Page 24 - Serpent Kingdoms
P. 24

YUAN-TI


                     cosmetics, to ensure that she can survive for days and slip out   1d6; hp 35; Init +3; Spd 30 ft.; AC 15, touch 13, fl at-footed 15;
                     unnoticed when the time is right.                 Base Atk +7; Grp +7; Atk +9 melee (1d6+2/18–20,  +2 scimitar)
                       When the market for murder is slow, Tathtlasss is happy   or +11 ranged (1d8/×3, masterwork longbow); Full Atk +9/+4
                     to make money by means other than killing. Under the name   melee (1d6+2/18–20, +2 scimitar) or +11/+6 ranged (1d8/×3,
                     “Tatha,” she operates a makeup, tattooing, and bodypainting   masterwork longbow); SA death attack, sneak attack +3d6, spell-
                     service in a storefront in the wealthy part of town. She special-  like abilities, spells, trap sense +1; SQ alternate form, darkvision
                     izes in superb facial makeup and swirling, ornamental body paint   60 ft., detect poison, evasion, poison use, spell resistance 14, trap
                     designed to distract viewers from body plumpness when skin-re-  sense +1, trapfi nding, uncanny dodge; AL CE; SV Fort +3, Ref
                     vealing gowns are worn. This lucrative business also allows her   +14, Will +8; Str 11, Dex 17, Con 11, Int 16, Wis 14, Cha 16.
                     to peddle scents, drugs, and poisons on the side to a clientele of   Height 5' 7".
                     wealthy but jaded women while learning about the important     Skills and Feats: Concentration +8, Disable Device +10, Dis-
                     people of the city. Between her two professions, she’s amassed   guise +10, Escape Artist +10, Gather Information +5, Hide +15,
                     quite a lot of wealth, which she’s invested in properties in many   Knowledge (local) +10, Listen +12, Move Silently +11, Profes-
                     other cities.                                     sion (bodypainter) +6, Profession (tattoo artist) +6, Search +8,
                       Tathtlasss has lingered longer than usual in her current   Spot +12; Alertness, Blind-Fight, Dodge, Mobility, Point Blank
                     city primarily because it offers her a steady supply of arriving   Shot, Quick Draw.
                     outlanders. Thus, when she is between jobs, she can indulge    Death Attack: If Tathtlasss can study the target creature for
                     her love of slaying by ambushing lone strangers no one will   3 rounds and then successfully deliver a sneak attack in the next
                     ever miss.                                        3 rounds, she can either kill the victim or paralyze it for 1d6+1
                       Another reason  she  stays  is the presence  of an  old, local   rounds (Fort DC 14 negates either).
                     wizard who is gradually sinking into his dotage. He mutters his     Spell-Like Abilities: 1/day—animal trance (DC 15), cause
                     days away over books of magic, shut away in his golem-guarded   fear (DC 14),  charm  person  (DC  14),  darkness,  entangle
                     tower, never noticing that a lithe thief (who can become a ser-  (DC 14). Caster level 4th.
                     pent when she wants to hide) has found a way over the rooftops     Alternate Form (Sp): Tathtlasss can psionically assume the
                     into his loftier windows, and thence into his trophy rooms. In   form of a Tiny to Large viper. This ability is similar to a poly-
                     these littered, seldom-visited chambers lie many relics of mon-  morph spell (caster level 19th), but she does not regain any hit
                     sters that can be discreetly harvested for sale as arcane material   points for changing form, and she can assume only viper forms.
                     components. Furthermore, a pearly white ioun stone and a   She gains the viper’s bite attack and poison special attack.
                     crystal ball with detect thoughts are hidden in a little box on an     Detect Poison (Sp): Tathtlasss can use detect poison as the
                     upper shelf. Tathtlasss has not yet taken these items away with   spell (caster level 6th) at will.
                     her, preferring to sneak in and use them whenever she wishes.     Poison Use: Tathtlasss is trained in the use of poison and
                     No less than three closets in this warren of cluttered rooms   never risks accidentally poisoning herself when applying poison
                     offer her the option of locking herself away to use these items,   to a blade.
                     and one has bolts on the inside of the door that she keeps oiled     Assassin Spells Known (1; save DC 13 + spell level): 1st—
                     to ensure silent operation.                       feather fall, true strike.
                       Tathtlasss has no interest in making enemies of adventurers     Possessions: +2 scimitar, masterwork longbow, slaying arrow
                     who might mount a determined campaign to hunt her down.   (+1 humans), 20 arrows, quiver,  bracers of armor +1, gloves
                     If  at  all  possible,  she  poses  as  a  human  victim  of  thieves,   of Dexterity +2, cloak of  resistance +1, ring  of counterspells
                     kidnappers, or slavers should she unexpectedly encounter PCs.   ( lightning bolt), 28 gp.
                     Pretending to be bewildered about how she got into the sewer,     Description: Tathtlasss looks like a lithe, slender human
                     cellar,  or dungeon labyrinth where they  found  her, she acts   female. Her smooth, dusky skin is a perfect counterpoint for
                     frightened but eager to get out.                  her black hair and dark eyes. The only hints of her serpentine
                       If  PCs  do  rescue  her,  she  offers  them  free  bodypainting   nature are her forked tongue, pointed teeth, and a few scales
                     and tattooing at her shop and treats them well if they accept.   along the nape of her neck and spine. Though her long hair
                     Therafter, however, she uses the wizard’s crystal ball to keep a   usually covers these scales, she further conceals them with a
                     close watch on their activities, since adventurers have a habit of   henna-dye “tattoo” of ornate scales edged in many monster
                     turning up wealth and items of interest to a thief. Rather than   heads. She reapplies the design every few months using her
                     stealing directly from them, however, she tries to ensure that   professional skills and a set of angled mirrors. Should anyone
                     the city authorities take them into custody for some real or   notice and remark on the design, Tathtlasss passes it off as a
                     suspected crime. Then, while they’re occupied with explaining   slave brand burned into her fl esh years ago by a cruel slaver
                     themselves, she swoops down on their loot.        who kidnapped her. Fortunately, she claims, her kin hunted him
                       Tathtlasss:  Female  pureblood  yuan-ti  rogue  4/assassin  1;   down and slew him before his caravan could reach the rich slave
                     CR 8; Medium monstrous humanoid; HD 4d8 plus 4d6 plus   markets he was heading for.




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             620_96566_SerpentKingdom3.indd   23                                                                5/11/04, 1:20:33 PM
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