Page 267 - Chronicles of Darkness
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Defense: 3 seduce the partner of one of the lovers, causing them to turn
Initiative: 6 to their new friend for comfort. She might also introduce an
Armor: None old flame or someone more appealing to the partner to lure
them away from her lovers.
Numina: Drain, Firestarter, Telekinesis The Lady in Red is completely sure of herself. She is
Manifestations: Twilight Form, Fetter, Reaching prideful, arrogant and has no compassion for humanity.
Max Essence: 15 She freely admits that she is a supernatural being if asked
Ban: The Candle Maker cannot use its Numina directly. She is willing to kill or maim anyone who gets in
her way. She does not like delays, and will attempt to shorten
in temperatures below 32 degrees Fahrenheit (the
freezing point). a conversation or just leave if it does not relate directly to
completing her mission.
Bane: Ceramic. The Lady’s arrogance is her downfall. She is so sure of her
capabilities that she cannot imagine failure. Unfortunately
THE LADY IN RED for her, she is neither omniscient nor infallible. Her machi-
nations and pushing and pulling can easily fail, especially if
her targets find out that their circumstances are forced or
Lust’s handmaiden happen to have a strong bond to their current partner. If one
Mission: The Lady in Red is supposed to make sure that two of the two lovers remains with their current spouse, then her
lovers meet and fall in love. While this sounds generally innocu- mission will fail. Also, while the Lady is supernatural, she
ous, these lovers are usually people who are already living fulfilling is trapped in a mortal shell. She can be banished by killing
lives with a spouse and sometimes children. the body she inhabits.
The Lady in Red has two weeks to introduce her victims,
have them fall in love and then convince them to leave their Virtue: Attentive
previous lives for each other. She finds this easiest when those Vice: Cruel
previous ties are cut out completely. Family, relations and Rank: 2
friends are inconsequential to the end result and so they are
all fair game once The Lady has her lovers in sight. Attributes: Power 3, Finesse 4, Resistance 3
Description: The Lady in Red is always beautiful, always Influence: Desire 2
seductive, and she always wears red. Beyond that, she can Corpus: 8
play a young coquette, a teen waif, a mother of three with a Willpower: 6
kinky side, an older woman with appetites — it doesn’t matter
to her, of course, as long as she brings her targets together. Size: 5
Methods: Infidelity and lies are the vehicles used by Speed: 12
the God-Machine to send The Lady in Red to Earth. Her Defense: 4
largest hurdle is finding the two lovers she is supposed to Initiative: 6
connect. She has names and a location, but not much else.
Most people are easy to look up in a phone book and social Armor: None
media is easy to access from public computers. Once she has Numina: Emotional Aura, Hallucination, Mortal
found the two, she has to get them to meet, which is often Mask
an easy task. She causes a delay in a line at a shop where Manifestation: Manifestation, Possess, Twilight
they might have otherwise missed one another. She might Form
even intentionally cause a car wreck between them, forcing Max Essence: 15
them to interact. She finds the easiest way is to have them
bump into one another by what seems to be chance. The last Ban: The Lady in Red must flee if she encounters
task is to make sure that they decide to be with one another anyone who knows true love.
over their current relationship. This is where The Lady in Bane: Roses
Red takes the most active role. Her preferred method is to
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cogs in the machine-characters

