Page 181 - Chronicles of Darkness
P. 181

Shards of the Divine:



                                    Building the



                                 God-Machine




                                          Chronicle





                                                    Telling a good story is a lot of work. It’s fun work, to be sure, but it still takes
                                                  time and dedication. This holds true whether you have taken on the role of
                                                  Storyteller and must present a new world for the players to explore, or whether
                                                  you are a player fleshing out the final details of a new character. This chapter aims
                                                  to make all that work easier, by providing suggestions and structure for creating
                                                  characters, stories, and settings for God-Machine chronicles.
                                                    Before we discuss the God-Machine and what sorts of stories your troupe can
                                                  tell with it, we need to discuss the concept of tiers.
                                                  The Tiers


                                                    No matter the medium, every story has a scope that provides boundaries and
                                                  context for that story. You wouldn’t expect a film set in a small town to suddenly
                                                  explode into a globe-hopping extravaganza. The concept of tiers provides this ele-
                                                  ment in Chronicles of Darkness games.
                                                    By now, Chronicles of Darkness players might be familiar with the idea of using
                    Into this wild-beast          different tiers as a way to set expectations for the direction of a chronicle. For those
                   tangle these men had           unfamiliar with them, tiers were introduced in Hunter: The Vigil, but the concept is
                  been born without their         not unique to that game. Tiers are just another tool for building a chronicle. Setting
                  consent, they had taken         a chronicle at a certain tier gives players an idea of what to expect. It’s also possible
                   part in it because they        for a chronicle to begin at one tier and slide up or down to end up at a different
                   could not help it; that        tier. The four tiers are local, regional, global and cosmic.
                    they were in jail was
                    no disgrace to them,          Local
                  for the game had never
                  been fair, the dice were          Games set in the local tier are narrow in scope, but not shallow in depth. These
                            loaded.               sorts of games are generally set in a limited location, involve normal folks, and
                                                  have consequences that are more important to the individual than the masses.
                       —Upton Sinclair,           As an example, the Wellington School (p. 205) educates children with behavioral
                         The Jungle               difficulties. The reason for these troubled children is actually the absence of the
                                                  God-Machine’s influence. What might the God-Machine inflict upon these
                                                  children to resolve such a problem?
                                                    Ghost stories are good examples of local stories. Typically, a small group of
                                                  characters is trapped in a single location. Over the course of the story they slowly
                                                  discover the secrets behind the haunting, which may or may not include ideas
                                                  about how to stop the marauding specter. The backstory about how the ghost
                                                  came to be provides a glimpse into the greater reality of the universe, without
                                                  drawing the characters completely into that reality.
                                                    You’ve probably seen movies that could be described as belonging to the local
                                                  tier. Attack the Block is about what happens when aliens invade a British council
                                                  estate (i.e. housing project). The stakes involved could be described as global
                                                  (alien invasion), but the scale of the movie is local. The kids that fight off aliens
                                                  aren’t worried about what might happen if aliens take over the world. They’re
                                                  only concerned with what the aliens could do to them and their neighborhood.
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