Page 211 - Chronicles of Darkness
P. 211

For its part, the God-Machine doesn’t care much about  locks has something to do with the Key and what the chief
                 Cote particularly. If the characters kill him, it can create  actually knows. Roll Intelligence + Larceny to plan the best
                 another Key for elimination Infrastructure purposes. Or, it  time to get into those cabinets and have a look.
                 can use a version of Cote from a different time period (if you   Expression: A group of reporters has you cornered. Their
                 think that wouldn’t annoy the players).          questions are real stingers. They want answers and details
                 Linchpins                                        you aren’t able to give them. If you blow them off, though,
                                                                  it’ll look even worse. Roll Presence + Expression to tell them
                                                                  things they already know in a new way and convince them
                    The God-Machine is largely a motivation and a means in   they’ve gotten what they were after.
                 this chronicle rather than a potential antagonist. The hor-  Empathy: Cote’s brother-in-law was there the night his
                 ror here, supernatural events aside, is really what one man   sister died, and remembers Cote screaming about a “blue
                 can do, how he can hold three cities hostage just by reveling   room.” But to get him to relive that night, he’ll have to believe
                 in his actions and acting as though the media should be   you have his family’s best interests at heart. Roll Manipulation
                 celebrating them.                                + Empathy to get him to talk (alternately, this might be re-
                    Signs of the God-Machine might be peppered throughout   solved with the Social Maneuvering rules on p. 81).
                 the stories as a method of setting mood; they are the trappings   Mind of a Madman (p. 57): You’re the investigator every-
                 the Key is obsessed with, after all. He likes metal parts and   one else worries about. The one with a dark cloud over your
                 gears; the deaths may occur near large industrial machines or   shoulder and an unpleasant knack for getting into the heads
                 use them. Remind the players that blood smells like copper   of psychopaths. You can start to understand what makes this
                 and rust. Maybe the characters find three doodles on the walls   guy tick, which means you may understand how to stop him.
                 of the crime scenes, all drawn with the same silver marker,   Mentor (p. 51): You had a professor in college who’s
                 but when the doodles are held up next to each other they   opened a lot of doors for you since, but what interests you
                 make the shape of a key.                         now is her work in “quantum immortality.” Of course, her
                 Methods                                          knowledge and your involvement puts her in the Key’s sights
                                                                  — and maybe even on the God-Machine’s list for elimina-
                                                                  tion. Keep her alive while she helps you sort through what
                    Medicine: The coroner does amazing work, and her
                 reports are always detailed and complete. Roll Intelligence   is impossible and what is merely improbable.
                 + Medicine to suss out the details of her reports, and maybe   Escalation
                 pick up some vital clues for your investigation.
                    Politics: The old files you found have been heavily re-  The Key is dead or in custody. Now what? Whether
                 dacted, possibly on a federal level. You refuse to believe it’s   from him, or from his rambling writings, the characters
                 a dead end, though. Roll Intelligence + Politics to uncover a   learn more and more about this “God-Machine” he was
                 place where unaltered files might be held and, more impor-  obsessed with. He talks about global conspiracies. He talks
                 tantly, how to access them.                      about other “parts like him” operating, killing, and serving
                    Firearms: It was bad luck that the only witness to the   the God-Machine all over the country, maybe all over the
                 latest crime is a bit of a recluse and a gun nut whose mental   world. One of the parts is apparently planning to take down
                 state was made quite fragile by what he saw that night. He   a plane in the next month. How do the characters follow up?
                 sees you as an outsider, maybe even someone tied to the   This might lead into Do-Over (p. 199) if the characters try to
                 Key. Roll Manipulation + Firearms to bring up enough gun   match time travel with time travel, Wake the Dead (p. 214)
                 lore from memory to gain his trust and get past his damage.   if they kill the wrong guy, or Wellington School for Gifted
                    Larceny: The cabinets in the Chief of Detective’s office   Children (p. 205) if it turns out another Key is hiding where
                 are locked. You suspect that part of the reason for all those   the God-Machine can’t find her.



                              MISSING PERSONS




                    Unusual numbers of people go missing over a large area.  search of answers, eventually ending up in a small city at the
                 People regularly report hearing these people calling for help  geographical center of the disappearances. The characters
                 but can’t find them.                             begin hearing reports of people (and occasionally pets) vanish-
                 Infrastructure                                   ing, and others hearing them calling from seemingly-empty
                                                                  space. These reports occur across an area of several states.
                                                                     In one famous disappearance, a young man vanished
                    The events begin in any city or town, but the characters   from a car at the top of a Ferris wheel. For the rest of the
                 must travel across one or more states or a similar area in   evening, other patrons claim to have heard the man calling

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               Tales of the God machine
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