Four: Wonders and Horrors provides systems for creating monsters
                                            and other characters controlled by the Storyteller. Inside, you’ll find sample an-
                                            tagonists, rules for spirits and ghosts, and a complete system for creating horrors
                                            right out of urban legend, as well as several examples of the same. Storytellers will
                                            want to make a lot of use of this chapter.
                                               Chapter Five: The God-Machine Chronicle offers a variety of Storytelling
                                            advice, scenario ideas, and characters for running a game featuring the God-
                                            Machine, a mysterious force that manipulates humans to build and extend its
                                            presence in the world. This chapter is intended mainly for Storytellers, since we
                                            wouldn’t want to spoil any surprises.

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