Page 250 - Chronicles of Darkness
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knows it. Samuel warns people that he is dangerous, even if her there starting in the fourth grade and enrolled her to stay
he seems nice and polite at all times. He wants to help people; for the summers as well. She only sees her parents over the
it is part of his nature, but he is wary of strangers. Ever since Christmas holiday, which usually consists of the day before
his “special training” his temper has been unpredictable, and and the day of Christmas. Most people would think her par-
when he loses control, he inevitably hurts someone. ents are extraordinarily neglectful, but they don’t see it that
Samuel is a good antagonist to use if the characters have way. Sarah was diagnosed with high-functioning autism when
made a habit of taking overt, violent action against the God- she was five years old. Her parents tried conventional schools,
Machine. If they trash the factory in Missing Persons (p. 210) but decided they could not provide the correct environment
or inflict a lot of structural damage on The Invisible Citadel for her to be successful, so brought her to Wellington.
(p. 219), or even if they succeed in destroying West Nautical Sarah’s disability is not as severe as her diagnosis makes it
36 in Operation: Bell Jar (p. 221), Samuel can reluctantly sound. She does not have autism (or, if she does, it’s not her
track them down. Don’t use him as a mindless killing ma- main problem). Instead, she has the ability to see beyond the
chine, though. He should give the characters warning, tell thin veil that the God-Machine creates to hide itself. She can
them to run before he attacks. He actually has no desire to see the true workings of the world, and the gears and cogs that
hurt anyone, and he makes for a good cautionary tale about keep things running. Unfortunately, this means she does not
the power of the God-Machine. perceive the world the way everyone else does. This seems like
a handicap to most people. Where normal people see struc-
Virtue: Humble ture and order, Sarah sees rules and regulations that don’t
Vice: Violent make any sense. She started out by questioning the reasons
behind these rules and calling out the imposed regulations.
Mental Attributes: Intelligence 2, Wits 3, By the time she got into school, her teachers could not deal
Resolve 2 with her obvious cognitive dissonance with reality.
Physical Attributes: Strength 5, Dexterity 4, Sarah excels at Wellington. The issues that forced her
Stamina 5 parents to send her there seemed to disappear as soon as
Social Attributes: Presence 3, Manipulation 3, she started at the school. The other children at Wellington
Composure 4 have varying levels of learning disabilities and behavioral
Mental Skills: Academics 2, Medicine (Combat problems that make the conventional classroom setting dif-
Medic) 2, Politics 1 ficult for them. Sarah does not seem to be bothered by her
Physical Skills: Athletics 4*, Brawl 4, Firearms special-needs classes, and takes it all in stride. Now that she is
(Automatic Weapons) 5*, Weaponry 3 older, she knows how to keep her perceptions to herself. But,
Social Skills: Empathy 3, Intimidation (Brutal) she doesn’t have to do that so much while she is in school
at Wellington, which has made her a more outgoing child.
4*, Subterfuge 2 Her parents can see the change the school has made in
*Asset Skills for Professional Training their daughter, which encourages them to keep her there.
Merits: Close Quarters Combat 3, Contacts Sarah wants nothing more than to prove that she is a normal
(Military, Black Market), Fast Reflexes 2, Firefight child and go home to them. She doesn’t understand their
3, Parkour 4, Marksmanship 3, Professional desire to keep her there, and tries her hardest to prove to them
Training 5, Quick Draw (Gun) that she doesn’t need the institution any longer.
Health: 10 Description: Sarah is tall for her age, and has thick
Willpower: 6 auburn hair and small brown freckles all over her pale face.
She has a small, squeaky voice, which makes her intelligence
Integrity: 5 and insight all the more striking. She wears the regulation
Size: 5 Wellington School uniform, and prefers skirts rather than
Speed: 14 pants when available.
Storytelling Hints: Sarah Andrews is a very smart girl
Defense: 7 and she knows more about the real nature of the world than
Initiative: 10 most people. But, she is still very immature emotionally and
Armor: Bulletproof vest 1/3 has a harder time understanding the nature of people. Her
knowledge of the workings of the God-Machine is dangerous,
SARAH ANDREWS not only to herself, but to those around her. Emilio Rubio (see
p. 257) is searching for her, but because of the God-Machine’s
reduced power on school grounds he isn’t sure which student
A troubled youth with a deep insight into the she is. Since Wellington is so removed from the influence of
the God-Machine, Emilio might resort to something blatant
workings of the world.
to get to Sarah. She doesn’t know the kind of danger she’s in,
Background: Sarah Andrews boards at the Wellington though, and believes her only problem is figuring out how
School for Gifted Children year round. Her parents brought to return to living with her parents.
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NPCs

